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Old 06-17-2009, 11:40 AM   #31 (permalink)
Aaubert
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Originally Posted by Cuppycake View Post
I actually love the lore much more in the Warcraft franchise than Everquest. While I will always have a soft spot for Tunare...WoW lore has so many more badass and awesome notable characters (Malfurion & Illidan, Sylvannas, Tyrande, Grom Hellscream...I could go on) and a richer storyline.

Anyway, The Hole rocks.
i have always had a soft-spot for god-based systems of lore. Far more interesting than the legends of hercules or the odessey, etc. etc, is the actual gods that make up the pantheon behind them. I've not had anything to do with greek literature, norse mythology, or everquest lore in atleast 6 years, but i could tell you the name and a bit of story about every prominent god in each of those worlds.

I'm still playing WoW, and actually eagerly anticipate a PoP-type expansion to WoW, just because i'd love to see WoW gods. I know they're really not in the storyline atm, but given WoW's retcon-ability, i can't imagine they couldn't make that work.
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Old 06-17-2009, 11:45 AM   #32 (permalink)
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But all of that being said, the opposite being true of EQ's lore adds significantly to its charm. The difficulty in obtaining lore makes each shred more valuable. Everquest in the old days was about 'the wonder'. The giant monster in lake [Rathe]. Hidden zones. Undiscovered content. The lore lent itself to that, little tantalizing glimpses into the backstory, that left the community to fill in the holes and speculate. There's very little room for that in WoW.
That's pretty much dead-on. There's no doubt WoW's lore is more detailed and fully fleshed out... but mystery and obscurity always drew me to EQ's lore.

Even nowadays, with so much information available on teh webz, you have to know in pretty good detail what you're looking for if you want to find some obscure part of EQ's history.
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Old 06-17-2009, 12:12 PM   #33 (permalink)
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I still can't find out what happen to Kerafyrm in that Meldrath expansion. No site I've found bothers to update anymore.
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Old 06-17-2009, 02:08 PM   #34 (permalink)
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I still can't find out what happen to Kerafyrm in that Meldrath expansion. No site I've found bothers to update anymore.
Short version.

After being freed, he came to his hiding place on Faydwer that the Ancients (the ones who showed up after he was released) had constructed for his Awakening. The four warders, after their defeat, took human form and are searching for him. They tracked him to the Dragonscale Hills, but he's using some magic (somehow related to Meldrath) to hide from dragonkind.

Meldrath has a scale from Kerafyrm (which is the flag piece for raid access to Crystallos) which, upon being handed in to one of the warders, allows them to find his lair.

When you beat him, the Warders put him back to "slumber until Veeshan returns to claim us all." Perhaps it's a metaphor for dead, perhaps not.
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Old 06-17-2009, 02:17 PM   #35 (permalink)
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Oh man, 500% disagreement.
It's probably because I played Warcraft since I can remember, and have read every single book in the Warcraft universe. I never got into the EQ lore outside of the game, and didn't start playing it until right before PoP. I also didn't enjoy killing gods. Plus since my significant other worked on EQ2 for years and I got an insight into the lore, I lost interest. Dunno. *shrug*
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Old 06-17-2009, 09:29 PM   #36 (permalink)
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EQ's story is mostly a tale of us constantly fucking ourselves in our quest of greed. WoW's is mostly of us cleaning up other people's messes. I think this may attribute to the more player-centric EQ experience.

In game lore was fairly terrible for both games. Honestly did you spend any time reading the books in PoK? Honestly? C'mon. And really, lore in EQ was usually 3 lines of dialog as a boss fell over.

WoW is little better either. I freely admit I'm one of those, "yeah yea, 12 bear asses? Sure, later mang."

The best place to get your lore fix has pretty much always been on fansites anyways. WoWwiki is always fun.

That being said, I think short 10 second VA'd cutscenese are going to be the way of the future for in game 'lore.' I absolutely love that shit in Aion. Long enough for me to get the gist of what's going on even though I gloss over quest text, short enough for me to not get annoyed and set the keyboard down while I go get drunk .
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Old 06-17-2009, 09:38 PM   #37 (permalink)
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The horror of EQ lore is that Aakla won in the end.

Mayong Mistmoore is responsible for god damn near everything
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Old 06-17-2009, 09:50 PM   #38 (permalink)
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I think the reason we remember EQ lore is that you had to read the text to find the next trigger word. I never read quests when I just have to click "accept."
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Old 06-18-2009, 02:16 PM   #39 (permalink)
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I think the reason we remember EQ lore is that you had to read the text to find the next trigger word. I never read quests when I just have to click "accept."
"What phat lewtz?"
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Old 06-18-2009, 05:25 PM   #40 (permalink)
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I liked the early lore for EQ. Kunark was very good in that regard, and quite possibly the peak of lore for the game. I think they went chop chop on the Lore side of it later on and just started pumping out any old crap.

For all of EQs faults (and they are many and massive) people still talk about it (well at least here).
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Old 06-19-2009, 07:45 AM   #41 (permalink)
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Originally Posted by Zehn - Vhex View Post
The best place to get your lore fix has pretty much always been on fansites anyways. WoWwiki is always fun.

That being said, I think short 10 second VA'd cutscenese are going to be the way of the future for in game 'lore.' I absolutely love that shit in Aion. Long enough for me to get the gist of what's going on even though I gloss over quest text, short enough for me to not get annoyed and set the keyboard down while I go get drunk .
The first time I saw this approach was in an MMO with my roommate during college, FFXI.

We were playing side by side but he clicked on the globe at the end of the dungeon before me. On my screen he was just standing there, but on his screen he got an awesome little cutscene. That was flat out awesome to me.
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Old 06-19-2009, 11:55 AM   #42 (permalink)
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The first time I saw this approach was in an MMO with my roommate during college, FFXI.

We were playing side by side but he clicked on the globe at the end of the dungeon before me. On my screen he was just standing there, but on his screen he got an awesome little cutscene. That was flat out awesome to me.
This guy's blog has a pretty comprehensive list of many FFXI cutscenes on it if you ever want to see more.
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Old 06-19-2009, 05:13 PM   #43 (permalink)
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It kills me to see how much people can rag/downgrade EQ. Original/Kunark/Velious are awesome, yes, but gates and omens had a nice, intertwining storyline as well.

I'm excited for Underfoot. Well, dwarfs are boring, but the Hole was always fascinating. I'm just hoping none of the content is going to resemble zones such as Korascian Warrens.
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Old 06-19-2009, 06:01 PM   #44 (permalink)
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I might be wrong but the hole has nothing to do with underfoot.
It was a ruined erudite city, with a door supposedly leading to the underfoot, that's all. The underfoot itself would not look at all the same, and no erudite ghost all over the place too.
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Old 06-19-2009, 10:53 PM   #45 (permalink)
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I might be wrong but the hole has nothing to do with underfoot.
It was a ruined erudite city, with a door supposedly leading to the underfoot, that's all. The underfoot itself would not look at all the same, and no erudite ghost all over the place too.
The hole was created during the erudite civil war when via magic they ripped it out. It ended up landing on Luclin forming Shar Val with somebodies cats who were along for the ride. Paineel was built after that incident.
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