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Old 07-19-2009, 02:24 AM   #136 (permalink)
Gilgamel
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Originally Posted by Grumpy Old Fart View Post
This is exactly why WAR failed horribly and Paul Barnett will soon be out of a job. Short-sighted, childish thinking like you and Paul have, with him screaming around the Mythic offices, "It'll be TOTALLY KEWL to play a tank that can punt people all over the place, like... like... INTO LAVA! YESS!! That'll be so damn awesome!!111". Meanwhile, this sub-90 IQ mentality totally fails to consider that the "punt-ees" aren't going to think that's very fucking fun at all, and you're suddenly down to under 100K subscribers.
You're fucking retarded. Yes it had any number of design flaws, like the rest of the game, but it was fun. The real problem with the game was that only one in every four or five maps actually was fun, so all the people queued up for specific maps in order to get quick games and we all got sick of them. If they added that exact map as a battleground to WoW and turned the glowy ball into a flag with a buff that gives the flagholder the ability to pimp slap people into the lava it would be just as entertaining today. Tor Anroc was two or three days of mostly mindless fun, and it's one of the few things I look back on fondly when thinking about my time with what ended up being a pretty godawful game.
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Old 07-19-2009, 04:06 AM   #137 (permalink)
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The problem with Tor Anroc is that one side had insanely easy spammable knockbacks and the other didnt. If the game was set up so that only the holder of the "ball" got to do the knockbacking then it might indeed have been fun.
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Old 07-19-2009, 05:28 AM   #138 (permalink)
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ROFL, tactical decision's in the zergfest that is WAR. That's a joke. Mythic really needed to decide early on whether they wanted a good mass combat game or a good skirmish level combat game, you can't have both.
Unfortunately that's true. Even the scenarios didnt help much after a while. Having a good six man running around we could roll warbands for a time if we played smart, but eventually it was multiple warbands all over the place and it turned so mindless that pure numbers were all that seemed to matter.
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Old 07-20-2009, 02:57 PM   #139 (permalink)
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Figured making a DAoC topic would be pointless, but if anyone is interested in getting some characters lvled and MLed/arti'd for ywain pm me!
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Old 07-20-2009, 05:41 PM   #140 (permalink)
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When did they add the insane exp rvr quests? 65,000exp each, and I did 4 today I think in T3. That shit is crazy. Nothing like getting to T3 and jumping to 24 in like 30 minutes.
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Old 07-20-2009, 06:13 PM   #141 (permalink)
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bug?
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Old 07-20-2009, 06:17 PM   #142 (permalink)
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Quote:
Originally Posted by Lost Ranger View Post
When did they add the insane exp rvr quests? 65,000exp each, and I did 4 today I think in T3. That shit is crazy. Nothing like getting to T3 and jumping to 24 in like 30 minutes.
A while back, I think it was the same patch that introduced the 6v6 Gates of Ekrund. So like April/May i think.
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Old 07-22-2009, 08:25 AM   #143 (permalink)
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Blanket AoE nerf went live this morning. Don't have tons of experience with it yet but so far I can tell the difference and I think it vastly improves on RvR. Just about every AoE ability in the game was toned down, in a lot of cases making single target builds the stronger/better option. Going to be interesting to see if this is the end of bomb groups.
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Old 07-22-2009, 09:16 AM   #144 (permalink)
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Let we know if it works out... still had 40 renown ranks left to go when I quit.
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Old 07-22-2009, 10:32 AM   #145 (permalink)
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Meanwhile, on the MMORPG boredom front, I decided to re-install DAoC just for a few giggles before Aion releases. It's just astonishing how every single aspect of the day I spent debating this, reading forums/Herald, and installing reflects the fact that not a single person at Mythic has any competence or, most importantly, any pride in their work whatsoever. Their main website still is packed with wrong information, mis-spellings, etc. that have been there for eight years. The DL'd install files are ancient history, and require huge update downloads. On and on, it's just unreal how their hiring policies ("we only hire TEAM PLAYERS, not those rogue-ish sorts with actual talent") are reflected in everything with the Mythic label on it.
Perhaps this is why Bioware is now running Mythic?
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Old 07-22-2009, 10:41 AM   #146 (permalink)
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Blanket AoE nerf went live this morning.
And this is what I found most frustrating about the game. Even though patches were full of things I felt were necessary the fixes just came too slow. In a game centered around mass combat the first thing on their plate should have been making sure that AoE was carefully kept in check.

edit - With the radical changes to the AM and elimination of a viable DPS path (and removal of Golden Aura) combined with what happened to my poor, poor Engineer it's really hard seeing how I'd resub again. This illustrates why you need to get your shit in gear early on. I know my Engineer was broken but I got used to him and regarded him warmly and no he won't ever be the same.

Patch notes -

Mythic Entertainment | Warhammer Herald
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Old 07-22-2009, 12:23 PM   #147 (permalink)
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Just reading the patch notes, if that had gone through a few weeks after release I think a lot of people would still be playing WAR. Too bad, really. It will probably turn out to be a decent game after a few more radical fixes. Good luck getting people back to actually play RvR though.
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Old 07-22-2009, 04:07 PM   #148 (permalink)
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I just started messing with some battlegrounds in WoW after picking up WotLK a few weeks ago and even with the balance issues I'd take Warhammer any day of the week if that was the only variable I was factoring in. I just hated the T4 oRvR combat (hated it) and although the standard PvE leveling was fine the rest of the PvE game was really uninteresting aside from public quests. There are some interface/display options that I really grew accustomed to in WAR and overall I like the fancier powers that their classes had.

When leveling through battlegrounds goes in with patch 3.2 I'll be very interested to see how the exp rate actually pans out and if it gets more people in them. It's possible that I'm still burned out on WoW's BGs my initial impression on my return is not a positive one.
I just went back to WoW as well, and I agree that WAR's Scenarios are so much more fun. Mythic screwed up from the starting gate though (among other things) by not making Scenarios cross-server.

Not implementing cross-server BGs is a complete mistake for any game because:

- BGs will be ghost-towns on low population servers
- new users are deliberately directed to lower pop servers
- thus, new users first experience is that PVP BGs are empty
- new users first impression is the game is dead

Yeah complete mistake. I cannot believe that none of the Mythic team realized how big a difference there was in WOW since the BGs became cross-server. The "I want to fight people on the same server" argument has some merit, but doesn't come close to the importance of not gimping your subs by giving new users the impression the game is dead.

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Old 07-22-2009, 05:45 PM   #149 (permalink)
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It also makes timezones and when you are playing matter more than you want to. There isn't anything fun about scenarios just not spawning because you crossed your servers magical time threshold.

And then there are the situations were only specific scenarios are spawning. Hope you want to do those ones because otherwise you'll end up waiting long periods to have it collapse due to not enough players. Whenever that happens every player still in the scenario should get Apology XP. "Sorry we spawned a scenario that suffered crib death. Have some exp and renown." I've got like 5 screenshots of a scenarios in which I am the only participant. Spawns with just me in it, no one ever enters, then it is closed due to lack of players.

That was a real hoot after waiting a half hour. Let me tell you.

edit - There should also be Apology XP for getting stuck with a scenario that is already half over and playing it out anyway.
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Old 07-22-2009, 07:27 PM   #150 (permalink)
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Mythic screwed up from the starting gate though (among other things) by not making Scenarios cross-server.
I was one of those that loved not having the cross-server BGs at first. I really liked fighting the same people, having "enemies" that you could go after, or run from, game after game.

I quickly soured on it though, for all the reasons you mentioned. Every game with BGs must make them cross-server. If WAR taught us anything, it is that. Having only one BG pop for the entire time you were in a tier was a complete joke.

And as has already been mentioned, being in a different timezone, or having weird hours, meant that you couldnt even participate in BGs at all.
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