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| | #61 (permalink) | |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | Quote:
However, imho, it's damn shame to kill it. It was one of the ways players had a chance to demonstrate skill (or the lack there of). | |
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| | #62 (permalink) | |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,993
| Quote:
It was not "perfect to us". Maybe if you were a class that was overpowered or well off you might have seen it in that light, but I played a Ranger. And do you know what Rangers did? We bitched about how fucking stupid and shitty the class was and we bitched constantly. I bitched so fucking much about how terrible shit was. There was many bad and horrible things wrong with that game and we constantly pointed them - be it terrible classes or terrible mechanics. Shit, the only reason most of us enjoyed the game at all was because we either smoked weed from sunrise to sunset or because we were alcoholics with access to prescription drugs. | |
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| | #64 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 693
+60 Internets | Quote:
It was a blast to play, a total blast. I can remember my RotWF, that damn Raster camp (which btw now a days would elicit 1-2 million CS complaints a day) I can remember my first Naggy raid, I can remember Guk, damn, I can remember all of it. I don't remember hating any part of it. I do remember going back after the fact, after my EQ2 and WoW days, DAoC, and more and thinking, wow, that sucked! Sort of like catching 10 minutes of "Top Gun" now, and watching it, and the entire time thinking "At no point in man kinds history could ANYONE EVER consider the acting in the movie to be even REMOTELY worth 2 seconds of my time, or a penny of my money" But I'll be damned if I didn't hang out with a buttload of people that at one time or another called someone they liked "Goose" or "Maverick", and it was cool. That's sad in ways I cannot describe.
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| | #65 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,160
| Quote:
We all discussed this shit to death though. I dont wish no ill will on some people and i wont make fun of someone that has had a drug problem. I been there myself when i was young. Shit isnt easy to overcome. Anyways, we will see what happens, i think we all know he's going to bust out over here sooner or later. In one of his last messages to me pm's anyways, he said he's taking a break but he will be back here. haha
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| | #66 (permalink) | |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,993
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| | #67 (permalink) |
| A Bearded Gnome | Brad to his credit did admit they should have scaled back on the graphics and that it was a mistake among other things.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ |
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| | #68 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,160
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| | #72 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I don't think many of us were overly conscious of it. It was more of a push button-receive bacon kinda experience, though the bacon dispenser was broken and would sometimes instead eject hot glue into our waiting hands intead. 1999 was kinda slow on RPG's that year (I think Planescape Torment was pretty much the only one released that year of any notable quality) as well so it's not like we had much better to do. Meridian 59 had even worse game mechanics if you can imagine that. Couple that with 90% of us were guilded with stoners, college kids, college kids who were stoners, bored housewives, and bored housewives who were stoners and you can see how most people would look past the terrible gameplay. Ultimately, and I've said this before, you can tolerate almost anything if you like the people you play with. In fact, terribleness is one of the things we can even appreciate when we're with friends. Spending two hours with a friend laughing and pointing out how terrible the Dungeons and Dragons movie was was fun, even if the movie was terrible and I sat through the entire goddamn thing. If I had gone alone I probably would have walked out after about 15 minutes, if that. |
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| | #73 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
It really did not have any other game to look to for mistakes either, UO and the such were far to different gameplay wise. While playin on SoD recently from MMOg boredom I realized something that msot here will not agree with but... I prefer the group, camp, grind gameplay design far moreso than quest driven solo leveling. I tried Runes of Magic last week and while it is an "ok" game, I cannot do the whole solo 90% of your online gaming time and just follow the quests gameplay type anymore. The only thing that sucks with grouping intended to level games is when you can't get a damn group!
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| | #74 (permalink) | |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,993
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Thems some strong rose-colored glasses people wore. | |
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| | #75 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
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