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| | #646 (permalink) |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 709
| As someone who's been following this thread for a while now, all I really have to say is this: Everything good about EQ is foisted on every person involved in the design besides Brad. Everything bad about EQ is foisted on Brad. He's become the obvious (And exceedingly easy, after the steaming pile of shit that was Vanguard) scapegoat for, well, everything. Every bad feature in EQ? Brad's fault. Every bad feature in EQ that got copied into WoW? Brad's fault. Every good feature in EQ? MUD designer/rest of EQ design team's success. Every good feature copied from EQ into WoW? MUD designer/rest of EQ design team's success. So is the truth that Brad had too much control in EQ? Too little control? That everything bad is because of him? That everything good is because of him? Either position is equally absurd. Any rational observer looking at this mess is going to come to the conclusion that Brad had a lot of good ideas, and a lot of bad ones. In a position where he had people vetting his shit, more of the good ones came through than the bad ones, and mediocre ones were refined into decent ones. In a position where he had complete control, even his good ideas were overshadowed by his bad ones. Even if he had an equal number of good and bad ideas, having that many bad ones will sink the ship. And most people will never come up with 90% good ideas, 10% bad, so anyone being an absolute dictator in design is a terrible fucking thing, be it Brad McQuaid, Richard Garriot, or any other fucking person. I know it's too much to ask that either side on this debate starts to calm down and think rationally, but c'mon... You have to at least acknowledge that you're being ridiculous. Both fanboys and anti-fanboys. |
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| | #647 (permalink) |
| Banned Join Date: Apr 2002
Posts: 2,399
| You are both right, and wrong. But one thing that isn't wrong: The guy flat out lied to his co workers, and worse, the entire gaming community. He fucked over that same gaming community. And took people for their wallet knowing full well what the fuck he was up to. Him, and his "business" ideas which damn near screwed this entire genre up the ass, can get fucked. And anytime this prick decides to make another run at doing it again, which is the reason this thread is here in the first place, I'll be there. This guy doesn't deserve jack shit. And the fucker still has not apologized. He keeps pointing blame at everyone but himself. And while we are at it, I can tell you what we can thank Brad for. Expansions released 70% with artifical bugs in place to finish content and stall players for the sake of revenue. Watching other companies do the same as a result which kept the MMORPG genre a basket of unfinished bug ridden titles through 2004. And again when he came back with Vanguard and showed us all the true meaning of what he is capable of. Laughing at all the lies told players over the course of EQ via his mouth piece, Ester the Tester for the sake of a buck. This guy wouldn't know honest if it came up and bit him in the ass. And he never will. The prick should never be considered by any company. He is a fucking laughing stock. Inside the industry, and out. And that is exactly where this dipshit belongs. Out of it. And anyone showing their face to defend the guy should be fucking ashamed of thesmelves. Last edited by Utnayan; 08-15-2009 at 03:21 PM.. |
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| | #648 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 7,112
| Quote:
-Brad McQuaid | |
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| | #649 (permalink) | |||||||||||||||
| Registered User Join Date: May 2005
Posts: 101
+19 Internets | Quote:
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This is why there needs to be market-niche and market-dominant games. People like you. Quote:
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Name a single raid where none of the things I said applied. Quote:
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| | #651 (permalink) | |
| Registered User Join Date: May 2005
Posts: 101
+19 Internets | Quote:
Insofar as the game is related to Brad, you may make whatever inferences you desire. But as a matter of rhetoric, in no way should my appreciation of EQ detract from your hatred of Brad. I mean, that's your whole purpose for being here, isn't it? Who the hell is a good ol' boy? I'm trying to resuscitate Brad's reputation? You've got to be kidding me. Last edited by EtadanikM; 08-15-2009 at 06:44 PM.. | |
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| | #653 (permalink) | |||||||||||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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And to add to that, think of ways to create a community following without tedious bullshit playing into it, and you will have the golden ticket. Christ you think this is bad? Just wait until KOTOR Online hits the shelves. Quote:
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Nothing was difficult about these encounters. Unless you played with absolute retards who fell asleep when it was their turn to heal. Quote:
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Last edited by Utnayan; 08-15-2009 at 10:14 PM.. | |||||||||||||||||
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| | #654 (permalink) |
| Registered User Join Date: Feb 2002 Location: Encinitas
Posts: 406
| For fuck's sake, can people stop responding with a hacked-up, quote infested post? Aside from the fact that most of the shit spewed here just isn't enjoyable to read in the first place, y'all have to make it worse by quoting and responding line-by-line. |
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| | #655 (permalink) | |||||||||||||||
| Registered User Join Date: May 2005
Posts: 101
+19 Internets | Quote:
Think back to EQ. I know it's hard. But how much mana/tick could a healer regen? I'll give you a hint. It wasn't much. Clarity was only 10 mana/tick. Full sit meditation, something like 30. If you had multiple bards, you could add an additional 15. CH cost ~350 after specialization reductions. Do the math. No fucking way you were gaining mana through challenging fights unless you brought a fuck ton of healers. I know guilds that could afford to do that. Most guilds couldn't. The failure to prevent guilds from stacking healers was what ended up making raid restrictions and enrage timers a necessity, but the idea that this = most guilds did not suffer mana problems is inane. Most guilds did not field ten clerics. They were fortunate to get five or six. Look, no one is arguing that EQ raiding was the apex of MMO gameplay. But your hyperboles strain your credibility. The Temple of Ssraeshza was no Vex Thal. The fights there actually required strategy. Many of the core principles associated with raiding were developed in it and PoP. Things like offtanking, ranging, tank rotations, using charm, fighting against charm, mana drains, bane weapons, timed encounters, decursing, and so on. EQ's basic mechanics and technology did not support WoW-style twitch fights. I'm sorry if this means EQ could've been "fifty times better than it was if not for McQuaid." Quote:
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Original EQ wasn't about raids. Necros were great, even overpowered, during original EQ. We were not bad during Kunark, either. Sure, VP and dragon fights were fucked, but very few people ended up doing them, and hell, the mobs had 32k hps and there was no raid restrictions. You didn't need much to justify your presence. Velious was when the shit hit the fan, because it was all raids and dot stacking wasn't even implemented. Luclin and up, we were back to being good DPS. Quote:
Nothing. You want to know why? Because they were modeling their shit off of Sojourn. Sojourn had "raid mobs" that were really just multi-group mobs that took maybe a dozen or two people. They had no sense of the fifty-man, seventy-man raids that would eventually come to dominate EQ. Nothing prepared them for it. Quote:
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You're acting like EQ should've been WoW. But the technology wasn't there. The hindsight wasn't there. The Bnet crowd wasn't there. Do you blame ID Software for Wolfenstein 3D sucking donkey balls compared to Half-Life? Read some of your own previous posts in this thread. EQ was certainly no work of art, but it does not deserve to be slammed as the game that people played only because they didn't have a choice. You always had a choice. You could choose not to play. That's what you - what we all - choose when dealing with shitty games. EQ was not a shitty game. Blizzard certainly didn't think so, or else they would never have been inspired by it. Quote:
No, this would not fly in today's industry for a game that aspires to market-dominance. But EQ, when it started, didn't have to compete with WoW. It was free to develop a selective game, and that's exactly what it was. Quote:
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Are you delusional? Sebilis was camped to fuck and back because loot was exchanged in design from VP and Seb and back and forth. No one gave a fuck all about HS (Because there was nothing fucking there besides XP) You tell me whether my reply is relevant. Quote:
But people are sheep. So they'd rather sit at zone-in afk for when a spot in crypt opens, then form their own groups to go elsewhere. Quote:
Venril Sathir was about CHing the main tank? What the fuck? How did you ever manage to kill him? Zerg with 30 people? Vox and Nagafen were about CHing the main tank? Trak, Gore, Sev, and Talendor were about CHing the main tank? Are you high? What kind of people did you run with that you could resist the AoE Fears and Breaths 100% of the times, such that your clerics could sit there CHing the main tank? Do you even know that Trak banished? I'm not saying these fights are hard, but they were not "let's CH the main tank and whack happily away at them for five minutes until they died." Your failure to distinguish this simple fact makes me question your credibility. Quote:
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Last edited by EtadanikM; 08-15-2009 at 11:56 PM.. | |||||||||||||||
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| | #657 (permalink) | |
| Registered User Join Date: May 2005
Posts: 101
+19 Internets | Found a VS guide from olden days. This was archived at Graffe's Wizard Forum, so to give you a taste of what old EQ raids were like and to prove that Utnayan is talking out of his ass, I'll repost it here. Quote:
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| | #659 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 2,003
| You should make a difference between beating an encounter for the first time and farming it over and over again. Some encounters were indeed terrible all the way. Plane of Time comes to my mind and VT wasn't very interesting either. Most Velious encounters were pretty much straight forward. Luclin added another dimension to the mix and that shouldn't be forgotten. You couldn't beat these encounters with just a MT and a cleric chain anymore. PoP started out pretty well also, but they released it before finishing PoTime (just like the did with Luclin and VT) and the outcome was the same. Zero ideas, just braindead waves of trash with no concept whatsoever. Not sure if that really proves your point. Venril Satyr was the only really tricky mob in Kunark.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 08-16-2009 at 03:09 AM.. |
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| | #660 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 2,001
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In fact, a lot of the disdain for Brad in general comes from the idea that he used the pot of gold as a toilet, and with those resources it "could have been done better." You mention all that raid shit as non-core and them winging it, but really it was core and took them a fuckload of time to do it justice. Some think they never really did until post WoW. Didn't think it through and learning by doing does not mean it wasn't the plan or focus from the outset. Besides, scale is nothing. I wouldn't be surprised if solo trash mobs have 32k hps now. Nothing to do with GOSH WHATS RAIDING? Your other points might be valid but I remember all of the raids as simply more complex versions of group/solo targets. VS is far in advance - in the first expansion and is when they started that sort of thing. It was also an interesting gimmick as late as POP, so they really didn't have too much innovation in raid bosses... VS was rather unique and an exception. It also depended on your role. You are really hyping up EQ as this amazing orchestration of classes weaving abilities amongst each other... if you were class X you did job Y on every single fight. Just because mana regen was hard (i don't see how, zerg guilds did and could exist, botting did and could exist) doesn't make pressing a CH macro unique. Nor does tweaking the cast timing on it. Another thing to realize is that the way content was structured, guilds could be happy getting trash from current expansion to beat content from TWO EXPANSIONS AGO. Yes, I got the sword from PON hedge that was better than the sk epic before i did my epic. And at the time we were working on velious content with a few luclin bosses tossed in the mix. VT key? Errrr never needed to even set foot in VT because of how pop worked with drops. I played a shadowknight, and rarely offtanked. One time I got to main tank and it was insane to see all the casts on me... buuuuut... i was doing the exact same thing I did when I dpsed except I had my back in a corner. So there's a bit of matrix-colored glasses on your part if you think most of the people saw the intricacies of EQ. I remember by and large pulling strategies and the occasional positioning strat. There really wasn't much to it in my environment... we had a large guild that could easily cap one and fill a good chunk of a second. We weren't cutting edge or racing, but none of the encounters were difficult for us at any time, it was an issue of mobilizing faster than guilds that did "video gamey" things like have alts for summons / spies and of course MQ, and waiting our turn under people who either started months before us and were thus months ahead on content, or the occassional competition for key mobs and such. Maybe at a leader / organizer level it was insane but the few classes I played and knew personally had fairly monotonous roles and essentially did the same thing in every fight. There really were no "avoid this stuff" or tricky mechanics type fights up till GOD... trust me, i was in a guild of housewives, retired dudes and crying baby AFK LOL and our brick wall was everything about GOD where small scale skill was required and then insane situational awareness. POP sounds tricky on paper but it ended up being IF CLASS X then do ABILITY Y. Even coirnav and council. Last edited by Horse; 08-16-2009 at 03:47 AM.. | |
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