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Old 07-30-2009, 08:00 AM   #556 (permalink)
Utnayan
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Originally Posted by Bloodget View Post
So Bill did all and evil Brad come after him to sabotage the project?
Or may be it was space lizards Jew that made EQ to have us enslaved to a game? Dunno, I was not here, I can only goes by the credit rollin, and it list Brad.
You are completely missing every point. And no offense intended on this, but I am going to blame an English barrier for not comprehending what I am, or other people, are saying.

Bill Trost and others like him were responsible for EQ. McQuaid was a mouthpiece. That's it. It isn't so hard to understand. The credit goes to the people who made EQ what it was. That wasn't McQuaid. McQuaid, however, did have a major part in shaping the way MMORPG's were released after - which was sold on an ongoing live patching process banked on subscription revenue to absorb more cash flow in less time with less development costs upfront; which resulted in piss poor untested games. Which the market then took as "standard" until WoW. And as you can see, the numbers speak volumes.

And Locithon, come on. Do we really need to go through this prove shit again? Just how much do I have to be right on before you just read it and accept it. You aren't going to get any links. Just like the rabid McQuaid Fanboy's didn't get any links in 2005 either when I said the game was being developed from literally the ground up in 16 months with complete and utter lies coming from McQuaid on all fronts.

Flight already posted exactly what happened with EQ and it's development. What happened, happened. I could careless if you believe us or not.
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Old 07-30-2009, 08:13 AM   #557 (permalink)
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*because I know" is not a valid answer. It is a Lummie-like answer. It is not a language barrier.
Blaming Brad for the market is stupid, if someone do a shitty job, saying that others do the same will still get him fired.

Fuck, I don't even care about Brad, all that mattered is that I could play EQ no matter who did it.
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Old 07-30-2009, 08:22 AM   #558 (permalink)
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if someone do a shitty job, saying that others do the same will still get him fired.
I suggest reading up on politics inside Corporate America or maybe just inside the gaming industry as a whole.

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*because I know" is not a valid answer.
I also know a couple people that fucked their way into the industry. Would you like the Voyuer movie and a used condom?

Last edited by Utnayan; 07-30-2009 at 08:25 AM..
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Old 07-30-2009, 08:30 AM   #559 (permalink)
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I also know a couple people that fucked their way into the industry. Would you like the Voyuer movie and a used condom?
That is just fucking sad.
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Old 07-30-2009, 08:48 AM   #560 (permalink)
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I think the truth lies somewhere in the middle.

Mcquaid did some good things and certainly was a catalyst in early EQs development, regardless of what he 'borrowed' from MUDs. Every game does that, so it's somewhat silly to complain about. Look at how many games have copied EQ or WOW, which itself is an EQ clone in design. What matters is if the effect works and sells

Likewise, EQ was a massive project and Mcquaid got more than his fair share of credit. He was not just a mouthpiece, though. That's a stupid and ridiculous assertion. The guy programmed and was one of the lead designers. If the Sojourn analysis was correct, then we'd have dozens of super successful MMOs since they've copied Blizzard, right? No.

I think we need to differentiate Mcquaid from EQ, a successful game with a long history that went down hill after he left, and Mcquaid from Sigil which was just a train wreck and an example how not to run a company and how someone got in way over their head.

No company copied the way SOE did business, as it's been legendarily bad for over a decade. Pinning that on Brad is a stretch. Blasting Brad for doing an Ion Storm is, however, a fair shot. He definitely has morphed into John Romero, and his future should be in designing ipod games with a very small budget that he does not control.

MMOs are about costs, timing, marketing, and features. The biggest problem we have is most MMOs are being driven by suits, instead of by the proper creative people. Ironically, that is why Mcquaid left SOE. The problem with Vanguard is there were few suits, and the inmates were running the asylum.

Blizzard released a better game because they put the funds in and had the balance of professionalism, design, and re-engineering to fix the glaring issues of EQ. WOW's design while best of breed is at it's heart an EQ Clone.

The problem right now is no big company wants to take a chance on a new type of MMO and invest the proper amount of funds. What we usually get are small shops trying to make these games without the cash, so they put it out before it's done to not go bankrupt.

I hope Flight's predictions regarding next year are true. Personally, I'm tired of the Diku-EQ-WOW type games and I'll wait for something fresh..
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Old 07-30-2009, 02:51 PM   #561 (permalink)
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Cool thanks, I never knew about the WarWizard stuff and MicroGenesis.
If you had ever seen any screenshots of WarWizard then you'd know that EQ wasn't the first game he created by borrowing heavily from the work of someone else. It looks like an early Ultima clone.




Interestingly his Wiki tries to make the impression that it was this game that got Mcquaid and Clover noticed by Smedley. The credit for that actually goes to Milo Cooper, who had done some of the artwork for WarWizard and had moved on from MicroGenesis to fry bigger fish at SISA. He referred them to Smed when he was looking for someone to develop EQ.
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Old 07-31-2009, 06:28 PM   #562 (permalink)
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I also know a couple people that fucked their way into the industry. Would you like the Voyeur movie and a used condom?
Okay, admit it. You're really Richard Garriot, aren't you? How's the space thing going?
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Old 08-01-2009, 07:42 AM   #563 (permalink)
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I also know a couple people that fucked their way into the industry. Would you like the Voyuer movie and a used condom?
.. and all this time I thought it was just a combination of excessive used-car-salesman's charm, drug-hazed-enhanced passion, and overly-verbose postings that made some men into industry giants they are today. Now we have to hit up the 7-eleven for a box of ribbed-on-the-inside Trojans, for our own pleasure too?! Fuckmotherbitch!
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Old 08-01-2009, 08:18 AM   #564 (permalink)
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That EQ was an unfinished, sure. That Blizzard was a little less buggy, sure (not a mmorpg for me, but that is more a taste problem and the fact that I am from the long forgotten D&D tabletop era than anything else).
WoW wasn't just slightly better, or moderately more polished. It took a lot of the complaints from EQ, addressed them, and went to a whole 'nother level. IMO, it showed with glaring clarity just how shitty some things with EQ were done, and how things could have been better. Even the WoW haters should be thanking Blizzard IMO, because it raised the bar on MMOs in general. Without WoW, imo, games like Vanguard would actually have been viable in the marketplace. I miss some things from Eq, but I'd never want to embrace the game as a whole again, when I know that there are simply better games out there that have made vast improvements on EQ.

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I also think it was just not possible to release a WoW in 1999. Blaming Brad because all those that followed didn't improve...that's stupid. Blame Mythic/Funcom/etc...
Not a WoW per se, but there was a lot of BS in Eq that should have been handled better/differently, as WoW later showed could be done. And we aren't blaming Brad for 'other' games (wtf?), we're blaming him for contributing to the massive turd that was VG, and more importantly to me, trying to sell it to the MMO community as "The NEXT BIG THING" AKA "The VISION".

You mention Mythic and Funcom...IMO WAR and AoC aren't equal to WoW (it's a hard act to follow, figuratively and literally) but they are by no stretch of the imagination as horrid as Brad's most recent MMO abortion. Hell, I just restarted AoC and even though it's still buggy as fuck (hopefully they iron it out more), it's leaps and bounds better than VG.
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Old 08-01-2009, 09:31 AM   #565 (permalink)
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VG was atrocious. I think we all agree here.
Now, if i have no other choice, I prefer to play EQ1 than WAR or AoC (or obviously VG). And I am sure I am not the only one.
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Old 08-01-2009, 09:53 AM   #566 (permalink)
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VG was atrocious. I think we all agree here.
Now, if i have no other choice, I prefer to play EQ1 than WAR or AoC (or obviously VG). And I am sure I am not the only one.
If those are your only choices (Thank Christ they are not) you would probably have more fun beating off with a ginsu knife.
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Old 08-01-2009, 07:24 PM   #567 (permalink)
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You seem to think nobody can have fun with EQ.
While I don't play on the new server, I am pretty sure some FoH are on it and have fun. How do you explain it?
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Old 08-02-2009, 08:04 AM   #568 (permalink)
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simple: because the EQ you knew is dead and buried since OoW era, when SoE started to release finished and unbugged expansions, and where many of the design bullshit started to be changed

there are things in the original EQ that are beyond the limit of "design flaws" and enter the realm of "insane stupidity" (meditation spellbook screen or 40 fucking minutes to regen hp when you are not in combat, for example)
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Old 08-02-2009, 08:20 PM   #569 (permalink)
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simple: because the EQ you knew is dead and buried since OoW era, when SoE started to release finished and unbugged expansions, and where many of the design bullshit started to be changed

there are things in the original EQ that are beyond the limit of "design flaws" and enter the realm of "insane stupidity" (meditation spellbook screen or 40 fucking minutes to regen hp when you are not in combat, for example)
Actually I always saw this as a true stroke of genius. They were able to come up with a game design where you paid them every month to spend half of the month sitting on your ass doing nothing but medding and recovering mana.

That is totally f'n brilliant. Too bad for Mr. McQualude and his ilk that people caught on to the ridiculous time sinks and left that type of game in droves when a more fun, fluid and faster moving game came along (WoW springs to mind here).
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Old 08-02-2009, 08:48 PM   #570 (permalink)
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Actually I always saw this as a true stroke of genius. They were able to come up with a game design where you paid them every month to spend half of the month sitting on your ass doing nothing but medding and recovering mana.

That is totally f'n brilliant. Too bad for Mr. McQualude and his ilk that people caught on to the ridiculous time sinks and left that type of game in droves when a more fun, fluid and faster moving game came along (WoW springs to mind here).
Was it brilliant though? Making your players bored and mad while requiring that they suck up expensive bandwidth and server load? I always thought the stroke of genius was making the MMO like the gym: it's those casual players/members who make you the most money, because they log in less/come in less. So make it as easy to advance in a casual manner as possible.
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