|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #556 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Bill Trost and others like him were responsible for EQ. McQuaid was a mouthpiece. That's it. It isn't so hard to understand. The credit goes to the people who made EQ what it was. That wasn't McQuaid. McQuaid, however, did have a major part in shaping the way MMORPG's were released after - which was sold on an ongoing live patching process banked on subscription revenue to absorb more cash flow in less time with less development costs upfront; which resulted in piss poor untested games. Which the market then took as "standard" until WoW. And as you can see, the numbers speak volumes. And Locithon, come on. Do we really need to go through this prove shit again? Just how much do I have to be right on before you just read it and accept it. You aren't going to get any links. Just like the rabid McQuaid Fanboy's didn't get any links in 2005 either when I said the game was being developed from literally the ground up in 16 months with complete and utter lies coming from McQuaid on all fronts. Flight already posted exactly what happened with EQ and it's development. What happened, happened. I could careless if you believe us or not. | |
| | |
| | #557 (permalink) |
| Registered User Join Date: Nov 2006 Location: France
Posts: 257
| *because I know" is not a valid answer. It is a Lummie-like answer. It is not a language barrier. Blaming Brad for the market is stupid, if someone do a shitty job, saying that others do the same will still get him fired. Fuck, I don't even care about Brad, all that mattered is that I could play EQ no matter who did it. |
| | |
| | #558 (permalink) | ||
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Quote:
Last edited by Utnayan; 07-30-2009 at 08:25 AM.. | ||
| | |
| | #560 (permalink) |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 626
| I think the truth lies somewhere in the middle. Mcquaid did some good things and certainly was a catalyst in early EQs development, regardless of what he 'borrowed' from MUDs. Every game does that, so it's somewhat silly to complain about. Look at how many games have copied EQ or WOW, which itself is an EQ clone in design. What matters is if the effect works and sells Likewise, EQ was a massive project and Mcquaid got more than his fair share of credit. He was not just a mouthpiece, though. That's a stupid and ridiculous assertion. The guy programmed and was one of the lead designers. If the Sojourn analysis was correct, then we'd have dozens of super successful MMOs since they've copied Blizzard, right? No. I think we need to differentiate Mcquaid from EQ, a successful game with a long history that went down hill after he left, and Mcquaid from Sigil which was just a train wreck and an example how not to run a company and how someone got in way over their head. No company copied the way SOE did business, as it's been legendarily bad for over a decade. Pinning that on Brad is a stretch. Blasting Brad for doing an Ion Storm is, however, a fair shot. He definitely has morphed into John Romero, and his future should be in designing ipod games with a very small budget that he does not control. MMOs are about costs, timing, marketing, and features. The biggest problem we have is most MMOs are being driven by suits, instead of by the proper creative people. Ironically, that is why Mcquaid left SOE. The problem with Vanguard is there were few suits, and the inmates were running the asylum. Blizzard released a better game because they put the funds in and had the balance of professionalism, design, and re-engineering to fix the glaring issues of EQ. WOW's design while best of breed is at it's heart an EQ Clone. The problem right now is no big company wants to take a chance on a new type of MMO and invest the proper amount of funds. What we usually get are small shops trying to make these games without the cash, so they put it out before it's done to not go bankrupt. I hope Flight's predictions regarding next year are true. Personally, I'm tired of the Diku-EQ-WOW type games and I'll wait for something fresh.. |
| | |
| | #561 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 188
+5 Internets | Quote:
![]() Interestingly his Wiki tries to make the impression that it was this game that got Mcquaid and Clover noticed by Smedley. The credit for that actually goes to Milo Cooper, who had done some of the artwork for WarWizard and had moved on from MicroGenesis to fry bigger fish at SISA. He referred them to Smed when he was looking for someone to develop EQ. | |
| | |
| | #563 (permalink) |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | .. and all this time I thought it was just a combination of excessive used-car-salesman's charm, drug-hazed-enhanced passion, and overly-verbose postings that made some men into industry giants they are today. Now we have to hit up the 7-eleven for a box of ribbed-on-the-inside Trojans, for our own pleasure too?! Fuckmotherbitch! |
| | |
| | #564 (permalink) | ||
| King of the Internets Join Date: Jan 2005 Location: Mission, Kansas
Posts: 2,393
+227 Internets | Quote:
Quote:
You mention Mythic and Funcom...IMO WAR and AoC aren't equal to WoW (it's a hard act to follow, figuratively and literally) but they are by no stretch of the imagination as horrid as Brad's most recent MMO abortion. Hell, I just restarted AoC and even though it's still buggy as fuck (hopefully they iron it out more), it's leaps and bounds better than VG. | ||
| | |
| | #568 (permalink) |
| no funny comment sorry Join Date: May 2003
Posts: 1,803
| simple: because the EQ you knew is dead and buried since OoW era, when SoE started to release finished and unbugged expansions, and where many of the design bullshit started to be changed there are things in the original EQ that are beyond the limit of "design flaws" and enter the realm of "insane stupidity" (meditation spellbook screen or 40 fucking minutes to regen hp when you are not in combat, for example) |
| | |
| | #569 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 333
| Quote:
That is totally f'n brilliant. Too bad for Mr. McQualude and his ilk that people caught on to the ridiculous time sinks and left that type of game in droves when a more fun, fluid and faster moving game came along (WoW springs to mind here).
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
| | |
| | #570 (permalink) | |
| Registered User Join Date: Jul 2007
Posts: 1,950
| Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |