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| | #16 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Uh...no. Most of us realized he was off his fucking rocker the minute he started saying shit like low level content shouldn't be developed because nobody pays attention that shit anyways and fuck lowbies and how people wouldn't mind upgrading to 2000 dollar machines because 10 years ago people who were already 3 years addicted to a game were willing to pay for a 100 dollar upgrade on a video card. Brad was an endless font of terrible idea's. His only saving grace was how good he was at speaking for hours and saying absolutely nothing. 99% of his posts were "VG is coming along great, we're really excited! The game is loads of fun, we think you'll enjoy it as well. We're striving hard to create the BEST GAME EVAR!" If I'm going to be fed marketing bullshit I'd rather get it from that vapid cunt Jade over at Ubisoft. At least she has tits. |
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| | #17 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,285
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__________________ LOTR is a great analogy. | |
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| | #19 (permalink) |
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 659
+1 Internets | I think the lesson here is that any creative type needs to have a fucking editor of sorts who is grounded in practicality. It's like when The Mars Volta releases an album and it's 90% musical masturbation. The 10% that isn't self-indulgence is absolutely amazingly badass, it's just not worth going through the rest of the pile of shit for that nugget of corn. Someone in that studio needs to have the nuts to backhand them when they get retarded like that, and keep them in line doing the good shit. Don't surround yourself with yes men for the love of Christ. Personally, I nominate Zehn to be Brad's personal bitch slapper to keep him in line.
__________________ We live like penguins in the desert Why can't we live like tribes |
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| | #20 (permalink) | |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | Replace "he/his" with "I/my"... it sounds like him. Quote:
Brad McQuaid | |
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| | #22 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,722
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| | #23 (permalink) | ||
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,808
+11 Internets | Quote:
http://www.fohguild.org/forums/mmorp...ard#post595289 Quote:
Obviously he's an important figure in MMO history, but his time to shine has passed. As I've said before, when EQ came out, he was a Zima dealer in a dry county. Everyone devoured it because that's all there was. With Vanguard he was still trying to push his archaic ideas and it's just wasn't going to fly because they are either not fun to most people or just cannot be implemented in an entertaining way. Most people don't want that shit anymore... even if you put a Jolly Rancher in it. | ||
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| | #25 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
EQ did NOT have a lot of awful ideas that should have never made it, none. There were some design flaws, some tech issues, bugs for sure, exploits? Yep. But for what it was, when it was, it was 'perfect' to us. We had no barometer, nothing to go off of, and that in and of itself takes HUGE balls and HUGE vision. Say what you want about his post EQ career, I didn't follow him much and never met him until right before VG launch. At that point I felt sorry for him because I was looking at a person who was on the precipice, and burnt out in ways I hope I never experience. But what he did, and they did, with EQ was genre/industry changing in ways no one here, including me, had even a smidgen of talent to know or create. I tip my hat to him and his team for creating one of my all time favorite gaming experiences, because like many of you no matter what I play or when I'll always have the 'man I remember Blackburrow....." to hang on to.
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| | #26 (permalink) |
| /shrug Join Date: Oct 2005 Location: ATX
Posts: 703
| Perhaps McQuaid and Garriot can join forces in their next money grab? I'm sure there is a fool somewhere who thinks funding these two "pillers of innovation and gameplay" are worth 7 years of development costs and huge stock incentives.
__________________ PVP is the reason we can't have nice things. `Vorph |
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| | #27 (permalink) | |
| Registered User Join Date: Apr 2004
Posts: 41
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| | #28 (permalink) |
| yeap yeap | Just because there's so much nostalgia being tossed around here, it seems like a fitting place for this question that's been nagging me for a while now. Does anybody else still type /camp desktop in *every* new MMO they play whenever they log out fully - even when it has no effect (Like in WoW)? |
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| | #30 (permalink) | |
| Bleeds Orange Join Date: Feb 2006 Location: Beijing, China
Posts: 1,077
| Quote:
Edit: He's also a spineless coward who didn't have the balls to show up to work on the day many of his employees were called into the parking lot and told to pack their things up. | |
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