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| | #167 (permalink) |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 3,131
| I love how vitriolic some of you people get about Brad. Sure he was incredibly hyperbolic about his game, but it's not like he purposely set out to create a shitty game, bank on the profit and run into the sunset laughing with a bag of cash. He genuinely believed that shit he said about his game, or wanted to anyway. The human capacity for optimism and self deception is remarkable. Furthermore, anyone with two brain cells to rub together could see what Vanguard was going to come out like from a mile away, if you still went out and payed for the game you really don't have anyone to blame but yourselves. People need to stop villifying the dude. Should be perhaps have been a bit more realistic about the state of things at Sigil? Sure. But I imagine he was a thousand times more dissapointed by the way it ended up than everyone on this board combined. Anxiety? Panic attacks? I don't doubt it for a second. he poured years of his life into this massive, multimillion project and it crashed and burned, I think if anything he deserves our sympathy. Yes, the blame can at least partially be placed at his feet for the way he handled things, but I think he more than payed the price with his failure. People need to let go of this deep seated hatred they have for him. Sure, take any future work from him with a grain of salt (and honestly, you should have done so in the first place. People are angry because they were dissapointed, and they have nobody to blame except themselves for allowing their blind hope to prevent them from seeing the writing on the ball), but stop crucifying the man. He's a human, he fucked up, it happens. And now, to let the negs roll in from the flaming torches and pitchforks crew. |
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| | #169 (permalink) |
| EQ Retirement Home Resident Join Date: Apr 2006 Location: Pikeville, KY
Posts: 324
| You owe a lot of level design credit to Bill Trost. Also Steve Clover was pretty involved. However, in all great things there are people in the smallest text during the fastest moving credits who probably had a lot to do with it. BTW, great to see Gal posting. Scott, you didn't come into play until Luclin correct? (in terms of EQ) When I worked as a Software Admin, we had several tiers of people work in terms of idea and development. Can you give me (or us) any insight how it worked in terms of content and development? Did the power at be have meetings then it filter down to your super? At that point were you guys responsible for delivering the goods? I'm asking this because I am curious to how much people, like Brad or Trost, had input and/or got their hands dirty? I remember during VG (I had a close friend work as a designer) share pictures and stories of Brad standing on tables and several people working together and over top of each other to match assets, etc. to the vision. It's one thing to have ideas and visions but another to make it happen. |
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| | #170 (permalink) |
| Registered User Join Date: Jul 2007
Posts: 55
| Go Daddy - Search the WhoIs database The data contained in GoDaddy.com, Inc.'s WHOIS database, while believed by the company to be reliable, is provided "as is" with no guarantee or warranties regarding its accuracy. This information is provided for the sole purpose of assisting you in obtaining information about domain name registration records. Any use of this data for any other purpose is expressly forbidden without the prior written permission of GoDaddy.com, Inc. By submitting an inquiry, you agree to these terms of usage and limitations of warranty. In particular, you agree not to use this data to allow, enable, or otherwise make possible, dissemination or collection of this data, in part or in its entirety, for any purpose, such as the transmission of unsolicited advertising and solicitations of any kind, including spam. You further agree not to use this data to enable high volume, automated or robotic electronic processes designed to collect or compile this data for any purpose, including mining this data for your own personal or commercial purposes. Please note: the registrant of the domain name is specified in the "registrant" field. In most cases, GoDaddy.com, Inc. is not the registrant of domain names listed in this database. Registrant: Keith Sharward 140 Cafaro Circle Sacramento, California 95834-1038 United States Registered through: GoDaddy.com, Inc. (Domain Names, Web Hosting and SSL Certificates - Go Daddy) Domain Name: BRADMCQUAID.COM Created on: 09-Feb-09 Expires on: 10-Feb-10 Last Updated on: 09-Feb-09 Administrative Contact: Sharward, Keith keith@sharward.com 140 Cafaro Circle Sacramento, California 95834-1038 United States (916) 628-7394 Technical Contact: Sharward, Keith keith@sharward.com 140 Cafaro Circle Sacramento, California 95834-1038 United States (916) 628-7394 Domain servers in listed order: NS07.DOMAINCONTROL.COM NS08.DOMAINCONTROL.COM Registry Status: clientDeleteProhibited Registry Status: clientRenewProhibited Registry Status: clientTransferProhibited Registry Status: clientUpdateProhibited See Underlying Registry Data Report Invalid Whois |
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| | #173 (permalink) | |
| Procrasturbating Join Date: Mar 2002 Location: In utero
Posts: 1,127
+34 Internets | Keith Sharward? Doesn't look like a psuedo "Steve Jobs" hoax... Quote:
Last edited by Drave; 06-16-2009 at 10:56 AM.. | |
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| | #179 (permalink) |
| On The Neverending MMOG Merry-Go-Round | you mean the phase spiders? You could put them anywhere that doesnt make DN cool it makes their special ability cool. DN had very few named, a ton of repition in design and even poor music for ambiance. Very few places to "camp" named mobs which is EQ's system so it didn't really support many groups. It was not one of the crowning design achievements. It felt like a zone that was half done and never got finished to me.
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