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Old 06-16-2009, 07:09 AM   #166 (permalink)
Drave
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If you want to give credit where credit is due, give it to the designers that created the zones. Dragon Necropolis, Tower of Frozen Shadows...
If only we could.
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Old 06-16-2009, 07:45 AM   #167 (permalink)
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I love how vitriolic some of you people get about Brad. Sure he was incredibly hyperbolic about his game, but it's not like he purposely set out to create a shitty game, bank on the profit and run into the sunset laughing with a bag of cash. He genuinely believed that shit he said about his game, or wanted to anyway. The human capacity for optimism and self deception is remarkable.

Furthermore, anyone with two brain cells to rub together could see what Vanguard was going to come out like from a mile away, if you still went out and payed for the game you really don't have anyone to blame but yourselves.

People need to stop villifying the dude. Should be perhaps have been a bit more realistic about the state of things at Sigil? Sure. But I imagine he was a thousand times more dissapointed by the way it ended up than everyone on this board combined. Anxiety? Panic attacks? I don't doubt it for a second. he poured years of his life into this massive, multimillion project and it crashed and burned, I think if anything he deserves our sympathy. Yes, the blame can at least partially be placed at his feet for the way he handled things, but I think he more than payed the price with his failure. People need to let go of this deep seated hatred they have for him. Sure, take any future work from him with a grain of salt (and honestly, you should have done so in the first place. People are angry because they were dissapointed, and they have nobody to blame except themselves for allowing their blind hope to prevent them from seeing the writing on the ball), but stop crucifying the man. He's a human, he fucked up, it happens.

And now, to let the negs roll in from the flaming torches and pitchforks crew.
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Old 06-16-2009, 08:46 AM   #168 (permalink)
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If only we could.
why cant we? We dont know who the devs were? (I know I dont)
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Old 06-16-2009, 09:02 AM   #169 (permalink)
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You owe a lot of level design credit to Bill Trost. Also Steve Clover was pretty involved. However, in all great things there are people in the smallest text during the fastest moving credits who probably had a lot to do with it.

BTW, great to see Gal posting. Scott, you didn't come into play until Luclin correct? (in terms of EQ) When I worked as a Software Admin, we had several tiers of people work in terms of idea and development. Can you give me (or us) any insight how it worked in terms of content and development? Did the power at be have meetings then it filter down to your super? At that point were you guys responsible for delivering the goods? I'm asking this because I am curious to how much people, like Brad or Trost, had input and/or got their hands dirty?

I remember during VG (I had a close friend work as a designer) share pictures and stories of Brad standing on tables and several people working together and over top of each other to match assets, etc. to the vision. It's one thing to have ideas and visions but another to make it happen.
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Old 06-16-2009, 09:23 AM   #170 (permalink)
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Registrant:
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Old 06-16-2009, 09:35 AM   #171 (permalink)
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Better context than the above post.

The Grouchy Gamer » Blog Archive » That’s NOT Brad McQuaid
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Old 06-16-2009, 10:23 AM   #172 (permalink)
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interesting if this is a hoax

Does this mean Brad is still drugged up and hiding in a closet?
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Old 06-16-2009, 10:47 AM   #173 (permalink)
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Keith Sharward? Doesn't look like a psuedo "Steve Jobs" hoax...

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Old 06-16-2009, 11:12 AM   #174 (permalink)
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haha, this is to funny really..its almost like the Elvis Sightings proven to be a hoax, only this Elvis..Brad trying to prove it really is him!!
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Old 06-16-2009, 11:19 AM   #175 (permalink)
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Leave Bradney alone!!

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Old 06-16-2009, 01:08 PM   #176 (permalink)
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Quote:
Originally Posted by Utnayan View Post
If you want to give credit where credit is due, give it to the designers that created the zones. Dragon Necropolis, Tower of Frozen Shadows...
DN and TOFS were some of the shittiest zones.
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Old 06-16-2009, 01:13 PM   #177 (permalink)
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DN and TOFS were some of the shittiest zones.
agreed
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Old 06-16-2009, 01:15 PM   #178 (permalink)
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DN had the random teleports though? That shit was cool.
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They say the best revenge is living your life well.

I disagree. It's called an upper decker.
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Old 06-16-2009, 01:18 PM   #179 (permalink)
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DN had the random teleports though? That shit was cool.
you mean the phase spiders? You could put them anywhere that doesnt make DN cool it makes their special ability cool.

DN had very few named, a ton of repition in design and even poor music for ambiance. Very few places to "camp" named mobs which is EQ's system so it didn't really support many groups.

It was not one of the crowning design achievements. It felt like a zone that was half done and never got finished to me.
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Old 06-16-2009, 01:20 PM   #180 (permalink)
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Hah I should go punch that guy in the face and see if it's really Brad :P cafaro circle is like a block away.
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