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| | #151 (permalink) | |
| Bleeds Orange Join Date: Feb 2006 Location: Beijing, China
Posts: 1,077
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Edit: Nevermind, just beat my own score. | |
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| | #152 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 568
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I'm more interested in what the story of EQ3 would be. I'm not too familiar with EQ2, so where would it go from there? | |
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| | #153 (permalink) |
| Banned Join Date: Apr 2002
Posts: 2,399
| If anyone backs McQuaid, they are absolutely retarded. Unless their company name is so slandered they just don't give a shit. And Schilling, you are nuts if you think it is a good idea to defend him while you have a game in development. Or at any other point in time in the next 10 years after the shit he not only pulled on the community; but his company, his employees, his "friends", and the MMORPG genre as a whole. EQ: Right place at the right time, with some of the worst design implementation in MMORPG history, which damned near brought the genre down with it. If you want to give credit where credit is due, give it to the designers that created the zones. Dragon Necropolis, Tower of Frozen Shadows... EQ2: Never recovered from initial design philosophies. Became a good game only after someone with a clue (Hartsman) took the helm and guided it to where it needed to go. You want to talk about a revolutionary, maybe it's time to talk to the Jesus savior of a bastardized McQuaid title. As far as I am concerned, Hartsman deserves more credit for getting EQ2 back on track then McQuaid deserves for any of his "contributions" in the history of the genre. Vanguard: I do not even have to say anything. But I am sure players, employees, companies, and the entire genre as a whole, would like to see an apology for all the lies and outright retarded deceit that was spewed. Microsoft would love to have a word. Schilling I suggest you stay out of this one and concentrate on your game. If you back this idiot, or turn into an apologist, you are going to fuck your game/reputation in the ass before it even hits alpha. Last edited by Utnayan; 06-15-2009 at 08:19 PM.. |
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| | #154 (permalink) |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
| Considering the fact that Brad owes SOE for bailing him out, saving the game (despite what it was), and possibly for his sobriety, it's not too far-fetched to expect him to do a little pitching for his redheaded stepchild. Yes, it's disgusting, reprehensible, and insulting to serious gamers, but it's business (as usual). My personal pet peeves with VG still lay in minor changes early on with the vampiric quest (that while broken, was a permanent effect on your character that made them distinct) and equipment point allocation (can't remember the specific term for it) where you could carry equipment of a higher level by sacrificing additional points for other equipment.
__________________ Casual progression is my obsession. If I'm a pussy for not showing my internets, you're a bigger pussy for not signing them |
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| | #155 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,203
+30 Internets | Quote:
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| | #156 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
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__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #159 (permalink) |
| Registered User | This thread is turning into a David Rosenfelt novel... As far as Brad is concerned, I was willing to give him the benefit of the doubt while Vanguard was in development. I didn't really follow the drama in EQ (though I recall the complaints about the Rathe Council being impossible), so all the EQ Brad hate is beyond me, but when in the VG beta and learning the game was going to be released in 6 months when performance, gameplay and fun factor were all in the toilet and we were still being told "It's cool, we're gonna fix the issues, don't worry about it!" for the 10th time, I gave up. Maybe he played a large role in modern MMOs, maybe not; regardless he used up all his credibility with Vanguard. It doesn't matter if he's a designer, an executive or in the PR department, any MMO'er worth their salt won't buy it, and will dissuade their friends from buying it as well. People make mistakes, but what McQuaid did came across to many gamers as a border-line pump-and-dump. |
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| | #160 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,902
+11 Internets | Quote:
players: "XXXX is broken and hinders gameplay, this is why" devs: "no it works fine" players: "no it doesn't" 3-12months later patch notes: "XXX is fixed" you can fill in a lot of things for XXX, but thats the jist of it. a lot of the game was not tested properly or shipped incomplete when it came to expansions.
__________________ -its clobbering time | |
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| | #161 (permalink) | ||
| Memento mori. Join Date: Nov 2003 Location: Riverside, Ca
Posts: 973
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__________________ Quote:
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| | #162 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 625
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The people who were online in the 90s were more technical. They were also a generation of pen and paper gamers from a more social and thoughtful time. Demented and sad, yes, but social. We had a lot of kids who didn't experience reading and roleplaying games, but they were influenced by the older people who were a higher population of EQ. By comparison, today is the time of the A.D.D. gamer. The WOW kids have few of these qualities. Most are not technical. Many have no RPG or reading background, outside of the Harry Potter novels. Most have little imagination and have grown up inundated with console games, computers and broadband. That's much different than my Apple IIe and Amiga in the 80s. Today the most WOW talk and discussions you can get are from legacy EQ boards, such as this one. EQ was about guilds, people, and forums. WOW is about 'me', tier gear, and armory. Despite having so many people, there really isn't much WOW community. WOW is better in every way than EQ, in that it is casual, yet has great raids. It's instances, and avoids the problems of competition between guilds. It's simple to play and there are mods to ensure leveling is easy and simple and everything EQ was not. Let me try an analogy: I have a loaded killer new 2008 car I bought last year. It's far, far superior to my first POS used car that I owned in 1988. However, that first car was magic and owning it was special. My new car... is a car. I think that comparison is valid for EQ and WOW. | |
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| | #164 (permalink) | |
| Registered User Join Date: Dec 2005
Posts: 91
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What the roadblock would be today for an EQ3 is their old-timers are 10+ yrs older now and have different priorities in life and in gaming. I think they will find a hard time drawing in that crowd again. We, as well as the old EQ feeling, has but faded into memory now. I currently am following SWTOR, a completely different landscape for me, I am a dwarf, ogre, barbarian type gamer...But I realize I have changed from my EQ days since leaving it and this might spark something again new and fresh for me. Create new memories, fun, and loyalties. I yearn, deep inside for a new EQ, that EQ community, that EQ challange, drive, and drama, but I will not hold my breath. I will watch from afar if Brad comes up with a new plan and announces something in the cooking pot, but will be hard for me to jump on board again I fear. I think it would help if he left SOE far far behind maybe. Together they are a thing I would would rather avoid at all cost....meh | |
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| | #165 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 625
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WOW and EQ2 had some fun moments, but they weren't comparable to the EQ newness feel. I think future games and settings will enable more fun, but I think the initial MMORPG magic is gone forever. Now, MMO's are just a game. I think they'll remain that way until something advances the genre or creates a new technology that can capture that freshness. Holodeck, please? | |
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