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Old 06-14-2009, 06:29 PM   #181 (permalink)
chu
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No open instances is the most retarded fucking shit Ive ever witnessed. What is this shit.
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Old 06-14-2009, 10:28 PM   #182 (permalink)
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Any EQ1 people here? What is the current role Druids play currently? I'm getting the itch and Druid is always something I wanted to try. to be able to heal Ok and nuke Ok.
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Old 06-15-2009, 12:10 AM   #183 (permalink)
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Heal and nuke ok probably = farm tens of thousands of AAs.
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Old 06-15-2009, 12:49 AM   #184 (permalink)
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Going with the "other MMO" portion of the title, I'm looking for an MMO with very strong tradeskills and economy. A game where I can specialize in crafting and spend all my time doing that. Basically, something like Star Wars : Galaxies but without out the suck. Any of the free-to-play or Asian MMO's are fine as long as I can communicate enough to peddle my wares.

No, you may not suggest Eve Online.
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Old 06-15-2009, 01:02 AM   #185 (permalink)
Usha Starchild
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Going with the "other MMO" portion of the title, I'm looking for an MMO with very strong tradeskills and economy. A game where I can specialize in crafting and spend all my time doing that. Basically, something like Star Wars : Galaxies but without out the suck. Any of the free-to-play or Asian MMO's are fine as long as I can communicate enough to peddle my wares.

No, you may not suggest Eve Online.
Ill send you materials from China (Motorcycle parts) and you can build them for me and sell them!
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Old 06-15-2009, 01:21 AM   #186 (permalink)
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Trying to teach my guild the heigan dance... good lord, fuck me in the ass.
There's a relatively simple thing to do : put a mark on yourself and tell them to follow blindly, at least half the raid can manage that
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Old 06-15-2009, 03:31 AM   #187 (permalink)
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Going with the "other MMO" portion of the title, I'm looking for an MMO with very strong tradeskills and economy. A game where I can specialize in crafting and spend all my time doing that.
Tradeskills & economy full time = A Tale in the Desert

That's the only game I know where people came from all over the game world (spending hours of accumulated offline travel time) whenever I announced I was making a few batches of beer (back in Tale I).
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Old 06-15-2009, 04:00 AM   #188 (permalink)
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There's a relatively simple thing to do : put a mark on yourself and tell them to follow blindly, at least half the raid can manage that
considering lag will kill most of them i think smoke flares are the better option.
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Old 06-15-2009, 09:39 AM   #189 (permalink)
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Anyone fixed Genbot to work with EQEMU?!
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Old 06-15-2009, 10:02 AM   #190 (permalink)
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Tradeskills & economy full time = A Tale in the Desert

That's the only game I know where people came from all over the game world (spending hours of accumulated offline travel time) whenever I announced I was making a few batches of beer (back in Tale I).
That... sounds really cool.
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Old 06-15-2009, 10:53 AM   #191 (permalink)
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That... sounds really cool.
For those who don't know about it, A Tale in the Desert is a social/crafting MMO that's probably about as hardcore as EQ or EvE, except you don't have any NPCs, and you can't fight players.

The game's "objective" is to "create the perfect society", which, in game terms, means having Egypt, as a whole, pass the seven tests of the seven disciplines of Man. It's a unique mix of cooperative, solo, and competitive gameplay that's horribly addictive if it happens to be your cup of tea.

Basically, there are 7 different tracks of gameplay. Your objective, as a player, is to go as deep as you can in as much tracks you care about. There's 8 different stages, from Initiate (you are enabled in that track) to Oracle (you have achieved each of the levels. You can pursue any of the 7 levels in a track independently of each other, there's no mandated order). Note that some people don't even attempt to pursue a track in particular, they simply pick any "cool stuff". The game ends when there is 1 oracle per track, and they pass the final test.

Some of the tracks are simple achievements ("build a pyramid"). Other are cooperative achievements: you must find someone who'll help you. Other are competitive achievements: you must win in some game against a player. Other are excessively competitive achievements: you must build a structure that is bigger than any previously built structure in a given region - as each player wins that test, the next player has it harder. Most of the tests involve crafting stuff, from simple resources ("dry grass") to intricately involved stuff (anyone who ever made jewelcraft knows what I'm talking about)

One of the big attraction of the game is that each player enrolled in the Leadership track can write a petition (a "law") calling for a specific aspect of the game to be changed. If you can get enough player to vote for your petition, it gets implemented as a new game rule (basically, anything that doesn't make it easier to pass one of test is fair game, unless it gets vetoed as impossible to implement. One of the earliest laws in Tale I was "you cannot build anything 50y or less from a school or university building").

Now, beeeer...

You had various stats. You started at 0 in each stat, and you could raise temporarily some (via food buffs), or permanently some. One of the stats was called Perception, and it drove your ability to find out mineral veins in the game. The higher your perception, the more advanced mineral veins you could detect. The way you could increase your perception was by tasting. You could taste food, wine or beer. Every new combination of tastes you discovered raised your food tasting/wine tasting/beer tasting by 1. At 100, you gained 1 pt in perception, at 200 a second, at 250 a third. The highest metal veins required 8 to detect, I think.

Making beer was a convoluted process. Basically, you placed a big iron pot somewhere, you threw in some barley and/or honey, and if you were correct, you got a drinkable beer. You had things like Potent Black Beer with a hint of Cherry, or Very Potent Honey Beer. Each of which was a different taste, and thus, worth 1 point. Each week or so, I threw a big party with an advance program "On monday, I'm making this beer, that beer, that one, and that one". Every week, a different set of beers. There were a few dozens professional beer brewers in game, everybody else just ordered beers (there was another outlet for beers outside of tasting it) from those.

One of the specifics of Tale I was "offline travel". Once you achieved a certain skill (all skills were either obtained for free at a university, or could be purchased for a fee at a school), you could accumulated "offline" time. When you were logged off, offline accumulated for one activity (gathering wood or grass, growing onions or carrots, or traveling around). When you were online, you could spend that accumulated offline time travel time to instantly run to a given location. Otherwise, you had to run.

Hmmm, I'd better stop. Otherwise, ATitD nostalgia could lead me to write a bigger wall of text.


Oh, and one of the tests you had to pass was the Test of Marriage. Once you were married, each of the two players could log at will as the other. And divorce was not allowed. That's not something you see in a Diku MMO, for sure
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Old 06-16-2009, 02:29 AM   #192 (permalink)
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So, what benefit do you get from them drinking your beer? I'm assuming they pay you in some fashion? Or do you just do it for the hell of it?
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Old 06-16-2009, 05:54 AM   #193 (permalink)
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It improves their Perception, allowing for better ore to be found and thus mined.
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Old 06-16-2009, 07:39 AM   #194 (permalink)
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Drunken Mining?

Are they Egyptians or are they Dwarves?
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Old 06-16-2009, 11:13 AM   #195 (permalink)
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Quote:
Originally Posted by Malakie Torsade View Post
Going with the "other MMO" portion of the title, I'm looking for an MMO with very strong tradeskills and economy. A game where I can specialize in crafting and spend all my time doing that. Basically, something like Star Wars : Galaxies but without out the suck. Any of the free-to-play or Asian MMO's are fine as long as I can communicate enough to peddle my wares.

No, you may not suggest Eve Online.
You should give Ragnarok Online a shot, most private servers are really good too.
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