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| | #166 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 815
| Shaman are arguably the worst healers in Ulduar, with Priests and Druids being the best depending on the fight. Paladins are really only good for MT healing. Sometimes they do other things, but they're shit at it and the most boring class ever created. As always though, anyone that can heal is in short supply so you'll get by. |
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| | #167 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,221
+39 Internets | The issue with shamans is chain heal just doesn't cut it anymore especially when compared to wild growth+rejuv on 12people+whatever you feel like throwing in, or prayer of mending+circle of healing+prayer of healing casted on a group+holy nova for your own group. Then the other issue is, they also don't cut it for MT healing compared to holydins aka "I press my holy light key until the fight ends because mana concerns are non existant and I end up at 70% overheal". So they're somewhat in the middle, but since they get owned at both and ulduar fights are tough on hard mode on those particular aspects, shamans don't really fit well. There's some interest in having one resto shaman around, for the bloodlust, for the totems, for the debuff removal(only magic can't be dispelled) and for the Ancestral Fortitude on tanks. They're also pretty nice for spot healing with Riptide+Lesser Healing wave, lots of repeatable burst healing with no setup. That's only useful on like mimiron P1 hard mode for napalm shell healing though. |
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| | #168 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,097
| ele and enhance shamans are damn good DPS though, especially geared up, so you can skip healing and just pew pew and yeah resto shamans are not great on most "important" fights in ulduar, since people are spread out chain heal isn't that hot anymore. blizz seems to recognize this and will probably change stuff around I'm sure. that said we run with 2 resto shamans (1 goes ele half the time) and have cleared ulduar and working on hard modes. |
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| | #169 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,199
+17 Internets | Quote:
The best case scenario is that Blizzard implements ranked BGs that earn Arena gear. That and add some new maps. Also XP for BGs just like in Warhammer please. Warhammer is amazingly fun to level in Scenarios. | |
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| | #170 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 562
| Quote:
Ganking *is* open world pvp. For all the negativity we place on that word, the surprise attack when the odds are in your favor is the SMART and RIGHT way to fight. Nothing in the world is going to make being the sucker getting his shit pushed in under unfavorable circumstances fun. You bring up Quake. You ever see the replays of big money tourneys where 1 guy is making laps of the rocket launcher, red/yellow armor, health kits, and quad? Both players are solid money makers, and do to the relative power of the weaponry, the OTHER guy got an occasional frag, but the dude in control WAS THE DUDE IN CONTROL. All it took was a bit of luck or a mistake and the match was all but over.
__________________ Macrabra of Dragonblight | |
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| | #171 (permalink) | |||
| Registered User Join Date: Nov 2002
Posts: 1,269
| Quote:
Not in the sense of actual parity, no. Not even chess has that. (one person has to go first) But to not even TRY to design a relatively fair system is absurd. WoW BGs have easily correctable problems that would VASTLY improve the gameplay for both factions. (opening the gates WHEN BOTH SIDES ARE EQUAL IN NUMBERS being the most obvious) Or are you suggesting that BGs with PUG vs. PUG matches in which one side gets ZERO HKs being commonplace is acceptable? How many players would join BGs if they did not award honor? Quote:
Quote:
Tell me, how many Quake team matches start out with one side not being full? How many Quake matches start out with one dude having a rocket launcher without needing to pick one up? I can't pick up a temporary T8 weapon in AB. The winners of battlegrounds being determined by who manipulates a badly implemented queue system more and by who farmed the most gear prior to entering is retarded. Player skill needs to be more of the equation. Forming a full raid geared premade and stomping every PUG you face is BORING. If game developers are going to put players in a confined, controlled space for PvP, then they should make an effort to ensure the players that are matched together are reasonably equivalent in gear and to not match full 15 man vent using premades against random idiots. Failing that, implement handicaps. And encourage premades fighting premades by designing a system that rewards that more than premades vs. PUG slaughters. | |||
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| | #172 (permalink) |
| Poppa Bear's porridge is too hot. Join Date: May 2003
Posts: 184
| Yes but you forget that a key peice of the MMO is attaining gear which reflects time and effort spent versus (often) skill. By introducing players battling, this element must remain in MMO, having YOUR character present in the battle that you built up. If that character sucks, well so be it. I'm not saying that I'm not a fan of some kind of tiered battleground system based on ilvl but... it would hurt queue times in the end I think. Possibly much as the newbie leveling zones are rather barren, so would be the entry level bgs after some period of time. However, I think the reply value of pvp is much higher than of pve. I'd rather fight players as a different class then do an encounter again wearing a different hat. As I've stated before, I would very much enjoy leveling a healer through pvp. |
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| | #173 (permalink) |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 913
+8 Internets | This time an UI question: I'm used to informant, a mod that I think was made by the auctioneer author. The main purpose for using it is to know how much an item sells for to a vendor directly in the tooltip. Since it takes about 4mb of memory to do just that and I'm trying hard to make the interface a lot less heavy on memory usage, do you know any other addon that does the same thing for negligible amounts of memory?
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. |
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| | #177 (permalink) | |
| Old but not grumpy! Join Date: Apr 2006 Location: Ing-Ger-Land!
Posts: 1,103
| Quote:
__________________ 8 clicking Fred Bloggs in ERepublic and rediscovering pc/console gaming. Stuart Pearce for PM, he'd sort the politicians out! | |
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| | #178 (permalink) |
| Poppa Bear's porridge is too hot. Join Date: May 2003
Posts: 184
| Lvl 60 twinking ftw, seeing people running around in old Naxx gear (though you can't get it anymore oh well) has been quite amusing on the ole Reckoning battlegroup. Armory up Prfectmurder and Firstshot. Other thoughts: lol @ people posting about Ulduar stuff in this thread now. not in Ricksaw YET, thx haters. Apparently random Q&A or scattered thoughts seeking feedback have a place here Need different spell animations in WoW for crits or at least spell power level vs player level or something, using caster weapon in some kind of animation to spice things up. Last edited by Nirgon; 06-12-2009 at 05:17 PM.. |
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