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| | #91 (permalink) |
| What to do? Join Date: Mar 2008
Posts: 483
| Can we stop equating hours grinding to FFXI. Thanks. (See what I did there?)
__________________ Q: "What 's happen @ ATI ?" A: "ATI has stopped giving us the teraflops. I hope they start again soon tho as I'm running low on teraflops." http://forum.beyond3d.com/showthread.php?t=49001 |
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| | #92 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,223
+39 Internets | Pretty sure FFXI was actually challenging on top of being grindish. Probably somewhat like original EQ was. Because there's grinding doesn't mean there's not challenge too, in fact FFXI pushed the grinding to an art with the improved xp as you kept pulling non stop. I think it was a pretty nice game, even though I couldn't play it again due to how fucking slow the gameplay is and how clunky the interface is, especially after playing so many years of wow. |
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| | #93 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 127
| I'd agree with you if it was any other game. The issues people had with FFXI didn't come down to bugs or content for once. Shit always worked and there was TONS of content to eat up. Though they are dumbing shit down a bit now, it's still nothing close to what WoW does. |
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| | #94 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| NIGGER GOT TO JUMP YO!
__________________ Quote:
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| | #95 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 127
| Quote:
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| | #96 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,261
| Quote:
- Fuck Corsair, make Red Mage a viable melee job. Higher levels of Enspells probably could have done this... - Agree - Agree - Agree, combat pace needs to stay slow. WoW is too lol wham head on keyboard dps happens. - Fuck no, it should have vertical advancement but nowhere like WoWs. I think I had about 20 side grades for each piece of gear in FFXI by the time I quit. | |
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| | #97 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,223
+39 Internets | I guess you could argue endlessly that wow actually doesn't play itself like many people claim, but whatever, I'm fine with just interface mods. Everything needs to be moddable though, with a real language to code it in so you can do decent stuff, like vertical healthbars if you want to. Most of the MMOs that aren't wow say they want to limit interface modding because they don't want to be wow with shit tellilng you your aggro, boss timers and what not, but they also lock completely basic shit like being able to change the way the raid is displayed, or tooltips, or quest text and stuff like that. Everything cosmetic should be able to be changed in my opinion. However because this game is probably gonna be a console release, I doubt anything can be changed, so the point is moot. |
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| | #98 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 3,453
| Quote:
modding the appearance is okay, but it absolutely shouldn't go beyond that--no exceptions. | |
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| | #100 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,261
| Quote:
Let it be remembered as the day Dumar said something intelligent. | |
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| | #101 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,137
+38 Internets | For me, I just want a few things: Better UI and controls, and some actual effort put into the PC side of it. Playing FFXI with the keyboard was the most awkward thing ever until you got used to it, which didn't take me long but was a very large factor in making some of my friends not give it enough of a shot. PC version needs full WoW-style mouse control and WASD movement. I didn't care so much that the UI was ugly, but it was slow and annoying to use as well, even on the console. Better crafting. While I like the idea of the crystals being used, and especially the fact that they become a standard that all levels of players can get to make money, the crafting was just boring and time-consuming. UI limitations had a lot to do with the design of the crafting though, I believe. XP from quests. Hardly even worth mentioning since its 99% guaranteed that the game will be quest-based. As Flight said before FFXI was sort of S-E's EQ, and this will be their WoW. The quests in FFXI were actually fairly decent, but it bugged me that I was only doing them for Fame and not XP. Honestly not sure how they'll handle questing though if it does become the main source of XP. As I've often argued when discussing the job system, it becomes much more difficult to do in a game where you aren't just endlessly grinding mobs. You basically have to let the player complete the same quests for each job, or have enough quests in the world that they can level each job on them (impossible). I guess the former is the solution they'll go with, but it might seem strange unless they are written to be like dailies, where it's an ongoing effort that needs their assistance multiple times. One cool example of this would be those monster hunting missions in FF12 where you got the target from the bulletin board and then went to hunt it. I could see that as being something that would be decently fun each day, especially if there were various rewards you earned for doing it so often. I'm interested to see the solution, whatever it is. |
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| | #102 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,137
+38 Internets | Quoting this from a couple of pages back. Quote:
Looks like its running on the Unreal 3 engine too. If you look closely at the jelly-fish things they have that tell-tale glossiness that so many games have this gen that are running on Unreal. | |
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| | #105 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,137
+38 Internets | Quote:
As for the other quests, all I meant was that the story was set up like a daily, not that you actually had to do it each day. This just means its something that makes sense to do multiple times. To better explain that, one simple quest might be to stop an invasion of orcs that are approaching the city walls. You go through it on your Warrior and complete it, all fine and good. Then when you come back on your Paladin, its simply implied that the orcs are attacking again. There could even be a little character flag that lets the game know you've done it before, so the NPC suggests that they need your help "again". This doesn't break anything because it makes plenty of sense. The issue is that it might prevent you from doing more interesting quests. You obviously cant do a quest where you kill some notable NPC on your warrior and then again on your paladin, unless you just don't care about the lore at all. They could still have their "Missions" from FFXI that had the real meat of the story, and I'd be fine with that, but I think I'd want some interesting quests to do while leveling too. | |
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