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Old 08-03-2009, 10:47 PM   #316 (permalink)
Caocao
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Final Fantasy XIV Video Interview - Final Fantasy XIV - Kotaku

Pretty much just confirming what has been said or hinted at. I find it very interesting how there will be no leveling/experience system. Sounds a lot like UO's style, which I loved. Really can't wait ><.
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Old 08-04-2009, 06:36 AM   #317 (permalink)
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Sounds a lot like UO's style, which I loved.
Psst. You spelt 'Final Fantasy IX' wrong.
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Old 08-04-2009, 01:01 PM   #318 (permalink)
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No XP? So they will call it job points or something? Same thing.
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Old 08-04-2009, 01:08 PM   #319 (permalink)
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Hm... so instead of classes, your weapon decides what skills you have? We need more information, of course, but I wonder how armor would come into play. If anyone can use any weapon, then could anyone use any armor? And why would you use light armor over heavy, etc etc.
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Old 08-04-2009, 01:15 PM   #320 (permalink)
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Maybe armor determines defensive abilities and weapon determines offensive abilities?

Light Armor=Crowd Control/Caster style defenses
Medium Armor=Healing/Evasion
Heavy Armor=Strong Personal Defenses

Dunno.
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Old 08-04-2009, 02:27 PM   #321 (permalink)
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Only problem I had with FFXI is the finding people to level with. You had to be really persistent and convince players, Japanese and Americans, to join you. It worked most of the time if you're a tank(nin, pld) but as for other classes, it was really difficult to get in or group started. The level grind was really slow as well. Note i played during the 3rd expansion and dropped off after that.

Coming from someone who really enjoyed the game and had nearly 7mil gil at it's prime, I'll definitely give this a try. We'll see how Diablo 3 does as well.
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Old 08-04-2009, 04:57 PM   #322 (permalink)
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So FF XIV will be a macro program fest now? Great...any hope I had for this game went out the window.
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Old 08-04-2009, 05:10 PM   #323 (permalink)
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So FF XIV will be a macro program fest now? Great...any hope I had for this game went out the window.
wat
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Old 08-04-2009, 05:24 PM   #324 (permalink)
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wat
There's no levels so obviously it's a macro fest, there has been and will be only 2 ways to do games, levels or skill-based macroing, it's common knowledge.

Edit: Sarcasm, obviously.

Last edited by Pyros; 08-04-2009 at 05:55 PM..
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Old 08-04-2009, 05:51 PM   #325 (permalink)
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You can do skill based without macro grinds, EvE is a great example.
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Old 08-04-2009, 05:56 PM   #326 (permalink)
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I'd be surprised if they went with a time based one. We'll see I guess. Time based is nice, but alot people will bitch "You can never catch up!" blah blah blah. It all depends on they implement it.

Macro grinds are a horrible system.
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Old 08-04-2009, 06:10 PM   #327 (permalink)
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Well there is also the option of grinding XP in which to spend on skill improvements. I know there's a few games in the works that are thinking of utilizing that progression system.
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Old 08-04-2009, 06:12 PM   #328 (permalink)
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It's going to be 'not XP' in the same way that FFIX/FFT/etc are 'not XP', I'd guess. There's going to be some form of points you get (from mobs, quests or what have you) to unlock abilities from wielded items.

But they won't call it experience.
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Old 08-04-2009, 10:52 PM   #329 (permalink)
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Final Fantasy XIV Classes Revealed (Somewhat).

FFXIVCore.com - Final Fantasy XIV Fansite
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Old 08-04-2009, 10:59 PM   #330 (permalink)
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Reminds me a bit of Lineage 2, where the crafter is an actual class. Maybe they'll do the points similar to it too, where its not direct exp but you gain points from monsters to buy your skills.
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