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Old 06-08-2009, 02:49 AM   #286 (permalink)
Flight
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Originally Posted by Darus Grey View Post
Fishing =/= Crafting. You can easily prove moon-phase effects fishing, which has been.

And no, Holy Water is just an example, you can take any synth and get same results...consistent success/failure depending regardless of factors besides skill.

The myth is perpetuated because it seems logical and consistent with other facets of the game. Enough so that people believe it without ever testing it. Once tested it is proven false.

It is possible we are both right. Let me explain.

I've leveled pretty much every trade skill in the game. I'm a stats nut. I record every minutiae of data. Now I've never been one to do trade skills to sell stuff - I just do it for myself. I love the fishing and trade skill dailies, in FFXI, so much that a couple of times a year I resub just to do them. I have three accounts full of trade skill materials (yeah, it gets bloody expensive subbing them all with it being pay per char).

Based on the above, the only thing I am talking about is skilling up. Based on my own experience, I am adamant that all the factors mentioned affect skilling up and that the Crafting Timer I linked is accurate. Once again, aside from years of experience, a quick test would make anyone re-assess. It is as blatant and obvious as the effect seen in fishing (where if you go fishing on a firesday you are shit out of luck and if you go fishing on an earthsday you will hook up a load of shite and metal junk - consistently). Prolly needs underlining that the Crafting Timer was created purely for skilling up - not for HQ or success/failure.

Again, this is at and around the limit of your skill level. Once you are a dozen or so points above then the benefits or detrimental effects are harder to see.


As for HQ's, I have absolutely no idea. All I've ever done is trade skills for myself. I would be surprised if they didn't affect them, but, again, in recipes where you are more than a dozen points over it gets increasingly harder to see. On top of that HQ's of items of a high lvl item (say Dragon Harness at 101) are so rare and made so infrequently that there probably isn't enough data in existence and there are so many variables to give any indication.


I would state that pretty much every asset of the game - fishing, some weapons and armor etc - has hidden and/or obvious effect based on weather/moon/time of day. Some NMs spawn based on them (eg the one in Holla that only spawns on a New Moon). Given the elemental and spiritual basis of the entire game, I would be massively surprised if they didn't play a part in crafting. These elements are all foundational to Shinto and Shinto permeates every aspect of the game.


.

Last edited by Flight; 06-08-2009 at 03:09 AM..
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Old 06-08-2009, 10:23 AM   #287 (permalink)
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When I played FFXI I lvld a Black Mage to 55 or so and burned out on the fact that I could stand in jeuno for hours and not get a group. When I was lucky enough to get a group the grind to lvl was just unbearable especially if you got into a bad group and died a few times and were set back even more. More than anything I hated lvling my secondary class and the fact that the healers were the teleporters in FFXI! :P

In FFXIV I would really like to be able to jump off a cliff and swim to a random island. I would love to have my own chocobo and airship. Maybe not even an airship but a way that I can travel w/o having to go to a port. A black chocobo maybe? I really dont think that is to much to ask for.

Also, I want to be able to gain exp at a decent rate soloing. I quit FFXI about a year after it released in the US. I don't remember much if any soloing past lvl 15 unless you were a beast master. I read where they changed a few things after the 18 hour boss fight that went against their charter. Since my account was erased 3 months after my account expired I never came back to check it out. Hopefully we will know more about this upcoming game soon.

The story quest system with cut scenes was really amazing and is the best I have seen to date. Hopefully they will add the easy lvl quest system similar to wow and have the main quest line of the game. I think the thing that kept me in FFXI as long as it did was that it sorta had that EQ feel to it. Not the EQ today... but back during the SoV expansion. Maybe the people that have played both games can understand that comparison. ;P This game has potential like many others to be good.... I just hope it does not turn into another VG. I hate gnomes, but tarutarus were the shit!
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Old 06-08-2009, 10:46 AM   #288 (permalink)
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All your problems have been answered.

BLM can solo to 75, and you can get your own chocobo!
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Old 06-08-2009, 10:55 AM   #289 (permalink)
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All your problems have been answered.

BLM can solo to 75

Haven't played for a while. Is that still mainly killing beastmen pets ?
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Old 06-08-2009, 10:57 AM   #290 (permalink)
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I don't remember much if any soloing past lvl 15 unless you were a beast master. I read where they changed a few things after the 18 hour boss fight that went against their charter. Since my account was erased 3 months after my account expired I never came back to check it out.
Why do all the classes need to be able to solo? If you wanted to solo, then you should have become a beast master. I don't think everything needs to be hand-fed. Most classes are made to be part of a group. If they ever allow a healing class to solo, then I'd be pissed. Healing class != soloer.

Also, they never really delete your main character. They do, however, delete your alts after 3 months.
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Old 06-08-2009, 11:06 AM   #291 (permalink)
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Originally Posted by cosmic_cs View Post
Why do all the classes need to be able to solo? If you wanted to solo, then you should have become a beast master. I don't think everything needs to be hand-fed. Most classes are made to be part of a group. If they ever allow a healing class to solo, then I'd be pissed. Healing class != soloer.
Why? Sitting in Jeuno for 3 days as a DRK sucks, is why.
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Old 06-08-2009, 11:14 AM   #292 (permalink)
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Why? Sitting in Jeuno for 3 days as a DRK sucks, is why.
I don't think that's it. The problem with FFXI grouping is that it's tough to find or start one; there's no partying interface to help with organizing a group. It was all done manually through PMs and a person with some leadership. This led to communication issues and a lot of wasted time.

Also, if you had trouble finding a group, why didn't you start one yourself? If everyone was like you, waiting around for a group, no group would ever get started!
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Old 06-08-2009, 11:16 AM   #293 (permalink)
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Pretty sure back at release they just wiped everything if you quit, which is fucking stupid imo.

As for soloing, it's called the wow effect. No one likes standing there for hours not being able to do shit because your class is overplayed/not needed/it's off peak hours. One thing I remember clearly about FFXI is sitting in town fishing for 6hours in a row trying to find groups. It wasn't that fun.
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Old 06-08-2009, 11:17 AM   #294 (permalink)
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Originally Posted by cosmic_cs View Post
I don't think that's it. The problem with FFXI grouping is that it's tough to find or start one; there's no partying interface to help with organizing a group. It was all done manually through PMs and a person with some leadership. This led to communication issues and a lot of wasted time.

Also, if you had trouble finding a group, why didn't you start one yourself? If everyone was like you, waiting around for a group, no group would ever get started!
I did, but I was a DRK .
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Old 06-08-2009, 11:17 AM   #295 (permalink)
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Originally Posted by cosmic_cs View Post
Why do all the classes need to be able to solo? If you wanted to solo, then you should have become a beast master. I don't think everything needs to be hand-fed. Most classes are made to be part of a group. If they ever allow a healing class to solo, then I'd be pissed. Healing class != soloer.

Also, they never really delete your main character. They do, however, delete your alts after 3 months.
I'm not saying people should be able to solo a dungeon by themselves. But its nice to be able to gain exp while lfg rather than sitting idle. Yes, there should be some solo content for all classes imo even healers. I was never a fan of the BM class but i did lvl that class up somewhat and it was like being hand fed :P Yes, all classes should benefit a group also. I'm just saying... give us some solo content
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Old 06-08-2009, 11:24 AM   #296 (permalink)
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As for soloing, it's called the wow effect. No one likes standing there for hours not being able to do shit because your class is overplayed/not needed/it's off peak hours. One thing I remember clearly about FFXI is sitting in town fishing for 6hours in a row trying to find groups. It wasn't that fun.
Bleh, you're right. I'm just a traditional and irrational vanilla EQ type of person. No good (high subscription, i.e. WoW) game would have such harsh grouping requirements as EQ and FFXI. I hope FFXIV has some balance between grouping and soloing.
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Old 06-08-2009, 11:31 AM   #297 (permalink)
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All classes can solo, the rate at which they gain exp varies dramatically depending on the job though. Bard for example is really weak and takes forever to kill shit compared to Blue Mage which destroys crap. That said, most classes complement each other fairly well so as long as you have at least one friend the hit on exp for duoing is not bad at all and mobs will die that much faster. They upped the exp gain from Easy Prey through to Even Match mobs recently and with the advent of Fields of Valor you can now kill a quota of mobs and receive an exp bonus and points which can be used to purchase buffs such as regen, refresh, reraise, food, etc which help you solo even more efficiently. On top of that you have your Fellow which levels with you and can be set as tank, healer, or DD job. Parties are also way easier to find now with the advent of Level Sync'ing and if you're happy to gimp your weapon skills, and level them at a later time, then you can rake in sick exp at 35-39 in East Ronfaure (S) killing Colibris.
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Old 06-08-2009, 12:14 PM   #298 (permalink)
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Pretty sure back at release they just wiped everything if you quit, which is fucking stupid imo.
They don't delete the characters, but it is nearly impossible to reactivate after 3 months if you canceled PlayOnline. Of course they do the Return to Vanadiel things quite regularly now and they can reactivate you then.
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Old 06-08-2009, 03:48 PM   #299 (permalink)
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They don't delete the characters, but it is nearly impossible to reactivate after 3 months if you canceled PlayOnline. Of course they do the Return to Vanadiel things quite regularly now and they can reactivate you then.
Never happened to me.

I'm positive that, if I reupped, my character would still be available to play. Though I don't plan to.
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Old 06-08-2009, 04:20 PM   #300 (permalink)
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All classes can solo, the rate at which they gain exp varies dramatically depending on the job though. Bard for example is really weak and takes forever to kill shit compared to Blue Mage which destroys crap. That said, most classes complement each other fairly well so as long as you have at least one friend the hit on exp for duoing is not bad at all and mobs will die that much faster. They upped the exp gain from Easy Prey through to Even Match mobs recently and with the advent of Fields of Valor you can now kill a quota of mobs and receive an exp bonus and points which can be used to purchase buffs such as regen, refresh, reraise, food, etc which help you solo even more efficiently. On top of that you have your Fellow which levels with you and can be set as tank, healer, or DD job. Parties are also way easier to find now with the advent of Level Sync'ing and if you're happy to gimp your weapon skills, and level them at a later time, then you can rake in sick exp at 35-39 in East Ronfaure (S) killing Colibris.
Yeah sounds nice, I only know that back when I played FFXI, soloing was pretty much close to impossible for anyone but beastmasters, some classes COULD kill decent lvl mobs, but would have to rest for longer than they spend killing(I know I could kill equal lvl shit on my RDM for example). I don't think this game should have wow's level of soloability where grouping is pretty much pointless until level cap, but soloing should be an option, even if it's 3times worse than grouping. That's all I'm thinking, I'd rather kill shit innefficiently than have to fish in town for hours ever again.
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