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| | #34 (permalink) |
| Registered User Join Date: Sep 2008 Location: Chicago
Posts: 151
| Still play it once in awhile. Graphics werent the best but gameplay is a blast. Planetside was suppose to be Tanarus 2 but they went alot further than just tanks. PS was a really good game and agree it lacked support. |
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| | #40 (permalink) |
| A Bearded Gnome | Id Software releases the souce for most of their games after a few years and I don't see them worried about your outrageous claims.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ |
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| | #41 (permalink) |
| Death Panel Supporter Join Date: Oct 2002 Location: Rhode Island
Posts: 2,634
| I don't think id is comparable to the majority of the companies in the industry. They would get a giggle out of someone making "Rapemaster 9" off their Quake 3 engine, where as if someone did that with the Vanguard engine I think Sony PR people would go into siezures. |
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| | #42 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| Yeah and more the shame really. Someone (presuming it isn't already happening past the graphics engine level) really needs to get off their ass and form a company that does nothing but produce an API for chat, UI, controls, standardized shortcuts and so on. More importantly perhaps though would be a suite of DB tools for reporting, which some MMOs do decently and most fail at spectacularly. I can't even imagine the development hours wasted for new MMOs reinventing the wheel so many times when either the front or back would be better served by a standard that works. We can only dream still of one that might be open source. Hell, the value of Blizzard's now-developed suite of tools is huge and they still seem anemic compared to the potential. The "MMO" thing may be still somewhat economically small in general but the "humans using avatars in some manner in an online environment" is staggering and could only benefit from some standardization beyond old DIKU holdovers. Last edited by Northerner; 05-31-2009 at 12:22 AM.. |
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| | #43 (permalink) |
| Registered User Join Date: Aug 2005 Location: Reno, NV
Posts: 313
| While reading the MxO thread is mildly amusing what most of the posters there don't realize is that if it wasn't for SOE the game would have been shut down how many years ago? How many subs does this game have? |
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| | #44 (permalink) | |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| Quote:
Hell, many or at least some of us came from the MUD days where a few hundred users were enough to cover bandwidth somehow. I didn't play this thing but I can understand people being annoyed at the closure if not also the manner of closure. A few grand at the lawyers would have at least let it persist as an open if deadended thing.
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| | #45 (permalink) |
| Registered User Join Date: Dec 2006 Location: VA
Posts: 488
+7 Internets | As a former MxO player, I'm honestly surprised it lasted this long. The interlock combat was pretty cool, but it had 0 end game content. The community really made the game. I couldn't stand it more than 2-3 months, but if you were into the community the PVP was fun. I was in one of the bigger guilds on main PVP server and it was great while it lasted, but we all knew the game was doomed from the start. There was literally nothing to do besides PVP with the same people, in the same spot... every day. That said, I'm not sure why Sony won't keep this around. Couldn't they just merge all of the servers to one and tell the players they're never patching the game again? |
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