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Old 06-09-2009, 04:02 PM   #31 (permalink)
Kaige
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Not a lot of people play Villains apparently? Renewed for a little bit to dick around since I'm bored with everything else, and seems like there's always heroes around, but no villains. Sucks, because playing a Stalker is pretty good times, and hero side doesn't get Assassination.
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Old 06-20-2009, 08:19 AM   #32 (permalink)
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Originally Posted by Positron View Post
So there has been some speculation on the boards about the content of Issue 16, and its relationship to the Going Rogue expansion. Due to some poor link naming in the initial Going Rogue email, many of you are under the mistaken impression that Issue 16 will be Going Rogue.

I am here to set the record straight. Issue 16 is NOT Going Rogue.

But I can give you guys a hint at what Issue 16 WILL be all about:
If you click on the picture names in the original post, you can clearly see that they are talking color customization for I16. How did they make us think going rogue was going to be in I16?
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Originally Posted by spronk View Post
BSG in a nutshell: A bunch of white people (and an Indian) create some ugly robots and some sexy robots who kill each other. A few times. Then they fly around in space for a few years, God fucks around and kills off a fuckton of them, they put a bathtub in the bridge, an Angel types in the codes from Lost and they land on Earth 150,000 years ago so a 6 year old girl can fuck some ape-men and Baltar can be a farmer.

Its Planet of the Apes meets Hitchhikers Guide meets the Mormon religion!

Last edited by Lyrical; 06-20-2009 at 08:22 AM..
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Old 06-20-2009, 10:44 AM   #33 (permalink)
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It was just the assumption really. Folks knew what was in I15 and that it was coming, and then they announced the expansion and since the usual schedule is "1 issue every 4-6 months" folks just sorta assumed we'd not be seeing another issue till the end of the year...which, with the christmas rush would be a wonderful time to unleash an expansion. So since I16 comes after I15, folks put 2 and 2 together and thus the two got linked.

Power coloring will be...interesting...theres not really many of my characters that id actually change the colors on to be perfectly honest. I like the blue-white-ish blasts on my Kheld, my thugs/dark mastermind well..you can't pull off dark with anything thats not gonna be a step away from black anyways...only other character I could see making use of it is my Bots/FF Mastermind, if they let you recolor the bots then that'd be neat, and id probably go with a reddish tint to my bubbles. Other than that, all ive got are a bunch of scrappers with the occasional brute and tanker.
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Old 06-29-2009, 11:50 AM   #34 (permalink)
Kaige
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Issue 15 is live today, for anyone that still plays. hehe
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Old 07-11-2009, 08:54 AM   #35 (permalink)
Hachima
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I resubbed to give the game a try after not playing for a year+. Leveling in insanely easy now. You can get to level 50 in just 2 days now. 1 day if you do a power session of playing non stop. For now at least.

There are missions with big bubbles that just heal and don't fight back and give exp as if they were bosses. It results in a level every 15 min at 30+. At level 1 it takes 2 kills to level.

Level 20 takes 1 or 2 hours. So its a good time to try out different builds.

Edit: Also with the AEs you can always have the latest DO/SO for every slot as you level up too

Last edited by Hachima; 07-11-2009 at 08:59 AM..
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Old 07-11-2009, 09:08 PM   #36 (permalink)
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I thought they had shut those types of missions down? These are the fan made ones, right? I'd almost resub for that for a bit just to dick around some.
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Old 07-11-2009, 09:25 PM   #37 (permalink)
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The missions still get created, but get deleted on the same day. I dunno how long it will last, people call them 'hami' farms.
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Old 07-11-2009, 09:46 PM   #38 (permalink)
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Are these solo missions, or a group thing? I'm sort of tempted to bring back my level 3x tanker.
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Old 07-11-2009, 09:51 PM   #39 (permalink)
Hachima
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Not solo friendly at all. The green balls come in groups and just spam heals on each other. Disable their healing and they are exp pinatas and die super fast. Or even if you ae damage them enough so the healing isn't too foces and its doable. If you have a crappy group they die very slow. With a good group the exp is insane.
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Old 07-11-2009, 09:53 PM   #40 (permalink)
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Ah, I'll hold out till Champions goes open beta for my super hero gaming fix, thanks for the replies tho.

Glad to hear there's a decent way to level fast now, that game was always an alt/twink fantatic's dream.
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Old 07-11-2009, 11:01 PM   #41 (permalink)
Hachima
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You can track the Hami farms by arc number, but its also helpful to get the name of the creator. After a while you can probably find a creator that is able to create the missions constantly. I know a particular creator I can search for and can almost always get the arc ID for a farm mission.
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Old 07-16-2009, 01:37 PM   #42 (permalink)
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I16 Details

From my email:


Issue 16 OverviewCity of Heroes' latest offering, Issue 16: Power Spectrum, forever changes the way all super powered beings will look at their powers. Now, changing the colors of your powers is as easy as changing the colors of your cape!

At last, our next free content update unveils the all new, much requested and long awaited Powers Customization system! You wanted more control over what your characters' powers look like, and you are getting it! Issue 16: Power Spectrum takes City of Heroes' unparalleled character creator to the next level by unveiling a kaleidoscope of colors for your characters' powers. Become your own pyrotechnician as you select themes for your characters' powers and color coordinate the hues of the power effects.

New Character Creator

Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.

Customizable Powers

Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control, Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower.

Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

Other Issue 16 Features

Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.

Enhanced Difficulty Options - Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles.

Other features to be announced.
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Originally Posted by spronk View Post
BSG in a nutshell: A bunch of white people (and an Indian) create some ugly robots and some sexy robots who kill each other. A few times. Then they fly around in space for a few years, God fucks around and kills off a fuckton of them, they put a bathtub in the bridge, an Angel types in the codes from Lost and they land on Earth 150,000 years ago so a 6 year old girl can fuck some ape-men and Baltar can be a farmer.

Its Planet of the Apes meets Hitchhikers Guide meets the Mormon religion!
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Old 07-21-2009, 08:32 PM   #43 (permalink)
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Looks like we'll be able to pick an alternate streetfighting set in place of the kicks for martial arts.

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Quote:
Originally Posted by spronk View Post
BSG in a nutshell: A bunch of white people (and an Indian) create some ugly robots and some sexy robots who kill each other. A few times. Then they fly around in space for a few years, God fucks around and kills off a fuckton of them, they put a bathtub in the bridge, an Angel types in the codes from Lost and they land on Earth 150,000 years ago so a 6 year old girl can fuck some ape-men and Baltar can be a farmer.

Its Planet of the Apes meets Hitchhikers Guide meets the Mormon religion!
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Old 07-30-2009, 07:10 AM   #44 (permalink)
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Double Experience Weekend starts tomorrow at noon EST if anyone's interested.

Last edited by Njorls; 07-30-2009 at 07:32 AM..
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Old 07-30-2009, 07:20 AM   #45 (permalink)
Hachima
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With leveling being so easy now I made a few lvl 50s. Sadly I haven't even done much else but farm exp though. Other than pvp/farm AEs is there anything in particular that level 50s do for end game content?
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