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| | #31 (permalink) |
| The Diet Coke of Evil Join Date: Dec 2003
Posts: 1,480
| Not a lot of people play Villains apparently? Renewed for a little bit to dick around since I'm bored with everything else, and seems like there's always heroes around, but no villains. Sucks, because playing a Stalker is pretty good times, and hero side doesn't get Assassination.
__________________ Kaige Diplomacy: The ability to tell someone to go to Hell so that they'll look forward to making the trip. |
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| | #32 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,452
| City of Heroes Official Forums Quote:
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Last edited by Lyrical; 06-20-2009 at 08:22 AM.. | ||
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| | #33 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 27
| It was just the assumption really. Folks knew what was in I15 and that it was coming, and then they announced the expansion and since the usual schedule is "1 issue every 4-6 months" folks just sorta assumed we'd not be seeing another issue till the end of the year...which, with the christmas rush would be a wonderful time to unleash an expansion. So since I16 comes after I15, folks put 2 and 2 together and thus the two got linked. Power coloring will be...interesting...theres not really many of my characters that id actually change the colors on to be perfectly honest. I like the blue-white-ish blasts on my Kheld, my thugs/dark mastermind well..you can't pull off dark with anything thats not gonna be a step away from black anyways...only other character I could see making use of it is my Bots/FF Mastermind, if they let you recolor the bots then that'd be neat, and id probably go with a reddish tint to my bubbles. Other than that, all ive got are a bunch of scrappers with the occasional brute and tanker. |
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| | #35 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| I resubbed to give the game a try after not playing for a year+. Leveling in insanely easy now. You can get to level 50 in just 2 days now. 1 day if you do a power session of playing non stop. For now at least. There are missions with big bubbles that just heal and don't fight back and give exp as if they were bosses. It results in a level every 15 min at 30+. At level 1 it takes 2 kills to level. Level 20 takes 1 or 2 hours. So its a good time to try out different builds. Edit: Also with the AEs you can always have the latest DO/SO for every slot as you level up too Last edited by Hachima; 07-11-2009 at 08:59 AM.. |
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| | #39 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Not solo friendly at all. The green balls come in groups and just spam heals on each other. Disable their healing and they are exp pinatas and die super fast. Or even if you ae damage them enough so the healing isn't too foces and its doable. If you have a crappy group they die very slow. With a good group the exp is insane. |
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| | #40 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 794
+16 Internets | Ah, I'll hold out till Champions goes open beta for my super hero gaming fix, thanks for the replies tho. Glad to hear there's a decent way to level fast now, that game was always an alt/twink fantatic's dream. |
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| | #41 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| You can track the Hami farms by arc number, but its also helpful to get the name of the creator. After a while you can probably find a creator that is able to create the missions constantly. I know a particular creator I can search for and can almost always get the arc ID for a farm mission. |
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| | #42 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 3,452
| I16 Details From my email: Issue 16 OverviewCity of Heroes' latest offering, Issue 16: Power Spectrum, forever changes the way all super powered beings will look at their powers. Now, changing the colors of your powers is as easy as changing the colors of your cape! At last, our next free content update unveils the all new, much requested and long awaited Powers Customization system! You wanted more control over what your characters' powers look like, and you are getting it! Issue 16: Power Spectrum takes City of Heroes' unparalleled character creator to the next level by unveiling a kaleidoscope of colors for your characters' powers. Become your own pyrotechnician as you select themes for your characters' powers and color coordinate the hues of the power effects. New Character Creator Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set. Customizable Powers Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control, Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower. Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization. Other Issue 16 Features Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword. Enhanced Difficulty Options - Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles. Other features to be announced.
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| | #43 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 3,452
| Looks like we'll be able to pick an alternate streetfighting set in place of the kicks for martial arts. City of Heroes Official Forums
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