|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #61 (permalink) |
| Plugged In Like Neo | Here's another one too - first 20,000 people to register: Game Hunters - Free Realms Giveaway - USATODAY.com |
| | |
| | #62 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Quote:
| |
| | |
| | #63 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
But I agree with everyone else on the press subject. You might be able to get away with it on a console, but PC gamers are more detailed in what they will purchase. And seriously, after seeing the Empire: Total War reviews and what actually came out on the market, I am pretty sure everyone now knows with 100% certainty that press reviews are rewards for advertisement dollars. Anyway, I see a lot of hijinks ahead for this game, but really nothing more or a real reason to pay the cash. Of which without that it really isn't going to draw in revenue - just a prediction - since most of these style of revenue generators fall on their ass pretty quickly. Edit: Also, I think the PC is a poor platform choice for this from a business perspective. Just from the looks, it would most likely do better with more anime Asian art and sending it away to the PS3 instead to gauge how something like this might effect the Japanese market. (Trying not to sterotype) It might also work better as a scaled down PsP/Nintendo DS title with Wi-fi capability. But I just do not see the targeted age range sitting at a PC playing this. Last edited by Utnayan; 04-17-2009 at 02:29 PM.. | |
| | |
| | #64 (permalink) |
| Old but not grumpy! Join Date: Apr 2006 Location: Ing-Ger-Land!
Posts: 1,097
| Then you need to go spend a few minutes looking at usage numbers for Club Penguin, Roblox etc and realise just how many kids of that range are doing exactly that.
__________________ 8 clicking Fred Bloggs in ERepublic and rediscovering pc/console gaming. Stuart Pearce for PM, he'd sort the politicians out! |
| | |
| | #66 (permalink) | |
| Registered User Join Date: May 2005
Posts: 385
+2 Internets | Quote:
| |
| | |
| | #67 (permalink) | |
| Old but not grumpy! Join Date: Apr 2006 Location: Ing-Ger-Land!
Posts: 1,097
| Quote:
I have a soon to be 12 year old son so I've seen a few games come and go on his laptop.Club Penguin : Gamine Expedition: Club Penguin Is Now the Second Most Profitable MMOG and Extremely Happy Feet: Disney Acquires Club Penguin For Up To $700 million for now, Disney paid $350m up front for CB and options for up to another $350m if it hits certain targets. At the point of purchase it in 2007 it had 700k paying subscribers. Other links are suggesting they had revenues between $50-$150million in 2008 which suggests roughly 1-3m paying subs. Can't seem to find much info on Roblox, I know my lad has been playing it for a year or so and it seems 1/3 of his class dip in and out of it as well. When the Lego MMO is close to launch I presume their lawyers will be taking a really close look at it though, it has more copyright infringements going on than a torrent site ![]() Anyways, thanks for the USA Today link, laddo is in Free Realms beta as we speak ![]()
__________________ 8 clicking Fred Bloggs in ERepublic and rediscovering pc/console gaming. Stuart Pearce for PM, he'd sort the politicians out! | |
| | |
| | #68 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
First: Disney bought this out from New Horizons and immediately incorporated a Nintendo DS version. Which was probably their best idea. This will not have that, although they should hopefully already be targeting a portable platform if they know what is good for them in just trying to stay even with competition. Secondly, it has over 5 years of product recognition and now also has the Disney brand name. A market brand name much more suitable for kids. Third: 90% didn't pay. And last, is a pure web browser based game with a very low level entry barrier. Meaning they do not have to go out and purchase a retail copy (Which with free realm, I am unsure if they have to do that either - but it is client based) You are kind of comparing apples to oranges here because this doesn't resemble the same product you stated. Correct me if I am wrong here, but I didn't see that. The revenue this game is bringing in currently is around $40 million a year which would equate to an MMORPG with around 200k subs given current subscription rates. But that is with a portable system tie in (DS and Computer) and over 4 years of service. It's going to be hard to break into that and take market share from Disney. 200k stays afloat, but are not very profitable unless they slim down production teams quite a bit (Ala Planetside / Vanguard) but we see what happens when that happens. I think the biggest thing to remember is this isn't a web game. And retail/installed PC titles for kids have a MUCH lower market penetration, especially when the leading competitor is from Disney on a web based game with a portable system to boot. Edit: You beat me with the stuff I saw too I still believe that way though. Last edited by Utnayan; 04-17-2009 at 03:05 PM.. | |
| | |
| | #69 (permalink) |
| Old but not grumpy! Join Date: Apr 2006 Location: Ing-Ger-Land!
Posts: 1,097
| Suggest you scroll up a bit as I replied while you were typing from your notes ![]() Those revenue & sub numbers are from the pc version only. And from what ive seen of FR and CP, they both have pretty much the same "Click your browser to launch the game engine" type gameplay so I disagree with the apples & oranges, it's basically the same thing. However FR's game engine looks a fuckton prettier which is going to be a huge selling point for them IF they can get punters attention. Penguin managed it before the Disney buyout for a decent amount, Disney then seemed to make their numbers boom upwards with their name recognition. Sony needs to advertise the piss out of it in the right places to make a dent. One thing CP had going for it though was the sheer amount of content they kicked out every month, new items to buy for ingame currency gained from playing games etc. I presume Sony will have done their homwork (surely?) and will know constant ongoing content updates is the name of the game, however in this genre issuing a cowboy hat with a bell on it one month and a arrow sticking out of it 2 months later is considered suitable ![]()
__________________ 8 clicking Fred Bloggs in ERepublic and rediscovering pc/console gaming. Stuart Pearce for PM, he'd sort the politicians out! |
| | |
| | #70 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Well, we remember what happened last time the notes were out. A game failed horribly and the owner of the company turned out to be a heroin addict. Quote:
If it is simple, you still have a problem with SOE in one regard. This isn't going to be a huge profit maker, and will be lucky to break even, at least for the first couple years. As seen with other titles, SOE has a tendancy to throw things on Pet Project status (Planetside, Vanguard) and development, patches, and content additions are so slow that people lose interest quick. I do not see a lot of people behind this 6 months post launch, which leads me to believe less content. Although it could work in their favor as well - it doesn't take 4 developers to make a bunch of haircut graphics. In the end, it will be another gimic game to throw in for mass effect to continue justification for the all access pass. (You can be sure they will add it - it would be ridiculous not too) Edit: You could almost say this is a US version of Maple Story with a lot more features and a 3D graphics engine. But this shows where I am coming from. Korea since 2002, 200 thousand subscribers (concurrent users), 14 million subscribers (total) Japan since November 2003, 9 million subscribers China since December 2004, 25 million subscribers Taiwan since July 2005, 3.5 million subscribers Thailand since August 2005, 550 thousand subscribers South East Asia (mostly Singapore and Malaysia) since June 2005, 550 thousand subscribers North America (Global) since May 2005, 3.5 million subscribers The Asain market accounts for over 80% of the people playing it. They also have a DS version coming because they realize the value. Hence why I think this would be a poor market in the US. They should have targeted a portable system, or if they wanted to stick PC based, test marketed it over in the Asian market first to realize a better profit scheme. Last edited by Utnayan; 04-17-2009 at 03:36 PM.. | |
| | |
| | #72 (permalink) | |
| (P^_^)-P Q-(^_^Q) Join Date: Nov 2004
Posts: 663
| Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |