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Old 04-15-2009, 01:40 PM   #16 (permalink)
BanquozGhost
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Yeah I don't see this replacing EQMac anytime soon...

* * *

Speaking of which...

Do SOE employees including Smed occasionally check this board? Why yes they do.
Is Everquest still the intellectual property of SOE? I'm pretty sure it is.
Is a cease & desist letter heading EQClassic's way soon? I'm gonna say... Yes!
SOE has been aware of this project for quite some time. There were numerous posts about it on the official forums a couple of years ago.
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Old 04-15-2009, 02:05 PM   #17 (permalink)
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Was just saying in irc yesterday that the only way I'd play EQ again is on a classic server that capped with Velious.
Fug that. It'd be a ghost town unless it's officially sponsored by SOE, if not at first then very shortly thereafter. On top of ball crushing gameplay like hell levels and complete un-soloability for the majority of classes, you'd have a customer service nightmare in a game filled with even more bugs than was present the first time. Unless this team of developers are the 12 fucking apostles of Jesus Christ himself, this 'emu' is going to suck some donkey balls man.

I mean, I wish them well and all, but come on. This is going to suck.
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Old 04-15-2009, 03:23 PM   #18 (permalink)
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Fug that. It'd be a ghost town unless it's officially sponsored by SOE, if not at first then very shortly thereafter. On top of ball crushing gameplay like hell levels and complete un-soloability for the majority of classes, you'd have a customer service nightmare in a game filled with even more bugs than was present the first time. Unless this team of developers are the 12 fucking apostles of Jesus Christ himself, this 'emu' is going to suck some donkey balls man.

I mean, I wish them well and all, but come on. This is going to suck.
supposedly they had 10k unique hits a day on their old site.
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Old 04-15-2009, 03:36 PM   #19 (permalink)
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Lures?
correct me if I'm wrong, but didn't only wizard have lures?
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Old 04-15-2009, 03:53 PM   #20 (permalink)
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Mages didn't need lures, they were too busy making a pathway of mod rods.

Enchanters were just 2 boxed for buffs + tash.

Necros didn't have problems since they used disease/poison.

I don't really remember what druids did.
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Old 04-15-2009, 04:02 PM   #21 (permalink)
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correct me if I'm wrong, but didn't only wizard have lures?
You could argue a lot of dots from necromancers were also "lures" in regards to their resist check.

I'm not sure on mages though, either way this is a fucking stupid conversation.

Last edited by Golbez; 04-15-2009 at 04:14 PM..
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Old 04-15-2009, 04:13 PM   #22 (permalink)
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I don't really remember what druids did.
Either sacrificed or healed until they ran out of mana, at which point they were sacrificed.
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Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain.
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Old 04-15-2009, 04:17 PM   #23 (permalink)
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There's option 'C' as well, James: it might be in development until we're all collecting Social Security.

That being said, the prospect of a low population doesn't strike me as automatically bad. Several of Everquest's worst problems surfaced when things got too crowded. The folks who lived for guild competition wouldn't like it much, though.

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Old 04-15-2009, 05:18 PM   #24 (permalink)
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Why do you manually sign your posts?

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Old 04-15-2009, 05:24 PM   #25 (permalink)
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You could argue a lot of dots from necromancers were also "lures" in regards to their resist check.
I don't remember any resist check on twitch


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Old 04-15-2009, 06:02 PM   #26 (permalink)
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As James said, unless it's sponspored by SoE it's going to suck, at least to me. I won't play any of these EQemu type things for more than a day, if ever.

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Old 04-15-2009, 08:30 PM   #27 (permalink)
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Well for the population argument there were like 4k registered users on the forums, and some pretty large raid guilds were already formed (not sure why since it still had like another year we knew for sure in development).

As for development, the coders are pretty damn good at what they do from when I tested in the alpha phase for a little while, they have already fixed things like boats that actually work which I'm not sure do they even work currently on EQ? or are there still translocaters.

Don't get me wrong, the current emu servers out there are total shit for the most part where every Tom and Joe can summon "Sword of so-and-so pwnage" which holds your attention for maybe like 30 mins before you quit, which is why the whole emu term gives anything an instant bad reputation, but I think the time and care and the fact this thing was built from the ground up over the past 2 years already really will set this thing apart from the rest.

Maybe spending 5 hours to get 1 level and die and lose 2 hours of work isn't your thing but that was classic at its finest.
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Old 04-15-2009, 08:36 PM   #28 (permalink)
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my bud is a dev on this so i've had a little insight over the last couple years. i pretty much have to try it out caus he's cool as hell and one of the best wizzies i've ever seen.

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Old 04-15-2009, 10:06 PM   #29 (permalink)
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If the server isn't hosted in the US, there really isn't anything Sony can do. I think this is how Shards of Dalaya has gone on for so long.. the server is in Canada I believe.

Of course, there is always the possibility that I'm completely wrong.
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Old 04-16-2009, 12:13 AM   #30 (permalink)
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When will this server come out btw?
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