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Old 04-24-2009, 11:27 PM   #961 (permalink)
Lowk
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Originally Posted by Zehn - Vhex View Post
Unless you're doing something stupid like only bringing 4 or 5 healers. This isn't Naxx son, get 6 minimum, 7 preferably.
It's funny to me that all of Ulduar is so healing heavy, then you get to Yogg and you need as little healing as possible in order to juice the raid's dps.

We got our first kill with 5 healers, and I definitely could see it being done with 4 like Ensidia had done it.
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Old 04-25-2009, 12:21 AM   #962 (permalink)
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Originally Posted by Zehn - Vhex View Post
Pretty fucking uninspired for a legendary item. Chance at +15% to your heals for 15 seconds (blah blah shields). Wonder if it works with AE heals and if it goes off effective or total heal as well. Does it overwrite or roll up the effect, etc...etc...

I mean, depending on how it works, it's either not much better then turning tide except for slightly elevated stats or stupid OP. My guess is the former.

Edit: According to GC the proc is more amazing then it looks, so here's hoping it rolls and doesn't discredit overheal. Can't see how it would be omgamzing any other way though and it's not like GC isn't a fucking retard to begin with so meh.
Scarab Brooch credits overheal, and the thing is basically "randomly procs Scarab Brooch effect." Scarab Brooch works with AE heals, etc., I actually use it in 10man Sarth3D as a Shaman. Pop it just after torment goes up, none of our DPS ever have to slow down even with just 2 healers. We lust on Shadron as well, just for lusted heal spam. The effect is overwritten (not rolled) though, so it'll only be a 3k shield at max. If it rolls that'd be... wow.
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Old 04-25-2009, 12:41 AM   #963 (permalink)
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If Val'anyr actually rolls I'm looking forward to immense PvPer QQ, as that would make it basically a required item to attain gladiator.
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Old 04-25-2009, 01:04 AM   #964 (permalink)
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Its going to roll just you watch, and have no ICD, and be able to stack the 15% with it proc'ing multiple times.

Edited to just to make sure everyone knows that i know how crazy i sound when i said what i just said :P

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Old 04-25-2009, 06:48 AM   #965 (permalink)
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I am not impressed with the Algalon rewards for casters at least, the pennant cloak is pretty damn close to it and pretty easy to get while Algalon is a 1 hour per week hard mode fight.

It's supposed to be the hardest fight currently in WOTLK and that's the reward? How uninspiring.
Friend had a theory that the loot wasn't tuned quite right (no surprise there, right?). The cape says 'increase mana regen by 17' as opposed to 'restore 17 mana per 5 seconds'. Also, I don't think I've ever seen a socketed item that didn't grant a bonus.
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Old 04-25-2009, 06:55 AM   #966 (permalink)
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The whole place is a bloody mess. The guy who itemized naxx must have gone with Tigole or something to the new project.

We just got the leather helm with a socket bonus. A +32 AP socket bonus. Just add that to the pile of loot issues in there. No dps caster loot, no healing paladin plate loot (have to take ele mail items), and now the capstone is that awful algolon loot. Seriously, look at the 'dps' cloak. What the hell is with all the stamina?
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Old 04-25-2009, 07:35 AM   #967 (permalink)
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I agree that the legendary is very uninspiring especially for someone who plays a resto druid. The stats are only a minor upgrade over the razorscale mace and the proc is a rehashed one from AQ40. Has Blizzard lost all their creativity to the new MMO?

They have a "healer" item that has very little benefit to 1 of the 4 healers.... and is insanely overpowered for another one(paladins).

They should just have called it "the paladin legendary" and been done with it.
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Old 04-25-2009, 08:12 AM   #968 (permalink)
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I agree that the legendary is very uninspiring especially for someone who plays a resto druid. The stats are only a minor upgrade over the razorscale mace and the proc is a rehashed one from AQ40. Has Blizzard lost all their creativity to the new MMO?
Feel free to try and design a proc that puts the mace solidly ahead of any other for healers by an acceptable margin without making those who wield it have enormous advantages in PvP. Then again, Blizzard has made something like 3 recent changes to abilities changing their pve and pvp usability (faerie fire, exorcism, replenishment) all while humming their "we hate making separate rulesets " mantra, so maybe they could add #4.

Who knows, maybe it will help be a catalyst for them to figure out separate pvp/pve rulesets is actually a good thing, even for the braindead casual who they don't think can come to grips with differing functionality.
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Old 04-25-2009, 09:41 AM   #969 (permalink)
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Feel free to try and design a proc that puts the mace solidly ahead of any other for healers by an acceptable margin without making those who wield it have enormous advantages in PvP.
Yea because no other legendary weapons in the game have ever been over powered in PVP right? Lets see I remember in early vanilla wow getting raped by huge crits from the ragnaros hammer and the original thunderfury raped so hard with that proc in pvp that it wasn't even funny, then in BC any clothie got completely destroyed by glaive rogues. But yea since it is a caster item they should definitely make it suck in pvp.
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Old 04-25-2009, 09:49 AM   #970 (permalink)
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Originally Posted by Lenaldo View Post
I agree that the legendary is very uninspiring especially for someone who plays a resto druid. The stats are only a minor upgrade over the razorscale mace and the proc is a rehashed one from AQ40. Has Blizzard lost all their creativity to the new MMO?

They have a "healer" item that has very little benefit to 1 of the 4 healers.... and is insanely overpowered for another one(paladins).

They should just have called it "the paladin legendary" and been done with it.
How do you know how the proc works? Until you do It really isn't worth speculating.
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Old 04-25-2009, 10:15 AM   #971 (permalink)
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How do you know how the proc works? Until you do It really isn't worth speculating.
I think you are missing out on the whole nature of speculation.
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Old 04-25-2009, 10:21 AM   #972 (permalink)
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Yea because no other legendary weapons in the game have ever been over powered in PVP right? Lets see I remember in early vanilla wow getting raped by huge crits from the ragnaros hammer and the original thunderfury raped so hard with that proc in pvp that it wasn't even funny, then in BC any clothie got completely destroyed by glaive rogues. But yea since it is a caster item they should definitely make it suck in pvp.
So because shamans/warriors/pallies got sulf and rogues got glaives healers deserve to be overpowered? Sorry that's not how things work. There's no justification for intentionally making something overpowered at this point. In vanilla, anyone could get anything with just time, win or lose so your opponent having a sulfuras had little impact on your own progression. TBC was somewhat reasonable in terms of bg vs arena and even most arena items didn't have a rating. But now with fucking EVERYTHING save like 3 items having a rating, it matters. Automatically getting a higher rating just because you've got 1 item is preposterous.
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Old 04-25-2009, 10:37 AM   #973 (permalink)
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After 2 full clears we got a total of 5 splinters and you need 30 for the mace. So it will take on average 3 months to get it, if you never miss a raid. That's way longer than it takes to get any pve or pvp weapon in game (not including horrible luck with RNG). So yes, I would say that it deserves to be a step above all of the other weapons and give a slight advantage, not a grossly overpowered one, but a good enough one where you do notice it. And yea the other Legendary weps were OP in pve and pvp and the mele had their day in the sun so why not let a few healers have the same advantage? There are not going to be 100's of these things running around per server either. There will be far less then there were for glaives maybe 1-3 per server max depending on how many top end raiding guilds you have on your server. The odds of playing another team with this wep in arenas will be pretty low too, and plus the arena season will have been going for almost 4 months when people start getting it and the ratings will have been pretty much determined by then. Then in 2 months after that when the next raid instance comes out and the reset button for all current loots is pressed the mace will probably be upgraded anyways.



PS: Uber DK/Holy Pally Arena video:

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Last edited by Burkex; 04-25-2009 at 10:42 AM..
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Old 04-25-2009, 11:03 AM   #974 (permalink)
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Reset button for caster stuff isn't quite as hard though. Not like a weapon for melee. So if it was overpowered, healers could quite easily use it into the next season like how thunderfury was abused way beyond it's tier. (which is why glaive's were no where near as powerful.)
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Old 04-25-2009, 11:57 AM   #975 (permalink)
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I'm sure this has been answered at length, but it will be tough to sift through the thread to find the answer: For my DK I will be tanking 5mans/heroics/pug 10mans and was wondering if it was recommended to go mainly Frost/Unholy/Blood for tank spec? I realize all specs are useful in their own right and have been researching at length on Elitist Jerks forums. Just curious if anyone has some experience they'd like to inform me on. Right now leaning towards Frost or Blood because my DPS spec is Unholy, but I'd like to hear what you think.
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