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| | #811 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Talent at this point has more or less reached a plateau though. It's more or less more about figuring out the right class composition and then repping it till everything clicks. I'm not going to fully repost but here... What makes a fight hard. Anyways...they didn't want the fight being beat right away. There is simply -no- way to legitimately do so. They weren't going to go the EQ route of just flat out breaking the encounter (though they seemed to have no problem doing that with Mimiron, fuck) and we'll beat any gimick's they throw at us within 24 hours easily. So that leaves using bullshit to make it harder. Tightly tuned enrage timers are pretty much out of the question. I imagine it's only a matter of time before Hodir's changes get redacted when they realize that the only way to beat the new timer is to stack 8 mages firing off 50k damage ignites. Classes aren't nearly balanced enough for that to be feasible. Unavoidable gibs are also way overused to begin with and are starting to be removed like gravity/lightbomb during XT's AE and the insta-gibbing of people who get potted on Ignis. They could have given him an AE that pulses every 20 seconds that will port you out of the zone if you don't have your arcane resist maxed out but they've stated that they want to avoid the resist fights from now on. So that pretty much leaves this kind of bullshit. It's not the best and honestly time will tell if he's harder/easier then other fights in the zone and the only difficult part is not rage quitting when he despawns at 13% health after 1 hour. But at least it's tolerable since he's specifically designed to be Blizzards middle finger to the hard core raiding crowd. He feeds on their tears indeed. If they make a habit of this though and every zone from now on features a mob with more and more ridiculous of a lockout timer (Frostmourne becomes an optional boss entity of it's own after you kill Arthas but you only get one attempt per year!) I will be mildly upset. |
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| | #812 (permalink) | |
| Registered User Join Date: Aug 2006 Location: South San Francisco, CA
Posts: 3,162
| Quote:
__________________ Kuriin, Death's Demise < Did it for Whitney > Live like you'll die tomorrow, Dream like you'll live forever | |
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| | #813 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | There are at least 5 confirmed, but possibly more. 3 imprisoned by the titans, C'thun (who is now confirmed dead by narrative rather then observation, though that can always be retconned) and the one in darkshore. Blizzard has never stated an actual limit but it's assumed that there are potentially more. |
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| | #814 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | The couple ways you missed for making bosses hard is: 5. Make it such that if a few people die in an encounter you wipe easily. Auriaya would be like this if her shockwave did more damage, such that if 3+ people died it would start one shotting cloth classes. Other things that require a chain like 4H 40man would be similar. 5. Make the fights really long. I really don't like long fights, heh. |
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| | #815 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 259
| Quote:
"We span the universe, as countless as the stars!" Which I would assume mean that the Old Gods on Azeroth aren't the only ones. | |
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| | #816 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 1,047
| Quote:
1 - Cthun - Ahn Qiraj 2 - Yogg Saron - Ulduar 3 - ****** - Darkshore 4 - ****** - Under the Maelstrom - Created the Naga from the High Borne Night Elves 5 - ****** - Supposedly killed by Arthas under Azjol Nerub in a mission in Warcraft 3 6 - ****** - Location Unknown - The 3 that were locked up did not include Cthun because he was believed dead by the Titans. As for the lore for Ulduar being a prison for Yogg Saron? No one knew what was in Ulduar. If you bother to read the quests everyone thinks it was a city for the Titans and held their treasures. Nobody knew it was a prison at all. Uldum was designated a Laboratory of the Titans. Ulduar wasnt known and as such presumed a City. However Uldum could be holding another Old God we dont know about who is still fully imprisoned. Hell it could be where Nozdormu could be working with another Old God to prevent his death.
__________________ "I demand a REAL Starcraft MMO!" "but how do we-?" "I'm not the how guy! I pay you to be the how guy!" | |
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| | #817 (permalink) | |
| Registered User Join Date: Dec 2006
Posts: 347
| Quote:
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| | #818 (permalink) | |
| Mmm Caffeine Makes It All Better Join Date: Aug 2007
Posts: 4,189
| Quote:
I've been casual since naxx 1.0. that was just the first thing that made me laugh at your post. difference is that even though my play times went thru the floor I dont expect everything to be given to me now - but if someone can put in 1/10th of the time and get the glory they should get that chance. I still think vanilla (sunwell) tuning was the best *shrug*. | |
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| | #819 (permalink) | |
| Mmm Caffeine Makes It All Better Join Date: Aug 2007
Posts: 4,189
| Quote:
A broken clock is still right twice a day. Talent is being able to adapt and learn quicker than the next guy. Not needing 10000000000000000000 reps til everyone's broken ass clock gets in sync and magically everything clicks (and then for the next month or so kills are still based on "luck"). Then again you're talking to someone whose old raid leader refused to let people use "bad luck" as an excuse - ever......when raids actually DID have random mechanics. | |
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| | #820 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: Busan
Posts: 3,333
| Minor derail, but I've had some problems with WOW. Two days ago, it worked fine. Yesterday, after clicking "Enter World" on any character, it would crash during the load, saying something about a file missing from Interface/LFG/LFM_whatever. I did the full-file check and it actually fixed it. Game worked fine all day. Today, it's crashing again at the same place (loading the game world) but now it says: Failed to read file world\expansion02\doodads\generic\vrykul\hay\vr_st raw_large_0100.skin This seems like a really really random error. It's a bit disconcerting that the game is just imploding on itself for no reason. Anyone else getting these errors? Should I be worried that my ram or hard drive is taking a shit, or I've got some weird virus? |
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| | #821 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 1,063
| Then who gives a fuck what your opinion is on raiding? More importantly, why does Blizzard base their decisions off people like you who won't ever see Algalon, nonetheless will listen to them howl how awesome it is to stick it to the uber guilds? |
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| | #823 (permalink) |
| Token Gnome Join Date: Jan 2002 Location: San Diego, CA
Posts: 2,089
+17 Internets | The only thing I'd point out RE: Ulduar getting "repurposed" as a Yogg-Saron raid would be some of the early footage people showed of it, it looks like some of the rooms didn't make the cut - especially the one near the end of the vid shown here: YouTube - World of Warcraft T8 Ulduar Also if you go back earlier there's no sign of the Yogg-Saron "pit", instead there's a statue there (could obviously be a PH for later YS-related art but who knows) YouTube - World of Warcraft T8 Ulduar Algalon's room is in there but no sign of the Yogg-Saron influence. It's interesting at least, there's nothing to say those earlier vids aren't just all placeholder stuff before the (nice looking) YS-prison area got put in, but I could also easily see it being dropped in late. |
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| | #824 (permalink) |
| Registered User Join Date: Dec 2002 Location: 513
Posts: 969
| i wish they would fix mimiron. i really like that fight aside from the part in p4 when his dark glare can bug. anyone have theories on why this happens? is it cause his original target dies? |
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| | #825 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,243
| I wonder how much less bitching there would be about it if the timer was a little more reasonable, like say 2 or 3 hours. Or maybe I'm just bitter that even the most skilled people I picked for my 10 man group in 3.0 would have been lucky to get in 4 attempts on a fight with an hour timer. |
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