Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 04-22-2009, 05:07 PM   #811 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,796
+166 Internets
Talent at this point has more or less reached a plateau though. It's more or less more about figuring out the right class composition and then repping it till everything clicks.

I'm not going to fully repost but here...

What makes a fight hard.

Anyways...they didn't want the fight being beat right away. There is simply -no- way to legitimately do so. They weren't going to go the EQ route of just flat out breaking the encounter (though they seemed to have no problem doing that with Mimiron, fuck) and we'll beat any gimick's they throw at us within 24 hours easily.

So that leaves using bullshit to make it harder. Tightly tuned enrage timers are pretty much out of the question. I imagine it's only a matter of time before Hodir's changes get redacted when they realize that the only way to beat the new timer is to stack 8 mages firing off 50k damage ignites. Classes aren't nearly balanced enough for that to be feasible.

Unavoidable gibs are also way overused to begin with and are starting to be removed like gravity/lightbomb during XT's AE and the insta-gibbing of people who get potted on Ignis.

They could have given him an AE that pulses every 20 seconds that will port you out of the zone if you don't have your arcane resist maxed out but they've stated that they want to avoid the resist fights from now on.

So that pretty much leaves this kind of bullshit. It's not the best and honestly time will tell if he's harder/easier then other fights in the zone and the only difficult part is not rage quitting when he despawns at 13% health after 1 hour. But at least it's tolerable since he's specifically designed to be Blizzards middle finger to the hard core raiding crowd. He feeds on their tears indeed.

If they make a habit of this though and every zone from now on features a mob with more and more ridiculous of a lockout timer (Frostmourne becomes an optional boss entity of it's own after you kill Arthas but you only get one attempt per year!) I will be mildly upset.
Zehn - Vhex is offline   Reply With Quote
Old 04-22-2009, 05:08 PM   #812 (permalink)
Kuriin
Registered User
 
Kuriin's Avatar
 
Join Date: Aug 2006
Location: South San Francisco, CA
Posts: 3,162
Quote:
Originally Posted by Palum View Post
Curiously enough, Neltharion was driven mad by the old gods and now that we've killed two (Yogg being his principle tormentor it would seem) it would be deliciously ironic if he turned the Black Dragonflight around and started championing the safety of Azeroth as was his charge. Assuming the titans are at least logically clairvoyant and could figure that putting an aspect underground with old-gods would drive him insane, perhaps they intended his fall and rise back to glory.
It would make sense if he became a Champion again -- but, aren't there many more other Old Gods?
__________________
Kuriin, Death's Demise < Did it for Whitney >

Live like you'll die tomorrow,
Dream like you'll live forever
Kuriin is offline   Reply With Quote
Old 04-22-2009, 05:31 PM   #813 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,796
+166 Internets
There are at least 5 confirmed, but possibly more. 3 imprisoned by the titans, C'thun (who is now confirmed dead by narrative rather then observation, though that can always be retconned) and the one in darkshore.

Blizzard has never stated an actual limit but it's assumed that there are potentially more.
Zehn - Vhex is offline   Reply With Quote
Old 04-22-2009, 05:51 PM   #814 (permalink)
Tuco
Forum Janitor
 
Join Date: May 2002
Location: Detroit
Posts: 10,721
+75 Internets
Send a message via AIM to Tuco
The couple ways you missed for making bosses hard is:

5. Make it such that if a few people die in an encounter you wipe easily. Auriaya would be like this if her shockwave did more damage, such that if 3+ people died it would start one shotting cloth classes. Other things that require a chain like 4H 40man would be similar.

5. Make the fights really long. I really don't like long fights, heh.
Tuco is offline   Reply With Quote
Old 04-22-2009, 05:58 PM   #815 (permalink)
Valishar
Registered User
 
Join Date: Oct 2002
Posts: 259
Quote:
Originally Posted by Zehn - Vhex View Post
There are at least 5 confirmed, but possibly more. 3 imprisoned by the titans, C'thun (who is now confirmed dead by narrative rather then observation, though that can always be retconned) and the one in darkshore.

Blizzard has never stated an actual limit but it's assumed that there are potentially more.
Well if you go by the quotes of Harbringer Skyriss in Arcatraz, he says:
"We span the universe, as countless as the stars!"

Which I would assume mean that the Old Gods on Azeroth aren't the only ones.
Valishar is offline   Reply With Quote
Old 04-22-2009, 06:53 PM   #816 (permalink)
Ionsniper
Registered User
 
Join Date: Nov 2004
Posts: 1,047
-13 Internets
Quote:
Originally Posted by Zehn - Vhex View Post
There are at least 5 confirmed, but possibly more. 3 imprisoned by the titans, C'thun (who is now confirmed dead by narrative rather then observation, though that can always be retconned) and the one in darkshore.

Blizzard has never stated an actual limit but it's assumed that there are potentially more.
Its possible there is 6. The 5 you mentioned. Then there is the deal with the one Arthas supposedly killed in Warcraft 3 through his way Azjol Nerub. Its possible it might be retconned into the one under Ulduar though.

1 - Cthun - Ahn Qiraj
2 - Yogg Saron - Ulduar
3 - ****** - Darkshore
4 - ****** - Under the Maelstrom - Created the Naga from the High Borne Night Elves
5 - ****** - Supposedly killed by Arthas under Azjol Nerub in a mission in Warcraft 3
6 - ****** - Location Unknown - The 3 that were locked up did not include Cthun because he was believed dead by the Titans.

As for the lore for Ulduar being a prison for Yogg Saron? No one knew what was in Ulduar. If you bother to read the quests everyone thinks it was a city for the Titans and held their treasures. Nobody knew it was a prison at all. Uldum was designated a Laboratory of the Titans. Ulduar wasnt known and as such presumed a City. However Uldum could be holding another Old God we dont know about who is still fully imprisoned. Hell it could be where Nozdormu could be working with another Old God to prevent his death.
__________________
"I demand a REAL Starcraft MMO!"
"but how do we-?"
"I'm not the how guy! I pay you to be the how guy!"
Ionsniper is offline   Reply With Quote
Old 04-22-2009, 06:59 PM   #817 (permalink)
Vardisk
Registered User
 
Vardisk's Avatar
 
Join Date: Dec 2006
Posts: 347
Quote:
Originally Posted by Ionsniper View Post
Its possible there is 6. The 5 you mentioned. Then there is the deal with the one Arthas supposedly killed in Warcraft 3 through his way Azjol Nerub. Its possible it might be retconned into the one under Ulduar though.

1 - Cthun - Ahn Qiraj
2 - Yogg Saron - Ulduar
3 - ****** - Darkshore
4 - ****** - Under the Maelstrom - Created the Naga from the High Borne Night Elves
5 - ****** - Supposedly killed by Arthas under Azjol Nerub in a mission in Warcraft 3
6 - ****** - Location Unknown - The 3 that were locked up did not include Cthun because he was believed dead by the Titans.
There's one under Tirisfal. The thing killed by Arthas in WC3 may or may not have been an old god. Could just have easily have been some kind of really big faceless one.
__________________
Vardisk < Might >
Vardisk is offline   Reply With Quote
Old 04-22-2009, 07:15 PM   #818 (permalink)
Etoille
Mmm Caffeine Makes It All Better
 
Etoille's Avatar
 
Join Date: Aug 2007
Posts: 4,189
Quote:
Originally Posted by darksensei View Post
Keep justifying why your guild isn't where you want them to be. How the guilds who put in hard work and kill stuff before you, only do so because they have more time.

The top guilds have always been the ones who have put in the time. If you think Afterlife, Fires of Heaven, and Legacy of Steel put in any less time than Ensidia or whomever you want to consider the elite atm, you're insane.

My guild isn't one of the top in the world anymore (being the server best doesn't really mean much anymore), but that's because we're older and CHOOSE to put less time into the game. The difference between you and I, is that I don't try to screw over the people who want to play at the feverish pace.

Tell me how a truly difficult encounter like the Rathe Council would be worse than an artificial hour time limit? Oh that's right, with the first ONLY the best guilds would kill it before 3.2. With the later, the first guilds can bash their skulls against a wall, release the strategies and your inferior guild can still get their epics and epeen.
newsflash cupcake - i haven't even downloaded the patch yet.

I've been casual since naxx 1.0. that was just the first thing that made me laugh at your post.

difference is that even though my play times went thru the floor I dont expect everything to be given to me now - but if someone can put in 1/10th of the time and get the glory they should get that chance.

I still think vanilla (sunwell) tuning was the best *shrug*.
Etoille is offline   Reply With Quote
Old 04-22-2009, 07:19 PM   #819 (permalink)
Etoille
Mmm Caffeine Makes It All Better
 
Etoille's Avatar
 
Join Date: Aug 2007
Posts: 4,189
Quote:
Originally Posted by Zehn - Vhex View Post
Talent at this point has more or less reached a plateau though. It's more or less more about figuring out the right class composition and then repping it till everything clicks.

I'm not going to fully repost but here...

What makes a fight hard.

Anyways...they didn't want the fight being beat right away. There is simply -no- way to legitimately do so. They weren't going to go the EQ route of just flat out breaking the encounter (though they seemed to have no problem doing that with Mimiron, fuck) and we'll beat any gimick's they throw at us within 24 hours easily.

So that leaves using bullshit to make it harder. Tightly tuned enrage timers are pretty much out of the question. I imagine it's only a matter of time before Hodir's changes get redacted when they realize that the only way to beat the new timer is to stack 8 mages firing off 50k damage ignites. Classes aren't nearly balanced enough for that to be feasible.

Unavoidable gibs are also way overused to begin with and are starting to be removed like gravity/lightbomb during XT's AE and the insta-gibbing of people who get potted on Ignis.

They could have given him an AE that pulses every 20 seconds that will port you out of the zone if you don't have your arcane resist maxed out but they've stated that they want to avoid the resist fights from now on.

So that pretty much leaves this kind of bullshit. It's not the best and honestly time will tell if he's harder/easier then other fights in the zone and the only difficult part is not rage quitting when he despawns at 13% health after 1 hour. But at least it's tolerable since he's specifically designed to be Blizzards middle finger to the hard core raiding crowd. He feeds on their tears indeed.

If they make a habit of this though and every zone from now on features a mob with more and more ridiculous of a lockout timer (Frostmourne becomes an optional boss entity of it's own after you kill Arthas but you only get one attempt per year!) I will be mildly upset.
I disagree.

A broken clock is still right twice a day.

Talent is being able to adapt and learn quicker than the next guy. Not needing 10000000000000000000 reps til everyone's broken ass clock gets in sync and magically everything clicks (and then for the next month or so kills are still based on "luck").

Then again you're talking to someone whose old raid leader refused to let people use "bad luck" as an excuse - ever......when raids actually DID have random mechanics.
Etoille is offline   Reply With Quote
Old 04-22-2009, 07:21 PM   #820 (permalink)
Jabberwhacky
Walker told me I have AIDS
 
Jabberwhacky's Avatar
 
Join Date: Jan 2003
Location: Busan
Posts: 3,333
Minor derail, but I've had some problems with WOW. Two days ago, it worked fine. Yesterday, after clicking "Enter World" on any character, it would crash during the load, saying something about a file missing from Interface/LFG/LFM_whatever. I did the full-file check and it actually fixed it. Game worked fine all day.

Today, it's crashing again at the same place (loading the game world) but now it says:

Failed to read file world\expansion02\doodads\generic\vrykul\hay\vr_st raw_large_0100.skin

This seems like a really really random error. It's a bit disconcerting that the game is just imploding on itself for no reason. Anyone else getting these errors? Should I be worried that my ram or hard drive is taking a shit, or I've got some weird virus?
Jabberwhacky is offline   Reply With Quote
Old 04-22-2009, 07:34 PM   #821 (permalink)
darksensei
Registered User
 
Join Date: Jan 2006
Posts: 1,063
Quote:
Originally Posted by Etoille View Post
newsflash cupcake - i haven't even downloaded the patch yet.
Then who gives a fuck what your opinion is on raiding? More importantly, why does Blizzard base their decisions off people like you who won't ever see Algalon, nonetheless will listen to them howl how awesome it is to stick it to the uber guilds?
darksensei is offline   Reply With Quote
Old 04-22-2009, 07:53 PM   #822 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,796
+166 Internets
Quote:
Originally Posted by darksensei View Post
Then who gives a fuck what your opinion is
Hint, she's a woman. Nobody gives a fuck unless she's cooking them dinner.
Zehn - Vhex is offline   Reply With Quote
Old 04-22-2009, 08:58 PM   #823 (permalink)
Murr
Token Gnome
 
Murr's Avatar
 
Join Date: Jan 2002
Location: San Diego, CA
Posts: 2,089
+17 Internets
Send a message via AIM to Murr
The only thing I'd point out RE: Ulduar getting "repurposed" as a Yogg-Saron raid would be some of the early footage people showed of it, it looks like some of the rooms didn't make the cut - especially the one near the end of the vid shown here:
YouTube - World of Warcraft T8 Ulduar

Also if you go back earlier there's no sign of the Yogg-Saron "pit", instead there's a statue there (could obviously be a PH for later YS-related art but who knows)
YouTube - World of Warcraft T8 Ulduar

Algalon's room is in there but no sign of the Yogg-Saron influence.

It's interesting at least, there's nothing to say those earlier vids aren't just all placeholder stuff before the (nice looking) YS-prison area got put in, but I could also easily see it being dropped in late.
__________________
rogue | mage
Murr is offline   Reply With Quote
Old 04-22-2009, 08:59 PM   #824 (permalink)
BruuceWarduck
Registered User
 
Join Date: Dec 2002
Location: 513
Posts: 969
-1 Internets
Send a message via AIM to BruuceWarduck
i wish they would fix mimiron. i really like that fight aside from the part in p4 when his dark glare can bug. anyone have theories on why this happens? is it cause his original target dies?
BruuceWarduck is offline   Reply With Quote
Old 04-22-2009, 09:01 PM   #825 (permalink)
Vorph
Fuck Art, Let's Kill
 
Vorph's Avatar
 
Join Date: May 2002
Location: Hell
Posts: 7,243
I wonder how much less bitching there would be about it if the timer was a little more reasonable, like say 2 or 3 hours. Or maybe I'm just bitter that even the most skilled people I picked for my 10 man group in 3.0 would have been lucky to get in 4 attempts on a fight with an hour timer.
Vorph is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 09:01 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6