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| | #1562 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,261
| Quote:
The raiding dungeons have been dumbed down enough that retards can run them. Thus, more guilds exist which are recruiting. Last edited by Vinen; 05-07-2009 at 02:00 PM.. | |
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| | #1563 (permalink) |
| where is my mind Join Date: Dec 2006
Posts: 5,855
+30 Internets | Blizzard did a pretty good job of catering to as many people as possible with Ulduar I think. The normal mode is clearable by PuGs who have their shit together, but completing the zone on Hard Mode is actually Hard. The idea of doing Yogg-Saron with 0 keepers scares me. |
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| | #1564 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 1,063
| Or perhaps you could be talking about two different populations? You might think MC raiders as being old instead of say people who did Veeshan's Peak. To be fair, I haven't seen the trend he's speaking of, despite having given up on this expansion myself. Most of the players in my guild seem to enjoy Ulduar, although most are ready for the next big game. |
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| | #1565 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,261
| Quote:
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| | #1567 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,442
| I think the current state of the game is more like vanilla where you have raids that bad players can actually complete. Molten Core was never very challenging and even before BWL there were multiple guilds per server that were at least doing some sort of raiding in there. however, in tbc this just wasn't true. Even gruul and magtheridon presented enough of a challenge to limit the amount of people that could actually complete it. Hell, the heroics in TBC were harder than most of ulduar ez-mode. I think their current design philosophy is actually the best one. Do I miss the days when only a select few guilds cleared content? perhaps, but my "e-peen" has become much smaller as I have matured and I don't really care about having loot that no one else has access to. My only complaint is that they did not make the instance servers more robust in anticipation for the increase in players. Almost every tuesday night ulduar is unplayable during prime-time because server lag is atrocious. This was never an issue in TBC because only a few guilds could clear it. Now, with easier content as well as 10-man raids there are a ton of people using the instance servers nightly and its become a big issue for a lot of servers. I'm all for allowing "everyone" access to content.... but one should anticipate the impact of that philosophy. Last edited by Lenaldo; 05-07-2009 at 02:57 PM.. |
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| | #1569 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,744
| Quote:
However, there's a reason you get the hard mode loot with 1 keeper up and the meta-achievement for the drake only requires One Light in the Darkness. They probably consider 0 keepers impossible or close to it. | |
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| | #1572 (permalink) |
| Registered User Join Date: May 2002 Location: Ingleside Texas
Posts: 972
| As a person whose raided everything in a guild thats always been some where in the top 100 US i can honestly say i am having a blast in Ulduar. The zone is wonderful, the lay out is amazing the fights are fun. That being said, I have a problem with Hard modes especially in Ulduar. First off Hard modes is a lazy mans way of providing more content, its not even more content imo. The other problem i have is that they did hard modes in Ulduar wrong and are doing the easy modes wrong imo as well. Blizzard blatantly got butt hurt when people were beating the shit out of their hard modes week 1 and tuned shit to near impossible, while at the same time nerfing the shit out of the easiest fights in the instance. |
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| | #1574 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,744
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| | #1575 (permalink) | |
| Tells it like it is Join Date: Jun 2007
Posts: 920
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