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| | #1518 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,258
| Quote:
3 minutes is waaaay too long in 10man. They should have just reverted it to how it was initially which I believe was 2:30? Last edited by Vinen; 05-06-2009 at 11:41 AM.. | |
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| | #1520 (permalink) | |
| Rock and Roll Gangster Join Date: Aug 2003
Posts: 2,178
+5 Internets | Quote:
2:30 would have been a far more difficult time, maybe too hard. 2:45, however, would probably have been a pretty sweet spot. We beat it in like 2:55 (in 25 man) and it wasn't 100% perfect. It took us about 6 times of having no one getting frozen or fucking up to get him down. We had a couple that would have only been a few seconds off and one that would have been an easy kill, but the last Flash Freeze didn't have a pile in melee range. At least the 3 minute time doesn't require any raid stacking, aside from bringing only 5 healers, which with dual speccing isn't much of a big deal. I think we sat one regular healer and brought in a DPS, the other healer swapped specs to DPS, so we only had to sit one person who wouldn't be in our "standard" raid setup. And as an aside, doing something hard mode should have a higher drop rate for a Shard.
__________________ Laazarus - Casual - Scilla | |
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| | #1521 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,744
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| | #1523 (permalink) |
| loves internets! Join Date: Mar 2005
Posts: 2,635
| really.. 1 healer for hodir? I must run with some handicaps because we had 3 healers struggling to keep us up through hodir :\ and nowhere near a 2 minute timer. mind you my tank never bothered with repositioning hodir for dps boosts on lights and shit.
__________________ XBL: Ouchparcel PSN: visualnothing |
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| | #1524 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,258
| Quote:
2 Healers... considering our Ret healed about as much as the Holy Paladin... I have NFI how the class works but jesus christ can they heal melee well. Keep in mind when you are running for the 2 minute timer (well 3 now... so not as much) the raid isn't taking a terribly large amount of damage. You only have to survive through two Frozen Blow phases... I think he should die in the second one... but I don't remember. Retribution healing just needs to be nerfed. | |
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| | #1526 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,181
+38 Internets | Haha, someone posted on the Blizzard forums complaining about the terrible loot of Algolon. Specifically that awful hit spell dagger. The blue response was "Don't worry, we've moved several of algolon's weapons to hard mode bosses to make them easier to get!" So much failure right now its unbelievable. Last edited by Dyscord; 05-06-2009 at 02:39 PM.. |
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| | #1527 (permalink) |
| where is my mind Join Date: Dec 2006
Posts: 5,855
+31 Internets | I haven't quite figured out why Ulduar loot seems to be drowning in Hit. Having said that, that dagger has 587 spell power so it's still pretty damn good.
__________________ Last edited by The Ancient; 05-06-2009 at 03:03 PM.. |
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| | #1528 (permalink) | |
| Registered User Join Date: May 2002 Location: Ingleside Texas
Posts: 971
| Quote:
Alternatively you could be running with some really stupid dps as well that cant avoid the rocks falling from the sky and standing still while not near a fire taking insane amounts of damage. Last edited by BurnemWizfyre; 05-06-2009 at 03:09 PM.. | |
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| | #1529 (permalink) |
| Warning: objects may appear more edible than they actually are Join Date: Jan 2005 Location: The CT
Posts: 6,384
+17 Internets | Yeah Ret healing is pretty crazy. My raiding spec is interchangeable with PVP so I started using the Divine Storm glyph instead of Exorcism (since it doesnt work in PVP) On fights where Div Storm can hit hit 4 targets I can average 2000hps which is huge for not changing my damage rotation at all. I really want the Divine Storm Libram off of Razorscale then i might try to adjust the spec a little more to get some more healing out of it.
__________________ ![]() Brekk SPriest Liesol LOLRet Frstshck Enhance |
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| | #1530 (permalink) | |
| Support Beam Join Date: Dec 2003
Posts: 1,977
+56 Internets | Quote:
Paladins and Deathknights will have a 60% base chance to hit. They will add Fizzles and let Spirit give -% to Fizzle Rate in order to make Mages want to use the Spirit that they keep putting on Caster gear.
__________________ Alt Army-Over 9,000 Games Last edited by Kuro; 05-06-2009 at 03:19 PM.. | |
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