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Old 07-06-2009, 06:50 PM   #31 (permalink)
Treesong
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It is still very buggy. From 4 characters I made, I managed to get one without bugs through the tutorial. One bugged itself and got stuck and another was thrown out of the tutorial into the gameworld as a level 40, instead of level 1. But I thought the tutorial for the rest was ok. The world itself did remind me a lot of Fall out 1 and 2, more then Fall Out 3 itself, because of the huge stretches of wasteland/desert. I actually kinda liked the atmosphere. You start out with a zipgun, for which the animation is nice(replacing the CO2 cartridge and then pump it up a few times). Lots of NPCs hanging around the startertowns(there's 6 towns I believe) and you can see which one has quests on your minimap(and also an icon above their head).

I did an escort type quest in which I got owned by a couple of spawned bandits. I also ran out of ammo and then you pretty much have nothing to fight with. I think you will fall back on melee then, find a lead pipe or something. The Quest did seem to work as intended though. Overall still very unfinished and buggy(NPC not fighting back when you shoot them and insta-respawn when they die), I would say the polish of the game is a little better then Dark and Light had(so not good), however the game-world itself felt more intriguing. It does seem to have some serious crafting too, I think there are at least 5 professions.

Anyway, not much of a review, just wanted to say that if you are into post-apocalyptic MMO you could at least download it and see if you like the overall atmosphere.
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Old 07-07-2009, 07:07 PM   #32 (permalink)
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Yeah, just got a beta invite but not sure if I want to try it considering the feedback its getting.
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Old 08-05-2009, 11:22 AM   #33 (permalink)
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Postcards From A Fallen Earth - Fallen Earth - Kotaku

Some new pics, info.

Any improvements on this in the last month?
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Old 08-06-2009, 07:15 AM   #34 (permalink)
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Postcards From A Fallen Earth - Fallen Earth - Kotaku

Some new pics, info.

Any improvements on this in the last month?
None that I can see.
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Old 08-10-2009, 06:34 PM   #35 (permalink)
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Wow, I was looking forward to this game... not so much anymore.
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Old 08-22-2009, 08:56 PM   #36 (permalink)
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This is already a couple of days old, but you can now join the open beta by registering on Fileplanet(no subscription necessary): Battle Begins August 17 in Open Beta | Fallen Earth
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Old 08-22-2009, 10:34 PM   #37 (permalink)
possible
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Game is horrible.

Some decent ideas, but I don't get why MMO developers don't understand that having fluid movement/animations is the key to actually make the game fun.
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Old 08-23-2009, 06:04 PM   #38 (permalink)
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Game is horrible.

Some decent ideas, but I don't get why MMO developers don't understand that having fluid movement/animations is the key to actually make the game fun.
I've been in the beta for a bit now games decent. If your used to the way things have been since WoW this game is probly to brutal for most people. On the other hand if you liked shit rough like EQ, Neocron, SWG pre CU. Then this games crafting system is the best around bar none, along with a realy indepth open character advancement system. You can be anything at the same time though that will gimp the shit out of you if you build your char wrong and with 100 + lvls right out of the box its a long grind to cap.

As far as performance graphics are decent took a little getting used to. Not sure when you played last but animations and movement are just fine. I've noticed a common issue though the average person thinks there system can run the game because the graphics aren't upto 2009 status. When in reality the game takes alot to run because of all the shit on your screen and the long view distances. Aswell the control system and UI are ripped right out of SWG circa 2003. The game is a very crafting/loot acquisition based game. The setting is a nice change if I wasn't realy looking forward to playing Aion with friends I'd be playing this at release, but will leave it as a possible once Aion burns out.
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Old 08-23-2009, 10:17 PM   #39 (permalink)
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Can you exclusively tradeskill as you could in SW:G? Is there an actual market for player crafted items?
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Old 08-24-2009, 12:10 AM   #40 (permalink)
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Can you exclusively tradeskill as you could in SW:G? Is there an actual market for player crafted items?
As far as I've seen once you get passed the entry lvl items say to lvl 5 you pretty much have to live off crafting. Crafting gives regular exp aswell as harvesting so yes its possible to craft/salvage/harvest your way up. So far I've specialized in Ballistics,Science,Armor craft, and everything I put on the market especialy bullets sell immediately. Alot of the crafting disciplines feed others so theres alot of interdependency. Crafting happens alot like it does in Eve more complex items take longer. Like making my first ATV took about 12 RL hours, but you can craft while off line the system lets you que items up + you craft 25% faster if your in a specialized facility.
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Old 08-25-2009, 09:37 AM   #41 (permalink)
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To add a little to what Senen said, yes you can get exp crafting, but its not very viable to believe that you will be a crafter 100% unless you have friends willing to clear mobs for you your entire career. Higher level crafting nodes are all in very dangerous areas, or were the last time I logged in. That could have changed recently though, but I doubt it.
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Old 08-25-2009, 02:51 PM   #42 (permalink)
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There should be a law that requires developers to let you change your camera while holding your left mouse button. Otherwise it reminded of Project Entropia for some reason. Also, you can die to the first mob past tutorial, I kind of admire any game that has the courage to let you run into a wall.
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Old 08-25-2009, 09:52 PM   #43 (permalink)
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To add a little to what Senen said, yes you can get exp crafting, but its not very viable to believe that you will be a crafter 100% unless you have friends willing to clear mobs for you your entire career. Higher level crafting nodes are all in very dangerous areas, or were the last time I logged in. That could have changed recently though, but I doubt it.
I don't really have an issue with that. In an ideal situation, the crafters rely on adventurers as much as the adventurers rely on the crafters.
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Old 08-25-2009, 11:45 PM   #44 (permalink)
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In an ideal situation I really don't want to depend on crafter I am not playing mmos for that at all.
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Old 09-09-2009, 07:49 AM   #45 (permalink)
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I was remotely interested in this game during closed beta, but found it hard to stick with for some reason. After reading this review at Massively, I may have another look a few months post-launch, which seems to have been delayed again until the 22nd.
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