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| | #31 (permalink) |
| Registered User Join Date: Sep 2007 Location: Melbourne
Posts: 129
+11 Internets | It is still very buggy. From 4 characters I made, I managed to get one without bugs through the tutorial. One bugged itself and got stuck and another was thrown out of the tutorial into the gameworld as a level 40, instead of level 1. But I thought the tutorial for the rest was ok. The world itself did remind me a lot of Fall out 1 and 2, more then Fall Out 3 itself, because of the huge stretches of wasteland/desert. I actually kinda liked the atmosphere. You start out with a zipgun, for which the animation is nice(replacing the CO2 cartridge and then pump it up a few times). Lots of NPCs hanging around the startertowns(there's 6 towns I believe) and you can see which one has quests on your minimap(and also an icon above their head). I did an escort type quest in which I got owned by a couple of spawned bandits. I also ran out of ammo and then you pretty much have nothing to fight with. I think you will fall back on melee then, find a lead pipe or something. The Quest did seem to work as intended though. Overall still very unfinished and buggy(NPC not fighting back when you shoot them and insta-respawn when they die), I would say the polish of the game is a little better then Dark and Light had(so not good), however the game-world itself felt more intriguing. It does seem to have some serious crafting too, I think there are at least 5 professions. Anyway, not much of a review, just wanted to say that if you are into post-apocalyptic MMO you could at least download it and see if you like the overall atmosphere. |
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| | #32 (permalink) |
| The Diet Coke of Evil Join Date: Dec 2003
Posts: 1,479
| Yeah, just got a beta invite but not sure if I want to try it considering the feedback its getting.
__________________ Kaige Diplomacy: The ability to tell someone to go to Hell so that they'll look forward to making the trip. |
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| | #33 (permalink) |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Postcards From A Fallen Earth - Fallen Earth - Kotaku Some new pics, info. Any improvements on this in the last month? |
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| | #34 (permalink) | |
| Registered User Join Date: May 2006
Posts: 60
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| | #36 (permalink) |
| Registered User Join Date: Sep 2007 Location: Melbourne
Posts: 129
+11 Internets | This is already a couple of days old, but you can now join the open beta by registering on Fileplanet(no subscription necessary): Battle Begins August 17 in Open Beta | Fallen Earth |
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| | #38 (permalink) | |
| Old School ! Join Date: Apr 2002
Posts: 733
| Quote:
As far as performance graphics are decent took a little getting used to. Not sure when you played last but animations and movement are just fine. I've noticed a common issue though the average person thinks there system can run the game because the graphics aren't upto 2009 status. When in reality the game takes alot to run because of all the shit on your screen and the long view distances. Aswell the control system and UI are ripped right out of SWG circa 2003. The game is a very crafting/loot acquisition based game. The setting is a nice change if I wasn't realy looking forward to playing Aion with friends I'd be playing this at release, but will leave it as a possible once Aion burns out. | |
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| | #40 (permalink) |
| Old School ! Join Date: Apr 2002
Posts: 733
| As far as I've seen once you get passed the entry lvl items say to lvl 5 you pretty much have to live off crafting. Crafting gives regular exp aswell as harvesting so yes its possible to craft/salvage/harvest your way up. So far I've specialized in Ballistics,Science,Armor craft, and everything I put on the market especialy bullets sell immediately. Alot of the crafting disciplines feed others so theres alot of interdependency. Crafting happens alot like it does in Eve more complex items take longer. Like making my first ATV took about 12 RL hours, but you can craft while off line the system lets you que items up + you craft 25% faster if your in a specialized facility. |
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| | #41 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 101
| To add a little to what Senen said, yes you can get exp crafting, but its not very viable to believe that you will be a crafter 100% unless you have friends willing to clear mobs for you your entire career. Higher level crafting nodes are all in very dangerous areas, or were the last time I logged in. That could have changed recently though, but I doubt it. |
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| | #42 (permalink) |
| Registered User Join Date: Aug 2008 Location: middle of urop
Posts: 426
| There should be a law that requires developers to let you change your camera while holding your left mouse button. Otherwise it reminded of Project Entropia for some reason. Also, you can die to the first mob past tutorial, I kind of admire any game that has the courage to let you run into a wall. |
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| | #43 (permalink) | |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,809
+10 Internets | Quote:
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| | #45 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| I was remotely interested in this game during closed beta, but found it hard to stick with for some reason. After reading this review at Massively, I may have another look a few months post-launch, which seems to have been delayed again until the 22nd.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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