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Old 03-22-2009, 04:50 PM   #61 (permalink)
Grave
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Quick question: I noticed on the Station Pass it includes EverQuest mac as well as just EverQuest as if they are separate entities regarding payment. Is this correct?

In other words, I can't activate my regular EQ account and play on, say FV, and then hop over to Al'kabor later on my mac under the same $15 sub?
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Old 03-22-2009, 04:51 PM   #62 (permalink)
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If it really is Quarm 1.0 that would provid for an amazing opportunity for a gaming "experiment" (or social study, I suppose). But if Quarm 1.0 could be downed on the Mac server with a bunch of players from this board and other top players on Al'Kabor that would be amazing and could possibly tell us that years of MMO playing really create better players that could overcome older, "broken" game mechanics.

(this post may or may not make sense, run-on sentences are cool)
Haha yep. Maybe someday there will be enough high-end characters to the point where we make a serious attempt at killing Kerafyrm. I'm sure even if the script is broken that if a GM is contacted before hand he could be woken. Will have to see.
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Old 03-22-2009, 05:01 PM   #63 (permalink)
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If it really is Quarm 1.0 that would provid for an amazing opportunity for a gaming "experiment" (or social study, I suppose).
According to a Temerity officer Bertox is Bertox 1.0 (unslowable) so I'm gonna say odds are looking much better that Al'Kabor has Quarm and Rathe 1.0.

Fun (well if you don't mind lots and lots of pain with your fun...)
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Old 03-22-2009, 05:09 PM   #64 (permalink)
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According to a Temerity officer Bertox is Bertox 1.0 (unslowable) so I'm gonna say odds are looking much better that Al'Kabor has Quarm and Rathe 1.0.

Fun (well if you don't mind lots and lots of pain with your fun...)
WOW. 10x more pumped to play now. Haha.
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Old 03-22-2009, 05:33 PM   #65 (permalink)
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What changed about Quarm? Also rathe 1.0 was beaten the night before the patch by Afterlife.
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Old 03-22-2009, 05:50 PM   #66 (permalink)
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What changed about Quarm? Also rathe 1.0 was beaten the night before the patch by Afterlife.
Err.. it was?

I thought Township Rebellion had killed it first, then Afterlife, then us (Darkwind). All 3 post-patch.

*EDIT*

Ah damn my ageing memory... Time to Go

Perhaps that was the kill order post-patch, when AL already killed the previous version. It was still B.S. and relied waaaaay too much on luck vs skill pre-patch. Anyway, fun memories!
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Old 03-22-2009, 06:02 PM   #67 (permalink)
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First Rathe kill was may 8th according to my dkp page. Pretty sure the weakened one was patched in the next day.
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Old 03-22-2009, 06:18 PM   #68 (permalink)
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First Rathe kill was may 8th according to my dkp page. Pretty sure the weakened one was patched in the next day.
http://www.fohguild.org/archive.php?page=33

Posts from Furor back in the day there were a number of patches to the Rathe -- the May 9th (?) patch was just the last biggest nerf. Say rathe 2.0 to rathe 3.0. Or maybe 1.5 to 2.0. I wasn't there -- I was just following FoH & AL's progress. So ask somebody who was for details.

Same deal with PoT - there were multiple versions of the final mobs (go to afterlife and they refer to their kills as VZ3.0, RZ3.0). The first guild to face Quarm wiped I honestly don't know if that was AL, FoH, TR or someone else -- there was a post about it but for the life of me I can't find it -- the version that TR, AL & etc killed was Quarm 2.0.

This is all academic at this point really until Termerity gets to the elemental planes/PoT and sees who's there.
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Old 03-22-2009, 06:29 PM   #69 (permalink)
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I was there I just don't remember hah. Reading all this has brought back a few memories though. It was a fun time for sure. Hob went in first to time as we had no idea what to expect. We had heard rumors from test (which are always wrong) that the zone was unescapable unless you had the the Binden Concerrentia. Then there was the big speech one of the elders in the ganja tent went on about that went nowhere. It was an exciting mystery that turned out to be rather mundane.

I think the quarm differences might have been the patch that made the walls in time block AE so you could corner quarm? Blah I can't remember.

I do remember having a fairly huge lead on everyone till we got to the rathe roadblock. The hilarious part is the manual that came with planes of power spelled out exactly how to beat him, but of course nobody read it

I had alot of crazy theories about the drums that started at 4am in all the earth zones, seeing the rathe positions as a clock and starting at 4am etc... Luckily hob / thott just ignored me
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Old 03-22-2009, 07:48 PM   #70 (permalink)
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I think the quarm differences might have been the patch that made the walls in time block AE so you could corner quarm? Blah I can't remember.

I do remember having a fairly huge lead on everyone till we got to the rathe roadblock. The hilarious part is the manual that came with planes of power spelled out exactly how to beat him, but of course nobody read it
Could be. I just recall it was something to do with his aoes - but I can't find the frigging post where it was discussed. In any event, your main point was right -- you guys beat the bigtime pre-May 9th patch/nerf to the Rathe. So my bad ;-)
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Old 03-22-2009, 08:33 PM   #71 (permalink)
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But if Quarm 1.0 could be downed on the Mac server with a bunch of players from this board and other top players on Al'Kabor that would be amazing and could possibly tell us that years of MMO playing really create better players that could overcome older, "broken" game mechanics.
May or may not tell us anything. Looked up Temerity (? Whatever the top guild on EQMac was/is) like a year ago when they finally killed Rallos Zek for the first time. They aren't hardcore by even the loosest of definitions. Think if I remember correctly, they only raid like 2 days a week or something.
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Old 03-22-2009, 09:00 PM   #72 (permalink)
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Hmm the original Rallos was tough, wonder if they killed that version. The brothers that popped had zonewide aggro so you had to kill them both at once. It eventually got changed for us.
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Old 03-22-2009, 10:42 PM   #73 (permalink)
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Al'kabor welcomes all new players. But if your sole purpose is to wake the sleeper. Expect full opposition.
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Old 03-22-2009, 10:58 PM   #74 (permalink)
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Al'kabor welcomes all new players. But if your sole purpose is to wake the sleeper. Expect full opposition.
Bahah, I loved the little alliance chat explosion.
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Old 03-22-2009, 11:00 PM   #75 (permalink)
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Bahah, I loved the little alliance chat explosion.
Tell the guys and girls on /alliance that I think there's much more interest in killing the hardcore versions of the pop gods.

Oh and that the original sleeper suggestion was retarded.
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