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View Poll Results: What should the new EQ server be?
New progression server--Combine rules 190 56.21%
New PVP server--Zek rules 36 10.65%
New blue server--Normal rules 5 1.48%
New regular server--standard blue server 6 1.78%
51/50 server--Start at level 51, 50 AA 85 25.15%
Any of the above 16 4.73%
Voters: 338. You may not vote on this poll

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Old 03-13-2009, 06:39 PM   #76 (permalink)
Yermum Onceme
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All you old school eq pvpers who didn't play on combine, and want a pvp progression server... kindly fuck off. If you did, argue away, even though nobody (especially eq devs) cares anymore. I played on tallon pre-kunark and I played on combine and I'm sorry, but it's not gonna be anything like what you want.

Combine WAS a pvp progression server until mid planes of power. On tallon and I was NEVER forced to be close to as constantly attentive against griefers as combine. Did you miss the rampant hacking? The worthless and often biased gms? The training, killstealing, and general douchebaggery that took place? Shit, the speed and warps were bad enough without being able to actually get hit directly!

Shit, now that I think about it, give me the pvp server. Let us nuke navarre when he warps on top of our arry raid. Let us duke it out on traks spawn instead of parking for 5 hours and then having a gm rule that some goddamn afk bard's song won the encounter, and then set up a rotation that doesn't include everyone. Let shadowknights doing 30% of a full raid's dps because of broken poh weapons instantly pop on top of groups and crush them all before insta-gating. Forget my previous paragraph; pvp progression all the motherfucking way!
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Old 03-13-2009, 11:46 PM   #77 (permalink)
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Originally Posted by kudos View Post
They would alienate PvPers because NOBODY HAS EVER GIVEN A SHIT ABOUT YOU IN EQ. Jesus Christ you PVP EQ players are the most annoying outspoken shithead minority ever. I'd love to go and find old Furor posts laughing at PVPers in EQ but I don't have the time sadly.

Seriously, a PVP progression server? If you played on Combine it wouldn't take a genius to realize what a fucking mess that would be.
I agree with this guy.

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goddamn afk bard's song won the encounter
This is how it happened. The last person in a zone will automatically receive the first agro off of any mob that spawns within the vicinity of the group. We had 3 people logging to char select and back, in rotation, ontop of trak spawn. That way we got agro before you guys when Trakanon popped and won the lewtz.

But don't bitch. You guys had WI contest our Trak that one time and they rushed in and trained us on the ledge causing a massive wipe and then the GM depopped it because Xygon and Bumamgar were pussyfarters. We got some pretty raw deals.
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Old 03-14-2009, 01:18 AM   #78 (permalink)
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That stupid fucking cat haunts me to this day.
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Old 03-14-2009, 01:18 AM   #79 (permalink)
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But don't bitch. You guys had WI contest our Trak that one time and they rushed in and trained us on the ledge causing a massive wipe and then the GM depopped it because Xygon and Bumamgar were pussyfarters. We got some pretty raw deals.
It was gay as fuck all around. WI was quite capable of dumbshit douchebag moves without xygon's help, as we both our guilds, and several others. I'll bitch that you were sitting on top of a spawn that wasn't even up, though, what kind of scrub does that anyway?!?

My earlier point 100% stands. Combine was a clusterfuck of dumb gms and douchebag players with loads of hacks and griefing. Making it a pvp server... heh...
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Old 03-14-2009, 06:20 AM   #80 (permalink)
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That shit is only acceptable if you've agreed up on a rotation. If people don't set up real rotations this time around the same things are going to happen. I really can't stand the e peen going on for killing a mob that has no mystery to it anymore in an easier fashion.

In Velious (where there's nothing to do but raid or armor farm really if you're already 60) guilds sat in Kael all the time and I never really saw a problem with it. They'd faction while they waited for something to pop. If a guild wanted to sit in the arena and wait for something to pop up on track then guildB would go do the same for Dain or Yelinak or Kland/Zland, or armor farmers in WToV/HoT and eventually North. And that wouldn't bother anyone because the guild would be there, the shit of "we had 1 char here for 5 hours" would never fly on MM and the only time I can recall something like that happened is when two guilds had agreed to raid different zones that night in advance.

There just needs to be some sort of regulation to stroking your egos or greed this time around. If guildA wants trak this week, then they also only get Talendor while my guild, guildB gets VS, Gore and Sev or something (just an example). If a third guild wants in, you give them their shot at trak to show they can be part of the rotation then you deal with it if they win. Just put regulations up like "if trak is left up over 18 hours then he's fair game", etc. People's nostalgia will wear off and like every server really there will be 2 guilds way ahead of the curve and a group of guilds in tier b (an expansion behind) doing the old stuff. There's no reason to make it a big clusterfuck or to get your panties in a wad because you only got 35% of the named mobs this week, shit will balance itself out
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Old 03-14-2009, 07:39 AM   #81 (permalink)
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Quote:
Originally Posted by ruination View Post
Man SOMEONE, I don't care, SoE, Green Monster, Blizzard, Square, someone needs to go ahead and poach this man and anyone else left hanging around still like him and get us a modern MMO with some real motherfucking dungeon design. EQ had the closest thing to navigating an old school graph paper D&D dungeon map ever. And that is a very very good thing IMO.

Or maybe it can't be done. Or maybe he can't reproduce those zones again. Ah, who fucking cares.
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Old 03-14-2009, 08:38 AM   #82 (permalink)
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Originally Posted by Ham n Cheese View Post
There just needs to be some sort of regulation to stroking your egos or greed this time around. If guildA wants trak this week, then they also only get Talendor while my guild, guildB gets VS, Gore and Sev or something (just an example). If a third guild wants in, you give them their shot at trak to show they can be part of the rotation then you deal with it if they win. Just put regulations up like "if trak is left up over 18 hours then he's fair game", etc. People's nostalgia will wear off and like every server really there will be 2 guilds way ahead of the curve and a group of guilds in tier b (an expansion behind) doing the old stuff. There's no reason to make it a big clusterfuck or to get your panties in a wad because you only got 35% of the named mobs this week, shit will balance itself out
Or we could rape their women, slaughter their children, and feed them to our dogs. Tough choice right?
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Old 03-14-2009, 11:25 AM   #83 (permalink)
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Originally Posted by Fammaden View Post
Man SOMEONE, I don't care, SoE, Green Monster, Blizzard, Square, someone needs to go ahead and poach this man and anyone else left hanging around still like him and get us a modern MMO with some real motherfucking dungeon design. EQ had the closest thing to navigating an old school graph paper D&D dungeon map ever. And that is a very very good thing IMO.

Or maybe it can't be done. Or maybe he can't reproduce those zones again. Ah, who fucking cares.
This.


It can be done. Blizzard got close early on with projects like BRD, Maradon, etc. But i'm sure they'll claim ignorance, because now it seems like the way to design a 5 man is one you can complete in 30 minutes, no CC required. Which, I really really hate.
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Old 03-14-2009, 12:39 PM   #84 (permalink)
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I got so frustrated with this shitty new poll I decided to break a carnal pc rule and I bought an iMac today. I have read that a true eq classic server is Al'Kabor aka eqmac so I said fuck it and blew $1500 on this thing with a 24" screen. I have to say that despite being confusing as shit, it has some very nice multimedia appeal to it..

I'm downloading the client now.. gotta say I'm psyched about playing again.

If there are any other eqmac members on FOH or anyone else wants to try this and is looking for someone to group with, please shoot me a PM. I really don't want to 2 box but I think I'm going to have to.
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Old 03-14-2009, 12:44 PM   #85 (permalink)
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They don't even patch/really even monitor that server anymore do they? I imagine if there was any sort of population there then hackers would rejoice, but I bet they don't even bother.

I really would've found out something like the population before buying a mac for it. Hopefully this wasn't your number one motivation for buying a mac
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Old 03-14-2009, 12:48 PM   #86 (permalink)
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The EQ Mac community is quite small but as a result very tight, they have a quite active forum that you can google easily and they're very helpful in-game and group friendly.

If the community was actually bigger it would be the best server ever, everything is old (spells, models, even the zone designs like nektulos and stuff). The expansions are stuck at PoP and none of the new hype stuff is in there so it's as much of a Classic server as you're going to get.
I played a bit back when I had my powerbook and would definately start again with a group of people but unfortunately it broke down
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Old 03-14-2009, 01:26 PM   #87 (permalink)
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This.


It can be done. Blizzard got close early on with projects like BRD, Maradon, etc. But i'm sure they'll claim ignorance, because now it seems like the way to design a 5 man is one you can complete in 30 minutes, no CC required. Which, I really really hate.
While I'm all for real dungeons again, what people are leaving out is the effect of them being non-instanced.

Seb was huge and wonderful, and had a huge amount of spawns. However, if you played during primetime, you *could* run back to a deeper camp for a 30-60min play session. Now, most of us weren't as pussified as to NEED a 60min session, but the option was there.

But now imagine Seb as instanced, where every run to crypt you had to clear your way there 100% or play invis lotto with the whole party. Not nearly so rosy.

If WoW is to ever do real dungeons again, they'll have to have teleporters/entrances galore, or it'll be a token non-instanced thing; which means they won't itemize it with any gear/mobs worth going there. Kind of like what they did with that deep tunnel system in Felwood.
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Old 03-14-2009, 01:41 PM   #88 (permalink)
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Originally Posted by Tyen View Post
I agree with this guy.



This is how it happened. The last person in a zone will automatically receive the first agro off of any mob that spawns within the vicinity of the group. We had 3 people logging to char select and back, in rotation, ontop of trak spawn. That way we got agro before you guys when Trakanon popped and won the lewtz.

But don't bitch. You guys had WI contest our Trak that one time and they rushed in and trained us on the ledge causing a massive wipe and then the GM depopped it because Xygon and Bumamgar were pussyfarters. We got some pretty raw deals.
I love Atmos dual warrior epic red blades. What a retarded bug that was.
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Old 03-14-2009, 01:56 PM   #89 (permalink)
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Quote:
Originally Posted by Ninen View Post
While I'm all for real dungeons again, what people are leaving out is the effect of them being non-instanced.

Seb was huge and wonderful, and had a huge amount of spawns. However, if you played during primetime, you *could* run back to a deeper camp for a 30-60min play session. Now, most of us weren't as pussified as to NEED a 60min session, but the option was there.

But now imagine Seb as instanced, where every run to crypt you had to clear your way there 100% or play invis lotto with the whole party. Not nearly so rosy.

If WoW is to ever do real dungeons again, they'll have to have teleporters/entrances galore, or it'll be a token non-instanced thing; which means they won't itemize it with any gear/mobs worth going there. Kind of like what they did with that deep tunnel system in Felwood.
As mentioned, vanilla WoW zones like BRD weren't that far off. The instancing is fine, Seb was more dangerous when it was low pop when when it was full. Even if they did wings with zone ins for each section it would be much closer to a dungeon experience than most anything in TBC. WotLK is ok, but more because they did well with mob and environment gimmicks than that they really went back to a different style of dungeon design.

Respawn times can be adjusted. So can amounts of mobs. Repops in the middle of wipe recoveries happened all the time in vanilla WoW dungeons. I imagine they still do, but since BC the level of stupidity in the group as a whole to allow that to happen is higher than most anyone on this board would put up with. This excludes things like the early heroics/SH. Even then, the design itself is still shallow, even though completing the map is harder. I see no reason why you couldn't combine modern mechanics and design with the type of dungeon maps in question. Although, yes I suppose the masses have spoken in favor of the way WoW dungeons have ended up.
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Old 03-14-2009, 02:27 PM   #90 (permalink)
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I wish they would make a new server with the first three expansions just rearange all the spawn points and dungeon layouts. I'm not sure that is possible tho.


I think they did something similar on the EQ Emulators.
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WHY THE FUCK DIDN"T JOR-EL MAKE THE KRYPTON SPACESHIP BIG ENOUGH FOR THE WHOLE FAMILY?!?!?! FUCK SUPERMAN WHAT A BULLSHIT STORY!!! REDO IT FOR THE NEW MOVIE!!!

HOW THE FUCK DID KRYPTON BLOWING UP MAKE ROCK INTO KRYPTONITE?!?!? WTF IS THAT BULLSHIT?!?!?!?! URANIUM MAKES MORE SENSE IN 2008 LAWL!!
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