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| View Poll Results: What should the new EQ server be? | |||
| New progression server--Combine rules | | 190 | 56.21% |
| New PVP server--Zek rules | | 36 | 10.65% |
| New blue server--Normal rules | | 5 | 1.48% |
| New regular server--standard blue server | | 6 | 1.78% |
| 51/50 server--Start at level 51, 50 AA | | 85 | 25.15% |
| Any of the above | | 16 | 4.73% |
| Voters: 338. You may not vote on this poll | |||
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| | #76 (permalink) |
| Registered User Join Date: Feb 2003 Location: PA
Posts: 1,693
| All you old school eq pvpers who didn't play on combine, and want a pvp progression server... kindly fuck off. If you did, argue away, even though nobody (especially eq devs) cares anymore. I played on tallon pre-kunark and I played on combine and I'm sorry, but it's not gonna be anything like what you want. Combine WAS a pvp progression server until mid planes of power. On tallon and I was NEVER forced to be close to as constantly attentive against griefers as combine. Did you miss the rampant hacking? The worthless and often biased gms? The training, killstealing, and general douchebaggery that took place? Shit, the speed and warps were bad enough without being able to actually get hit directly! Shit, now that I think about it, give me the pvp server. Let us nuke navarre when he warps on top of our arry raid. Let us duke it out on traks spawn instead of parking for 5 hours and then having a gm rule that some goddamn afk bard's song won the encounter, and then set up a rotation that doesn't include everyone. Let shadowknights doing 30% of a full raid's dps because of broken poh weapons instantly pop on top of groups and crush them all before insta-gating. Forget my previous paragraph; pvp progression all the motherfucking way! |
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| | #77 (permalink) | ||
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Quote:
Quote:
But don't bitch. You guys had WI contest our Trak that one time and they rushed in and trained us on the ledge causing a massive wipe and then the GM depopped it because Xygon and Bumamgar were pussyfarters. We got some pretty raw deals. Last edited by Tyen; 03-13-2009 at 11:57 PM.. | ||
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| | #79 (permalink) | |
| Registered User Join Date: Feb 2003 Location: PA
Posts: 1,693
| Quote:
My earlier point 100% stands. Combine was a clusterfuck of dumb gms and douchebag players with loads of hacks and griefing. Making it a pvp server... heh... | |
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| | #80 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,412
+58 Internets | That shit is only acceptable if you've agreed up on a rotation. If people don't set up real rotations this time around the same things are going to happen. I really can't stand the e peen going on for killing a mob that has no mystery to it anymore in an easier fashion. In Velious (where there's nothing to do but raid or armor farm really if you're already 60) guilds sat in Kael all the time and I never really saw a problem with it. They'd faction while they waited for something to pop. If a guild wanted to sit in the arena and wait for something to pop up on track then guildB would go do the same for Dain or Yelinak or Kland/Zland, or armor farmers in WToV/HoT and eventually North. And that wouldn't bother anyone because the guild would be there, the shit of "we had 1 char here for 5 hours" would never fly on MM and the only time I can recall something like that happened is when two guilds had agreed to raid different zones that night in advance. There just needs to be some sort of regulation to stroking your egos or greed this time around. If guildA wants trak this week, then they also only get Talendor while my guild, guildB gets VS, Gore and Sev or something (just an example). If a third guild wants in, you give them their shot at trak to show they can be part of the rotation then you deal with it if they win. Just put regulations up like "if trak is left up over 18 hours then he's fair game", etc. People's nostalgia will wear off and like every server really there will be 2 guilds way ahead of the curve and a group of guilds in tier b (an expansion behind) doing the old stuff. There's no reason to make it a big clusterfuck or to get your panties in a wad because you only got 35% of the named mobs this week, shit will balance itself out |
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| | #81 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,203
+30 Internets | Quote: Or maybe it can't be done. Or maybe he can't reproduce those zones again. Ah, who fucking cares. | |
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| | #82 (permalink) | |
| Banned Join Date: Apr 2003
Posts: 1,479
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| | #83 (permalink) | |
| Maybe I'm a Lion Join Date: Jul 2002 Location: Texas
Posts: 210
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It can be done. Blizzard got close early on with projects like BRD, Maradon, etc. But i'm sure they'll claim ignorance, because now it seems like the way to design a 5 man is one you can complete in 30 minutes, no CC required. Which, I really really hate.
__________________ "Never get more popular than the boss, unless you intend to sack him." | |
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| | #84 (permalink) |
| विष्णु Join Date: Jun 2006 Location: all places and times
Posts: 150
| I got so frustrated with this shitty new poll I decided to break a carnal pc rule and I bought an iMac today. I have read that a true eq classic server is Al'Kabor aka eqmac so I said fuck it and blew $1500 on this thing with a 24" screen. I have to say that despite being confusing as shit, it has some very nice multimedia appeal to it.. I'm downloading the client now.. gotta say I'm psyched about playing again. If there are any other eqmac members on FOH or anyone else wants to try this and is looking for someone to group with, please shoot me a PM. I really don't want to 2 box but I think I'm going to have to. |
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| | #85 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,412
+58 Internets | They don't even patch/really even monitor that server anymore do they? I imagine if there was any sort of population there then hackers would rejoice, but I bet they don't even bother. I really would've found out something like the population before buying a mac for it. Hopefully this wasn't your number one motivation for buying a mac |
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| | #86 (permalink) |
| Uberworlds Project Member Join Date: Oct 2005 Location: Switzerland
Posts: 359
| The EQ Mac community is quite small but as a result very tight, they have a quite active forum that you can google easily and they're very helpful in-game and group friendly. If the community was actually bigger it would be the best server ever, everything is old (spells, models, even the zone designs like nektulos and stuff). The expansions are stuck at PoP and none of the new hype stuff is in there so it's as much of a Classic server as you're going to get. I played a bit back when I had my powerbook and would definately start again with a group of people but unfortunately it broke down ![]()
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| | #87 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 561
| Quote:
Seb was huge and wonderful, and had a huge amount of spawns. However, if you played during primetime, you *could* run back to a deeper camp for a 30-60min play session. Now, most of us weren't as pussified as to NEED a 60min session, but the option was there. But now imagine Seb as instanced, where every run to crypt you had to clear your way there 100% or play invis lotto with the whole party. Not nearly so rosy. If WoW is to ever do real dungeons again, they'll have to have teleporters/entrances galore, or it'll be a token non-instanced thing; which means they won't itemize it with any gear/mobs worth going there. Kind of like what they did with that deep tunnel system in Felwood.
__________________ Macrabra of Dragonblight | |
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| | #88 (permalink) | |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,661
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__________________ Pissing off Everquest players since 1999-2009 | |
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| | #89 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,203
+30 Internets | Quote:
Respawn times can be adjusted. So can amounts of mobs. Repops in the middle of wipe recoveries happened all the time in vanilla WoW dungeons. I imagine they still do, but since BC the level of stupidity in the group as a whole to allow that to happen is higher than most anyone on this board would put up with. This excludes things like the early heroics/SH. Even then, the design itself is still shallow, even though completing the map is harder. I see no reason why you couldn't combine modern mechanics and design with the type of dungeon maps in question. Although, yes I suppose the masses have spoken in favor of the way WoW dungeons have ended up. | |
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| | #90 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| I wish they would make a new server with the first three expansions just rearange all the spawn points and dungeon layouts. I'm not sure that is possible tho. I think they did something similar on the EQ Emulators.
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