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View Poll Results: What should the new EQ server be?
New progression server--Combine rules 190 56.21%
New PVP server--Zek rules 36 10.65%
New blue server--Normal rules 5 1.48%
New regular server--standard blue server 6 1.78%
51/50 server--Start at level 51, 50 AA 85 25.15%
Any of the above 16 4.73%
Voters: 338. You may not vote on this poll

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Old 03-13-2009, 12:07 PM   #61 (permalink)
Wash
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Quote:
Originally Posted by Yermum Onceme View Post
If you vote for this, you are voting for a normal blue server. Don't make any mistake about it. You can earn dozens of levels an hour. You can be 51/50 in a single day of playing. One day.
Yeah. They should just make 51/50 an option on normal servers, when you create a new character. But making it the rule for a new server would be a colossal waste of what might be EQ's last new server.
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Old 03-13-2009, 12:11 PM   #62 (permalink)
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INTERNAL MEMO: Sony Online Entertainment Stimulus Package
'09 2nd Qtr Earnings Projection: How to make $20,000,000 in 3 months...

1. Pick one of the bullshit, no work required server types from your half assed poll.
2. Send a mass email to every past EQ/EQ2/VG/SWG subscribers, and make sure you spam the same address multiple times if the same email is tied to one or all those games. This kind of fuck-up lets people know that SOE, is still the same SOE you remember so fondly from your childhood.
3. Hire the WoW Chinese goober squad to spam EQ advertisements in Dalaran.
4. Offer $9.99 account upgrades to get current with all expansions.
5. Offer 3 month subscriptions for $29.99.
6. Give a free in-game birthday gift to the first character created on the new server: Rarely and randomly can contain Guises, Mana Stones, and Rubicite.

DONE
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Old 03-13-2009, 12:54 PM   #63 (permalink)
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I wonder what the chances are this server comes up on Monday. They are acting like this new server is a 10th anniversary thing and that happens to be on Monday.

Then again, this is SOE we are talking about. So, the server will probably be up....June.
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Old 03-13-2009, 01:31 PM   #64 (permalink)
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Quote:
Originally Posted by Slayder View Post
I wonder what the chances are this server comes up on Monday. They are acting like this new server is a 10th anniversary thing and that happens to be on Monday.

Then again, this is SOE we are talking about. So, the server will probably be up....June.
Illusion of choice. Do they display the results?

"Oh, you guys happened to vote for 51/50, and look, we just happen to have that server ready to go on our 10th anniversary!"
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Old 03-13-2009, 01:49 PM   #65 (permalink)
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Man, I'm telling you, pvp progression makes all kinds of sense. The reason that the pvp servers dwindled back in 2003-2005 has largely subsided--the shift from a pve-centric player demographic to a pvp-based one.

If this server's purpose is to bring in new players, then why would you alienate PvPers? Sure, there are plenty (half?) of WoW PvE servers, but they're not PvE in the sense of EQ PvE servers. They have BG's. People are just used to being able to PvP now on a scale that they weren't back then.

And if this server is also meant to rekindle old subs, I don't necessarily see making a combination of progression and pvp a bad thing. Those players who want to relive the old days will still be able to do so, just with an added dynamic element of pvp interactions.

I'm biased though. As a player during the early Vallon Zek years, I have to say that was the most enjoyable experience of my gaming career. The community and overall game experience has not been matched in any MMO since...and I've played a lot of MMO's.
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Old 03-13-2009, 02:21 PM   #66 (permalink)
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I agree. I honestly think that a PvP progression server would have a higher retention of players than a regular progression server. Progression has been done, the novelty about how fast expansions can be beaten is gone.

The old PvP servers were a lot of fun, but having it on a progression server would be insanely chaotic. Imo it would give a real challenge to the people who want to unlock each expansion asap, and would give the people who want the game to remain in the decadence of old school EQ a mechanism to make it so. Who needs timelocks when you have players dedicated to preventing others from beating dragons and farming keys? At the same time, it really would make unlocks an impressive achievement and would give a much larger feeling of accomplishment for actually unlocking an expansion.

PvP would have more meaning on an EQ progression server than it ever had on any of the old school ones, and those were a ton of fun regardless of how meaningful the PvP was.
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Old 03-13-2009, 02:27 PM   #67 (permalink)
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EQ's game and lack of balance does not work with PVP very well. The classes weren't balanced around a PVP game and on a new server I see a 90% caster/melee ratio with virtually none of some classes existing. Throw in the fact everyone can have a mercenary and it's a disaster.
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Old 03-13-2009, 02:33 PM   #68 (permalink)
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Quote:
Originally Posted by ruination View Post
I like how he points out what expansions he played...

Quote:
Originally Posted by Kevin Burns
I played, as a serious player, quite a bit of EverQuest, mainly from the original launch through the first 3 expansions.
Sounds like SoL took its toll even on the developers.. lol
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Old 03-13-2009, 02:37 PM   #69 (permalink)
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Who cares, what PvP is balanced in any of these games? There's always going to be OP classes, doesn't mean it won't be fun.

Progression, there shouldn't be any mercs so why bring them up? Really, they're not going to have mercs even on the regular prog server are they? That would be extremely lame.
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Old 03-13-2009, 03:06 PM   #70 (permalink)
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The server does have to survive eventually, it will eventually get to SoD.

Who cares? Have you ever been to the official forums of games? Balance is a serious bitchfest issue for PVE alone, throw in classes that are godlike to other classes in the early stages of the game thanks to spell revamps and a LOT of people will care. Just because you don't care or I don't care doesn't make it a non issue
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Old 03-13-2009, 03:57 PM   #71 (permalink)
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Quote:
Originally Posted by ismaris View Post
Man, I'm telling you, pvp progression makes all kinds of sense. The reason that the pvp servers dwindled back in 2003-2005 has largely subsided--the shift from a pve-centric player demographic to a pvp-based one.

If this server's purpose is to bring in new players, then why would you alienate PvPers?
They would alienate PvPers because NOBODY HAS EVER GIVEN A SHIT ABOUT YOU IN EQ. Jesus Christ you PVP EQ players are the most annoying outspoken shithead minority ever. I'd love to go and find old Furor posts laughing at PVPers in EQ but I don't have the time sadly.

Seriously, a PVP progression server? If you played on Combine it wouldn't take a genius to realize what a fucking mess that would be.
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Old 03-13-2009, 04:28 PM   #72 (permalink)
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Quote:
Originally Posted by Ham n Cheese View Post
EQ's game and lack of balance does not work with PVP very well. The classes weren't balanced around a PVP game and on a new server I see a 90% caster/melee ratio with virtually none of some classes existing. Throw in the fact everyone can have a mercenary and it's a disaster.
Did you play EQ pvp? While it was imbalanced early on (and continues to be so), it's really not that bad. Compared go games like EQ2, VG, and SWG, it was/is on par or better. Sure, enchanters blow, but really most classes can be viable if played correctly.

And although I can't give definitive statistics, there is reasonably varied class representation on Zek today, and it was the same on Vallon Zek back in the day.
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Old 03-13-2009, 04:32 PM   #73 (permalink)
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Quote:
Originally Posted by kudos View Post
They would alienate PvPers because NOBODY HAS EVER GIVEN A SHIT ABOUT YOU IN EQ. Jesus Christ you PVP EQ players are the most annoying outspoken shithead minority ever. I'd love to go and find old Furor posts laughing at PVPers in EQ but I don't have the time sadly.

Seriously, a PVP progression server? If you played on Combine it wouldn't take a genius to realize what a fucking mess that would be.
So, and correct me if I'm wrong, but because a bluebie doesn't like pvp--pvp in EQ doesn't amount to anything?

Care to elaborate?

Part of the appeal of pvp servers is the fact that they are a "fucking mess" by the way. People like unpredictability and dynamic play, not auto-attacking AI for several hours every day.
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Old 03-13-2009, 04:50 PM   #74 (permalink)
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Quote:
Originally Posted by ismaris View Post
So, and correct me if I'm wrong, but because a bluebie doesn't like pvp--pvp in EQ doesn't amount to anything?

Care to elaborate?
The PVP population of EQ is tiny because most people don't like EQ PVP. That's why. It would be financially stupid for them to make a new server that only catered to 10% (probably less) of their customers instead of the other 90%.
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Old 03-13-2009, 05:34 PM   #75 (permalink)
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Quote:
Originally Posted by Wash View Post
Yeah. They should just make 51/50 an option on normal servers, when you create a new character. But making it the rule for a new server would be a colossal waste of what might be EQ's last new server.
While I voted for the 51/50 option I would agree that you make a good point. Another progression server like Combine would probably bring them more players, on top of making normal servers 51/50 and possibly increasing (if only by a small amount) the amount of subs.
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