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View Poll Results: What should the new EQ server be?
New progression server--Combine rules 190 56.05%
New PVP server--Zek rules 36 10.62%
New blue server--Normal rules 6 1.77%
New regular server--standard blue server 6 1.77%
51/50 server--Start at level 51, 50 AA 85 25.07%
Any of the above 16 4.72%
Voters: 339. You may not vote on this poll

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Old 03-18-2009, 11:32 AM   #196 (permalink)
Muligan
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It would be awesome to go through the Mac server and wake the Sleeper as a 10th Anniversery present to Sony. To me, that was the best part of the game. Going through EQ, Kunark, gearing up via NToV. Even PoP was fun to progress through. You could NToV up, wake the Sleeper, and then complete Time. Easily two of my favorite EQ experiences.

From what I understand, the Mac server is the only server that truly has the community preserved. However, you'll never have that small, unified community trying to survive the game. People sitting behind their computers, reading Allakahzam print outs or on their other monitor, just trying to make it. It was fun and we did it together. At one time, I believe I knew nearly every person on Lanys and regardless if it was great times or drama at it's highest it was something like was more like a big family of cousins or siblings. Really the community EQ created deserves far more credit than the game itself.

Last edited by Muligan; 03-18-2009 at 11:35 AM..
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Old 03-18-2009, 12:09 PM   #197 (permalink)
Ionsniper
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Damn straight Muligan. Community is almost non existant in any MMO outside the guilds nowadays.
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Old 03-18-2009, 12:13 PM   #198 (permalink)
Vishnu
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Quote:
Originally Posted by Keystone View Post
Do I smell a prop bet? would have to be pretty large to justify the time though obviously.
Shit dude, I'll pay you to come over and make a chanter or a cleric and sell the account to me
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Old 03-18-2009, 12:15 PM   #199 (permalink)
Skurd
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Can't say it was due to it being released at a special time though.
When combine hit, the community feeling was back, I knew half of the server by name and guilds meant something at least for the few months I stayed there.
To me, it's amazing that no other game has managed to recreate that..
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Old 03-18-2009, 12:54 PM   #200 (permalink)
Bixxby
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It's not really that amazing, community was built because you had to interact with people, instancing removed that need.
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Old 03-18-2009, 01:09 PM   #201 (permalink)
Goliath
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Originally Posted by Bixxby View Post
It's not really that amazing, community was built because you had to interact with people, instancing removed that need.
Wasn't that simple. The internet wasn't that widespread and known about yet. People connected for a thousand reasons that built a strong community, and for various reasons it will never happen again. I think the dozens of things that created the community, each integral, is pretty amazing.
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Old 03-18-2009, 01:10 PM   #202 (permalink)
Fuvi
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Originally Posted by Burning_Samurai View Post
So according to the 10 year video, there are 89000 items in EQ, over 3000 of which have not be discovered by players, over 3%.
I would seriously believe that almost all of these items are either impossible to obtain and/or are basically developer and friend only things that players are not intended to ever find.
7 different pieces of Fine Steel Plate x 3 different sizes x 8 different dye colors (maybe more, I just entered "fine steel bre" in lucy and got 16 items, 8 small and 8 large) = 168 different items

Top level SoF Group Armor = 7 different pieces (actually more because you can change the focus on bracers for some classes) x 5 different types (Fire, Air, Earth, Ice, Prismatic) x 16 classes = 560 different items.

SoD Armor = 7 different pieces (+bracer variants) x 9 different types (Blue and Orange Essences for each of 3 tiers) x 16 classes x 2 (group and raid) = 2016 different items

Now in any of these cases a Dev might create the item and upload it to Lucy to fill in a database gap without the item ever being discovered by a player. Someone at some point would make a Small Grey Fine Steel Breastplate, Intense Windsilk Hat or Inflicted Flameblaze Silk Sandals out of boredom and to update Lucy but players have no way of knowing which items haven't been discovered yet.

The list of undiscovered lootable items is 0 or really close, maybe an ultra rare spawn has an ultra rare drop and King Xorbb's Whisker has never been looted on any server.

The list of uncompleted quests that might actually work and have an item reward attached might amount to a dozen or two. In the last Dev Chat Prathun said the Glowing Black Stone was for a Stonebrunt quest.

Any number of GM only items might count as existing and undiscovered.

The bulk of that 3000 is players not making specific tradeskill type combines to officially discover every variant and Devs have tainted Lucy so there is no means to figure out what items aren't yet discovered.
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Old 03-18-2009, 04:40 PM   #203 (permalink)
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EQ dev responded to my guildmate:

From: Nodyin-Dev
To: S*****
Date: 03/17/2009 18:27:56
Subject: Hard timelocks
If a progression server is done again the 1 thing I can almost guarantee will happen will be additional content locks being put in place to prevent "too early" content from ruining progression. There are a few prime offenders that speeded up progression dramatically. Beyond that I can't say if we'd do anything else.
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Old 03-18-2009, 04:54 PM   #204 (permalink)
Skurd
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Originally Posted by IruleYcauseImSweet View Post
EQ dev responded to my guildmate:

From: Nodyin-Dev
To: S*****
Date: 03/17/2009 18:27:56
Subject: Hard timelocks
If a progression server is done again the 1 thing I can almost guarantee will happen will be additional content locks being put in place to prevent "too early" content from ruining progression. There are a few prime offenders that speeded up progression dramatically. Beyond that I can't say if we'd do anything else.
Hmm actually if they manage to set timelocks of varying degrees between expansions (say 1month for RoK and minor expansions and 2-3months for the big ones) and improve on limiting those MQing cheaters and whatnot I'd dig it.
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Old 03-18-2009, 05:59 PM   #205 (permalink)
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If you guys plan on starting up on EQMac shoot me PM. My buddy is selling his old iBook fairly cheap and I'd like to get in on this.
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Old 03-18-2009, 06:10 PM   #206 (permalink)
Goliath
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Sigh, I miss Misty Thicket.

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Old 03-18-2009, 06:58 PM   #207 (permalink)
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Damn halfling druids and their xp bonus! Couldnt walk around on any server without stepping on one.
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Old 03-18-2009, 07:33 PM   #208 (permalink)
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Quote:
Originally Posted by Muligan View Post
It would be awesome to go through the Mac server and wake the Sleeper as a 10th Anniversery present to Sony. To me, that was the best part of the game.
Why would you do this? Those guys are never getting anymore content - you would remove 4 major mobs from the game permanently for a server that isn't getting any more mobs. Uncool.
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Old 03-18-2009, 07:41 PM   #209 (permalink)
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I think it's more telling they could just copy that server and make a new one for windows users. They have all the old zone files but choose not to put up a classic server.
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Old 03-18-2009, 08:38 PM   #210 (permalink)
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Why would you do this? Those guys are never getting anymore content - you would remove 4 major mobs from the game permanently for a server that isn't getting any more mobs. Uncool.
I think you answered your own question.
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