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| View Poll Results: What should the new EQ server be? | |||
| New progression server--Combine rules | | 190 | 56.05% |
| New PVP server--Zek rules | | 36 | 10.62% |
| New blue server--Normal rules | | 6 | 1.77% |
| New regular server--standard blue server | | 6 | 1.77% |
| 51/50 server--Start at level 51, 50 AA | | 85 | 25.07% |
| Any of the above | | 16 | 4.72% |
| Voters: 339. You may not vote on this poll | |||
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| | #168 (permalink) |
| EQ Retirement Home Resident Join Date: Apr 2006 Location: Pikeville, KY
Posts: 276
| It would be great if EQ lowered their price. I think the biggest problem is the fact that it's not worth, comparatively, what other games today are worth. I think most people would love to have an EQ subscription just to goof around with on the side. I really like the EQMac idea or rerolling on a new server but honestly, I don't have the time to devote to it seriously mainly because I play WAR in my spare time. I'm sure many are in the same situation with WoW or other MMO's. It's not anything against EQ but, that time is gone and unless they pull out a Classic or something extremely creative, they are not going to gain their old (or a large/new) playerbase. EQ is just maintaining. I want to say surviving but they are way beyond that point. EQ is just there, a fixture, and I think it's time, they look at making EQ what it truly is, and that is a great game that once was, and begin looking to the future with an EQ3. I would really like to see EQ3 hit a home run and give the option to choose a free sub between EQ1 or 2 just for nostalgia and good measure. Anyone know how well EQ would run on a new MacBook? |
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| | #169 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 312
| Well based on the developer chat that took place tonight I think it's pretty much a guarantee they have decided on Progression, as if there was any debate. Spoiler Alert, click show to read: I added the italics, and yes you could say that he was just stating that "if" the progression wins on the poll then they will remove the zones that aren't suppose to be there. But come on, honestly... that answer he just gave took more thought than the poll itself, and we all know SoE doesn't have that kind of creative juice to just throw away. |
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| | #172 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,711
| Only started as of about a month and a half ago. Pretty lame, I know they don't spend any time on EQMac, but they should fix the subscription page.
__________________ Damn my eyes! You're just another mirage! |
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| | #173 (permalink) |
| A bar in Peru Join Date: Jul 2006
Posts: 367
| I looked into hackintosh and it's pretty daunting and not noob friendly. I may actually buy a used Mac on ebay. The low low end systems are cheap, I'm just not sure how they'd perform. Supposedly some people run EQMac on systems with like 800mhz processors (if the forums are to believed). I have a hard time buying that though. Plus once you go dual core, it's hard to ever go back. I might just look for the cheapest used dual-core system I can find. |
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| | #175 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,711
| Quote:
__________________ Damn my eyes! You're just another mirage! | |
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| | #176 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,711
| Freeing The Sleeper on EQMac would take 6 months minimum. I'd place wagers it couldn't be done in less. Like I was saying earlier, you forget how hard the game was. Things you forget the most: The need to time melee attacks and cast in between hits, good luck channeling shit until 40ish. Losing to level 1's at level 1. KoS starting mobs. Having to sit after every mob. 1 minute scribe/memorize timers. And it's all juicy! Too bad SoE doesn't just open Al'kabar to windows users and use it as a real progression type of server. Although, I seriously doubt many people would be committed enough to play it in its hardcore form. Speaking of difficulty, I got it running again and messed around: Epic battle with a rat, who is owning me: ![]() Quick! Which zone is this? ![]() Yey. ![]() ![]() ![]()
__________________ Damn my eyes! You're just another mirage! |
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| | #177 (permalink) |
| My milkshake Join Date: Nov 2004
Posts: 2,092
+6 Internets | 6 months what the hell? As a super casual Kunark character my enchanter hit 65 in PoP with - I believe - less than 20 days played. That was my first character above 30. With what we know now, a semi-hardcore schedule and set groups, I have no problems believing we could do that in less than 10 even in oldschool EQ. After that it's a matter of a month at most getting essential AAs and gearing up in PoP era gear. Going in with a semi-hardcore mentality, I can see a guild waking the sleeper within 2 months. Going in Combine-hardcore, within a month no problem. |
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| | #178 (permalink) |
| Uberworlds Project Member Join Date: Oct 2005 Location: Switzerland
Posts: 359
| I'm gonna try to give the hackintosh thing a try, so far it seems you can run it through VMware and a preconfigured iso of Leopard, if it all works out of the box it should be easy enough ![]()
__________________ |
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| | #179 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,711
| Quote:
__________________ Damn my eyes! You're just another mirage! | |
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| | #180 (permalink) |
| My milkshake Join Date: Nov 2004
Posts: 2,092
+6 Internets | I'm saying that unless I grossly misremember things, I hit 65 as a newbie, non-twinked enchanter in less than 20 played. Hell, I want to say 16 days. That was with 1-45 done during Kunark/early Velious and 45-65 done during PoP - the exact era this server is based in, except I couldn't take advantage of the excellent luclin low level content. I'm think you misremember the difficulty of the game in the PoP era. |
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