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Old 02-17-2009, 11:32 AM   #31 (permalink)
Braen
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How many people would play EQ1 with updated graphics, mechanics, raids, gear, leveling/class system but keep the same story and progression? I.e. The story and expansions the same but everything was updated to net gen standards?
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Old 02-17-2009, 11:35 AM   #32 (permalink)
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Jeff Butler was picked up by SOE when Sigil was absorbed, wonder if he is involved in the same project? I haven't heard anything about him since then.
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Old 02-17-2009, 11:37 AM   #33 (permalink)
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If they announce EQ3, it's going to destroy the minds and hearts of hundreds on this board. God help us if it gets out they're trying to "recapture the magic of the first" or some shit. Man, I fucking hate thinking like this, it's tired and played out.

Does the magic have a lot to do based on age? As a teenager was it easier for EQ to impress and awe? If it is EQ3, I'll be in my 30's before it drops. At that age, can any MMO ever recapture that shit? Fucking thread, making me all nostalgic.
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Old 02-17-2009, 11:37 AM   #34 (permalink)
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I'd like to see High Pass become relevant. Not that Serpent Spine bullshit.
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Old 02-17-2009, 11:39 AM   #35 (permalink)
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It's going to be "World of Everquest: The Instancing."
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From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 02-17-2009, 11:43 AM   #36 (permalink)
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My EQ3 timeline would probably start after PoP. One of the reasons the Gods go to war with each other is some of them (the Zeks, Thules, Innoruuk, etc) start seeking more power because they were infuriated that even their "images" could be slain by mortal beings. They get in league with some new Gods from other worlds that you guys haven't seen yet, and this all eventually leads to an epic war between the Gods. Planes are nearly ripped apart, rifts are torn between planes and dimensions, Gods are slain and others rise in their place with completely different agendas, everything is really shaken up.

Some of the mortal races are even recruited by their Gods to fight in their armies, so there are these heavily mutated Trolls and Iksar for example that are alive even now after the war is over. They aren't playable obviously, but players could encounter them and it would be kind of cool to see what the Gods did to them. Similarly, some of the Wood Elves were heavily effected by Tunare's death and became Wild Elves, who are very bestial and violent in nature.

I dunno, I guess it's just a big fanfic really, but I think it would result in a cool game.
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Old 02-17-2009, 11:47 AM   #37 (permalink)
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Well we saw what happend last time the gods empowerd a race...damn froglocks
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Old 02-17-2009, 11:52 AM   #38 (permalink)
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It's going to be "World of Everquest: The Instancing."
/derail
As The Combine showed, and the new prog server will show again, a little instancing isn't a bad thing -- at the very least you need zone-level instancing. And frankly, there's some cool things you can do with instancing (e.g. LOTRO's chapter and various class quests) that you just can't do well anyway else. Instancing gets a bad rap because WoW (at least vanilla) over-instanced.

/rerail

Anyway, If EQ3 was just EQ with better graphics and more instancing I'd play.

And Faelor, last I heard was that Butler and the small team that was working on the super-secret MMO (or MMO prototype - whatever the hell it was) left/was fired/is no longer with SOE - this was sometime ago like late 2007 or something.
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Old 02-17-2009, 11:56 AM   #39 (permalink)
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The whole game will be a single player instance. You won't even see other players in towns, you can only trade via the Station Exchange!
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From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 02-17-2009, 11:58 AM   #40 (permalink)
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Just as long as they don't fuck with the npc vendor music. All the technology in the world ain't improving on that midi nirvana.
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Old 02-17-2009, 12:00 PM   #41 (permalink)
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Originally Posted by Grave View Post
My EQ3 timeline would probably start after PoP. One of the reasons the Gods go to war with each other is some of them (the Zeks, Thules, Innoruuk, etc) start seeking more power because they were infuriated that even their "images" could be slain by mortal beings. They get in league with some new Gods from other worlds that you guys haven't seen yet, and this all eventually leads to an epic war between the Gods. Planes are nearly ripped apart, rifts are torn between planes and dimensions, Gods are slain and others rise in their place with completely different agendas, everything is really shaken up.

Some of the mortal races are even recruited by their Gods to fight in their armies, so there are these heavily mutated Trolls and Iksar for example that are alive even now after the war is over. They aren't playable obviously, but players could encounter them and it would be kind of cool to see what the Gods did to them. Similarly, some of the Wood Elves were heavily effected by Tunare's death and became Wild Elves, who are very bestial and violent in nature.

I dunno, I guess it's just a big fanfic really, but I think it would result in a cool game.
Something like the above I wouldn't mind. I just want explanations! Tons of lore, everywhere! Honestly they need to get a decent author to write a book (or trilogy for that matter) about the time period between games. SOE gets to make another buck and lore fanatics get their fix. I just hate the whole...

"X and Y disasters totally changed the world!"
"Wow, that sounds horrible yet awesome. What exactly changed?"
"The landscape is totally different!"
"Hmm, what caused the disasters? Must have been something crazy to bring so much havoc to the land."
"That's part of the fun! You don't know!"
"Oh, well I guess that's cool. Who is leading the two major cities?"
"A descendant of the king for the western city, who is promoting peace be spread across the land. For the eastern city, a very memorable NPC from the first game is ruling with an iron fist."
"That's pretty neat, I remember him from that one quest line. How is he still alive?"
"MAGIC!"
"... Ah, okay. Care to go in to detail about any of the above a little bit further?"
"Nope, that's part of the magic!"
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Old 02-17-2009, 12:02 PM   #42 (permalink)
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Originally Posted by Braen View Post
How many people would play EQ1 with updated graphics, mechanics, raids, gear, leveling/class system but keep the same story and progression? I.e. The story and expansions the same but everything was updated to net gen standards?
I absolutely would. It would be a really fun challenge to tackle as well from a game design point of view. A lot would need to change, and yet you'd want to keep as close to the original feel of the world as possible.

For some reason my imagination jumps to little old Kithicor Forest. Incorporate phasing to do the day/night stuff, completely different quests depending on whether it's day or night. It'd be awesome.

Edit:

Quote:
Originally Posted by Faelor View Post

"X and Y disasters totally changed the world!"
"Wow, that sounds horrible yet awesome. What exactly changed?"
"The landscape is totally different!"
"Hmm, what caused the disasters? Must have been something crazy to bring so much havoc to the land."
"That's part of the fun! You don't know!"
"Oh, well I guess that's cool. Who is leading the two major cities?"
"A descendant of the king for the western city, who is promoting peace be spread across the land. For the eastern city, a very memorable NPC from the first game is ruling with an iron fist."
"That's pretty neat, I remember him from that one quest line. How is he still alive?"
"MAGIC!"
"... Ah, okay. Care to go in to detail about any of the above a little bit further?"
"Nope, that's part of the magic!"
Hahaha. Yeah, I didn't care much for the EQ2 lore. I still don't know what the point of Luclin blowing up was. I can't even remember why it did, something about the gnomes? lol.

Anyway, I'm definitely with you in that the lore needs to handled well for an EverQuest game. Whether it's part of a novel, or ideally if I can find out in game through quests or whatever, I want to know the history and what happened and why.

Last edited by Grave; 02-17-2009 at 12:08 PM..
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Old 02-17-2009, 12:03 PM   #43 (permalink)
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Who cares about EQ2 lore? It's the Superman IV of MMOs. Best to pull a Singer and just ignore its existence when making EQ3. I rather like your rift/PS idea as well as the VG comments that followed. The best of VG (combat/classes and before they screwed it up crafting/harvesting) + the best of EQ (lore, itemization, and everything else) + new graphics engine = a damn fine game.
As long as the engine doesn't overtax most people's current systems, then I think it's a great idea.

I'd like to think SOE learned this after EQ2's release, and had it reinforced after the VG bailout.

Better textures and animation, less polygons, please. Thanks.
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Old 02-17-2009, 12:04 PM   #44 (permalink)
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the one aspect of phasing tech i'd like to see implemented is take what blizz did with lich king and go one step farther/next evolution.


zones that dynamically change as you play that way "you" see the changes, but player y does not see those changes until he does the quests, taken a step further, what if player y instead of doing 1 thing that changes the zone this way, does something else that does something else. while that would mean sometimes people wouldn't be able to interact and do the same "overworld" content, make instancing for dungeons similar..
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Old 02-17-2009, 12:08 PM   #45 (permalink)
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Talking about how EQ3 "could be" is like finding your ex, the one that got away, 4 years after you broke up. You knock on her door, and hope she's single, with no kids, has a fridge full of beers and a bad ass steak dinner cooking just for you. Later, she's going to spend every waking hour for an entire week blowing you. Everything just worked perfectly, fell right into place.

And I'm just as guilty, trying REAL hard not to think like this myself.
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