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| | #196 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 537
+2 Internets | Quote:
If they would create a kind of side game where the pets could fight each other via player control, and players could try to locate items that strengthen each pet in one way or another, that might actually be fun. To bad that might take away from the general concept of the game, and that the programming for said idea would be too much. | |
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| | #197 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 1,998
| sorry dude, but fuck your red protodrake I can type /fart 10,000x and "do de dungen wearing party hat lol" and pretend I'm cool or doing such is cool, too, but I'd actually prefer some content that: 1) isn't based on repeating some bullshit 2) isn't old 3) isn't forcing the issue (DO IT WITH LESS PEOPLE!) So far this expansion has been Malygos and Sarth, with a bunch of bullshit tossed in the mix. The achievements feel like some faggotry that you'd see in runescape where someone spent a godawful amount of time and energy to equip a striped red and black blotchy stick instead of a green and blue blotchy stick. Wow, are you going to sit at the launch pad in dalaran blocking the flight master with it? Now that's awesome. Strand of the Ancients with alliance always going first, and with the south graveyard that most of the time with a pug means offensively cap = loss because of the runtime to get the vehicles. Snore. Requiring honor grind and throwing in an RNG PVE boss to get arena gear is a large multiple worse than before. The state of resilience is a fucking joke for some classes, and somehow it is acceptable that "it is an arms race" for certain classes to stack resilience while others use their ghetto pve nonsense to absolutely destroy. DKs have gotten their hack down at the knees (overnerfed). Now we start with the "hey I can't believe they're changing this shit mid-arena season vs. it really isn't enough" back and forth. QWErnqjkwebkqjbwjk |
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| | #198 (permalink) | |
| Dammit! Dad is arguing on the interwebz again... Join Date: Jun 2006 Location: Indianapolis
Posts: 5,345
| MTGO online but using the wow trading card game. Make table rooms in cities. Make some common cards collectible through achievements and raiding. (like the basic training sets) It's a money machine that's begging to happen.
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| | #199 (permalink) | |
| Registered User Join Date: Mar 2006
Posts: 166
| Quote:
i don't support AAs. but it is true that there is less progress available in this expansion than ever before. Maxxing all TBC factions including aldor/scryer + BGs took me a crapton longer than getting to a similar level in wotlk. | |
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| | #200 (permalink) | |
| High Quality Cat Pelt Join Date: Jun 2004
Posts: 2,217
+39 Internets | Quote:
It'd still be lame though. ![]() "Whatcha running H-Violet Hold for, man?" "Trying to get the razorbeak mask for me Penguin." | |
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| | #201 (permalink) | |
| where is my mind Join Date: Dec 2006
Posts: 6,364
+39 Internets | Quote:
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| | #202 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 406
+3 Internets | I like the idea of having a non-level-cap expansion for variety--I have good memories of Kunark-->Velious--but this thread has pointed out a lot of pitfalls with it. On one hand, if you do a level increase, you have a bunch of obsolete content left behind. On the other, if you don't raise the level cap and tune the new expansion to require the best gear from the old, new people might take forever to catch up because they have to go through the old world before seeing the new stuff. A semi-gear reset with quests and BOEs from the new world might be a good compromise. For example, if WOTLK hadn't raised the level cap, and its entry dungeons had been tuned to require T6, then it could have added easy ways to get T5-equivalents (quests, tradeskills) and some expensive ways to get T6-equivalents (e.g. BOE tradeskill items requiring rare drops in WOTLK dungeons). You would still need to hit TBC content, but it would be much easier and you wouldn't have to do it many times. There's also the option of making the new expansion entail a side branch of progression. Say the new expansion is the Emerald Dream, you could make it such that normal gear cannot be worn in the Dream, and vice-versa. (And add a Dream bank!) My initial thought is this seems too gimmicky. Also, given that MMOGs are based on advancement, would anyone actually play it? What if the final bosses of the Emerald Dream gave upgrades that transferred to the real world? You could do something equivalent (side branch progression) with an expansion in which you don't go as yourself but as something else--e.g., an expansion in which you become able to control a dragon and the entire expansion is devoted to fighting on, and leveling and gearing up, the dragon rather than yourself. Again, gimmicky. |
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| | #203 (permalink) | |
| yeap yeap Join Date: Mar 2003 Location: Yardley, PA
Posts: 1,485
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| | #204 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,260
| I think people could do to not flip out about the current state of progression. First and foremost, if you don't want a game that is based on repeating content...don't tell me you don't know what advice I would write to you. It's too overwhelmingly obvious there's a compatibility issue there. Sarth is the new model; I think everyone could tell that, and the developers did confirm it. You're going to 'beat' content once and then come back and beat it on hard more. If you don't like that idea, I seriously suggest you stop playing WoW. They are finding as many ways to get as much mileage out of each bit of content that they can. Sitting here and bitching about it is just pissing into the wind. Get over it, or don't let the door hit your ass on the way out. It is what it is. |
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| | #205 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,372
| Quote:
Overall, this is my favorite model I've seen in a MMO. And it's nice to not give a shit about my gear for a change as it flows in so quickly. My only bitch is that the reset timers need to be shorter for 10man etc in the long run. I liked how ZA worked in that aspect.
__________________ Vinna, Balance Druid Veena, Fury Warrior Len, Elyos Chanter of Vaziel Sean: Different attacks do different shit Last edited by Vinen; 01-20-2009 at 01:13 PM.. | |
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| | #207 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,563
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| | #209 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,726
| They should make a collectible figures game instead. The WoW card game is popular enough and I doubt their parent company would like Blizzard screwing with it.
__________________ Ashwynn - Ret Pally of Mass Destruction Laress Sansoul - Gallente Elite Carebear PM me your email address for EVE 21 day trial accounts. |
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