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| | #902 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 315
| Even with upped incentives which they are doing in the up-coming season there is still the massive elephant in the room of "People don't like arenas." I don't like having no control of my character and I don't like being gibbed or gibbing someone in 2 global cooldowns with focus fire. It is boring. If they actually want to inject some life into PvP in WoW they need to move away from arenas. A BG ladder and about 5 more BG maps would be the quickest solution and actually be worth it. I'm considering going back to Warhammer, even though that game's pvp is nearly as bad, and I'm not even enthusiastic about making a switch. |
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| | #905 (permalink) | |
| A Bearded Gnome | Quote:
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ | |
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| | #906 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 486
| Quote:
Makes me think how horrible they would be if participation was not down. I don't even bother to play on Sunday or Monday nights as it is. | |
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| | #908 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,268
| The more complicated the system, the more exploitable it is. Blizzard is now relying on obscurity to prevent abuse of the system. It will be interesting when people figure out how it works. The problem with a zero sum reward system based on player skill is that over time, the number of participants will decline as the bad players quit faster than the better ones, which in turn makes it more difficult to win as the top players get more equipment and experience than the bottom, so participation will decline even in a perfectly balanced system. So it does make some sense to transition to a grind as the novelty wears off. A grind would also conveniently reduce the negative impact of exploitation and class imbalance. |
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| | #909 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,364
| WoWs pvp is just kinda old, its hard to not get the feeling of been there done that when the primary motivation is just gear with a bit better stats so i think they should expect that fewer people will play as time goes on when they fail to innovate at all beyond the original bg concept. blizz is so good at making stuff fun its really to bad they dont invest more in making the servers good enough to handle pvp like wintergrasp but not pointless... with their tech and devs they could easily rape warhammers face off with the exact same concepts of zone control in the old world using phasing i bet. |
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| | #910 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 486
| There are way less gladiator teams than even S1, let alone S4. This in part has nothing to do with participation since the new system makes making new teams pointless, but there has to be less people playing. |
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| | #911 (permalink) |
| had the chance to ask the world to dance Join Date: Feb 2005 Location: Midlothian
Posts: 248
+2 Internets | The biggest issue is that there is really no incentive to "try out" PvP if you've never gotten into it before. Coming to WoW from EQ, I didn't really enjoy PvP, and I didn't really enjoy tradeskills. Tradeskills, while still a timesink, at least have a definite progression and loads-o-usefulness along the way. Plus they aren't an end unto themselves - you do them to make your overall character stronger. I have maxed tradeskills on a couple of characters and find them, while not ultra-fun, to not feel like a complete waste of time (that is the incredibly small amount of it I have to play these days.) The problem with PvP is that they've put it in this bubble. Arenas are deathmatches, they're is no point except "kill or be killed" - no war (since you can fight same side), no flags, no caps, no resources to fight over. Plus it's a separate activity I have to make time to do outside of dailies, heroics, raids, whatever. And the only things I can get by doing PvP simply ... make me better at PvP. So in addition to being complex (3 different ratings, hidden metrics, different stats, different specs, different glyphs), the only reward for dabbling is maybe getting your shit pushed in in 10 seconds instead of 5. As it stands now, there's no carrot for me to even try Arenas if I'm ambivalent about them now. I can get goal-oriented PvP on my time, solo, in BGs. I know that it's going to take weeks of work of being awful just to maybe get a few pieces of gear... why start? |
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| | #912 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 315
| At least Mythic is working on their PvP issues and have resolved a lot of the complaints I had. WoW is doing nothing. I don't blame them. They make money off all the carebears and alt levelers and not the PvPers. |
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| | #913 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 316
| Quote:
So now there is no incentive for the horrible players to do arenas. You can't tell me (before arenas came out) that people queued up over and over and over again for BGs because they were fun. They did it because they had something to gain from it, whether it was a title (back in the days of Warlord) or for equipment. It's kinda interesting the shift from BC to WOTLK. In BC, people would rather do BG/arenas because it was "easy" and get all in purple. Then they would raid in their PvP gear to start until they could replace it (not everyone, but a fair amount). People complained all the time about others LOLing their way to epics by AFKing in BGs or losing their way in arenas. Now they fix this, and it's gone the other way. No suprise there. Now people can't be bothered to do better than .500 in order to raise their arena ranking, so they don't try. Now people are bringing in their gear from raids to arenas. | |
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| | #914 (permalink) |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,804
| Now they can just sit in 25 man raids and pretty much do the same thing. The arena's have been terrible since the start. The more rewards they move away from the average to bad players, the less those average to bad player is going to bother with going to the arena at all.
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford |
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| | #915 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,902
+11 Internets | it's not just this, but class imbalance has a big factor. some classes simply have abilities that vastly make up for skill and for the classes without this, it just isn't fun.
__________________ -its clobbering time |
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