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Old 12-19-2008, 07:53 AM   #181 (permalink)
The Ancient
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Warlocks will never live down being able to beat any class 1v1 for a long period of time or being able to do damage during their CC. No matter how shitty they get people always treat them like some class that reigned on high FOREVER.

Yeah...locks were totally the dominate class throughout all of TBC arenas.
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Old 12-19-2008, 08:05 AM   #182 (permalink)
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Warlocks haven't been hot shit in arenas since the TBC launch. And our survivability still sucks. Demonic circle is cool and all since it doesn't require LOS, but you can't TP in stun like mage blink and the other side can SEE where you will port, which heavily dilutes it's use as an escape mechanic in PVP. The only time I ever seem to use it in PVP is in Wintergrasp when our side is on defense. If they get out of LOS of the AA-gun, I can jump down, attack, then port back to the AA gun quickly.
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Old 12-19-2008, 08:28 AM   #183 (permalink)
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It's pretty fun to use it in WSG and end up on a different floor from your opponents.
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Old 12-20-2008, 12:55 PM   #184 (permalink)
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Warlocks were at their peak in Season 2 in all arenas, while resigning to simply 3s and 2s in Season 3 due to the stupid armor penetration bullshit melee got.

At the moment though it's pretty dire, the best Warlocks in the world (the European ones like Inflame, Voldemort, etc.) can't even be bothered playing their class any more due to how retarded arena is right now.

Death Knights and Paladins are doing well it would appear, but this is only based on the fact that they can survive the Rogue DPS.

As for people complaining about hunters having no representation because they're 'bad', they're fucking morons because the class is as stupid as Rogues at the moment, just the player base of Hunters is without a doubt the worst in the game. Cherez, Melydron, and others do perfectly fine at destroying people with their dumb class, I don't see how every other fucking Hunter can fail to press BW and kill something. But hey, Hunters have always been an amazing class, ever since season 2; just fucking their player base is made up of inept fucking idiots.
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Old 12-20-2008, 04:36 PM   #185 (permalink)
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Hunters have always been an amazing class, ever since season 2; just fucking their player base is made up of inept fucking idiots.
I'm not sure I can totally agree with that generalization, I've met plenty hunters who were top notch idiots.
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Old 12-20-2008, 04:44 PM   #186 (permalink)
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As for people complaining about hunters having no representation because they're 'bad', they're fucking morons because the class is as stupid as Rogues at the moment, just the player base of Hunters is without a doubt the worst in the game. Cherez, Melydron, and others do perfectly fine at destroying people with their dumb class, I don't see how every other fucking Hunter can fail to press BW and kill something. But hey, Hunters have always been an amazing class, ever since season 2; just fucking their player base is made up of inept fucking idiots.
Yeah I find it pretty ridiculous the hunter numbers are as low as they are right now with double BW spec. The class gained SO many tools to ditch melee as well, on its own outside of BW, nevermind when it has peels or freedom on top.

And in case anyone hasn't experienced this firsthand yet - glyphed death and decay on top of a frost trap is the most ridiculous shit ever. You aren't going anywhere, and I don't think the incoming DnD glyph nerf to 10% will change that too much. It's absurd.
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Old 12-22-2008, 04:32 AM   #187 (permalink)
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This is a thread to discuss the upcoming arena season. If your name is Makata or if you think being a rival is a huge accomplishment please do not post in this thread!

Basic resources:

Arena Junkies - World of Warcraft PvP Strategy and Discussion

Completely ignoring every and all feedback from every single gladiator, the new season shapes up to be the most imbalanced one yet. Melee damage is completely out of control, clothies are dying within one GCD - think of class-balance pre TBC for a good approximation of the status quo.

Some predictions:

Rogues will utterly dominate every single team. I predict triple rogue teams in 3s or double rogue/feral druid to tear up. Ambush/eviscerate specs kill casters in one GCD, and frenzied bite always hits for 8000+.

WarcraftMovies.com - World of Warcraft Movies

Paladins and shamans are the only healers that can sometimes survive the burst/out heal the damage.

Warlocks and priests are like the gimp in pulp fiction, and no, it does not get better with resilience.

BM hunter pets can solo most clothies. Do not take my word for this, please test it out.

I suspect that we will have the first month of horribly imbalanced arena season as all clothies reroll, Blizzard 'waiting to see more data and how the situation changes with more resilience, Blizzard realizing oops, this is pretty fucking dumb, resilience doesn't do anything, Blizzard making the needed changes after serious PvP'ers have all rerolled.
Quoting my OP as far as predictions before the first week:

I'd say I was right on the money about everything except shaman healers - I really thought they would do better, but apparently they are not able to keep up with the burst without a 12 second bubble.

I also didn't really emphasize how strong DKs really are - they have very strong survivabiilty, and blood is going to become even more powerful in the next patch. Warlocks and priests are utter gimps, and rogues are incredibly ridiculous.
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Old 12-22-2008, 12:19 PM   #188 (permalink)
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rogues are incredibly ridiculous.
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Old 12-22-2008, 03:02 PM   #189 (permalink)
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As for people complaining about hunters having no representation because they're 'bad', they're fucking morons because the class is as stupid as Rogues at the moment, just the player base of Hunters is without a doubt the worst in the game. Cherez, Melydron, and others do perfectly fine at destroying people with their dumb class, I don't see how every other fucking Hunter can fail to press BW and kill something. But hey, Hunters have always been an amazing class, ever since season 2; just fucking their player base is made up of inept fucking idiots.

Bullshit. You list 2 people "and others" doing fine, when they got there... guess how... riding druid's jocks in the most agonizing drain team imaginable.

How many of their wins were from the other team literally leaving the arena rather than putting up with a double digit minutes 2v2 match? How many of their losses were from an unlucky chain of cc/crits from the other side? How many successful arena hunters were stacking int on 1handers because of broken viper and using the PVE bow for mana procs?

Now, stick those hunters with exactly how many comps? 1 in 2v2 and maybe 2 in 3v3? Compared to how dk/ret/rog/druid can work with how many comps easily? Nobody talks about how they dominate 5v5s because of their obvious AE strengths in CC, burst dps, debuffs, etc.

Give it a fucking rest, really. The argument is always going to be relative. You mention BW which was only used with broken shaman burst in 2s with boots. Most of the high-ranked hunters were marks/surv drain teams.

Now? Sure, perhaps with everyone running around in PVE bullshit and the perpetual rape that the pets bring with added healing. You fail to address how quickly the pet gets gibbed with the healer CC raped. It's a joke that you refer to traps/deterrence/surv in general as hunters becoming anti-melee. Spoiler: the hunter is rarely, if ever, the target.

The fucking pole that you should be humping as your 3rd teammate could tell you that.
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Old 12-22-2008, 04:44 PM   #190 (permalink)
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A well-played feral is pretty durable also.

As for getting gibbed by a ghoul DK: you're bad. The only catch-up ability a ghoul has (Leap) will not close range with someone who is actively running away. I can literally spam Gnaw while Leaping at a fleeing target and my opponent will be out of range by the time I land. Ghoul form only lasts 45 seconds -- just run away from the DK and he won't be able to catch you.
Okay... but do you get the kill credit if they die like that? Like for wintergrasp? Or honor? They sure as hell don't give you armor/bone arrows for those quests if they die as a ghoul too. SO LAME.
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Old 12-22-2008, 11:48 PM   #191 (permalink)
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SO wheres the priests begging for changes? What i said on launch of WoW is still the very same. Fade does not work for pvp and we have n no replacement for it and fear is a joke. So whats the concept of priests defense in pvp?
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Old 12-23-2008, 12:34 AM   #192 (permalink)
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SO wheres the priests begging for changes? What i said on launch of WoW is still the very same. Fade does not work for pvp and we have n no replacement for it and fear is a joke. So whats the concept of priests defense in pvp?
PMR is still really powerful in 3's. In 5's we've had good success with priest going gs/sor and me specing in prot enough to get DG then going beacon. Between our cooldowns we can survive the rapetrain for a good 30~40 seconds which is usually enough for the other teams cooldowns to get blown and then hopefully by then we've killed someone on the other team.
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Old 12-23-2008, 02:12 AM   #193 (permalink)
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SO wheres the priests begging for changes? What i said on launch of WoW is still the very same. Fade does not work for pvp and we have n no replacement for it and fear is a joke. So whats the concept of priests defense in pvp?
Spirit of Redemption + SoR glyph are your best bet in 2v2s
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Old 12-23-2008, 02:19 AM   #194 (permalink)
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SO wheres the priests begging for changes? What i said on launch of WoW is still the very same. Fade does not work for pvp and we have n no replacement for it and fear is a joke. So whats the concept of priests defense in pvp?
Improved Shadowform - Spell - World of Warcraft - Fade does nothing eh?
Dispersion - Spell - World of Warcraft - Yep no defenses here
Focused Will - Spell - World of Warcraft - No disincentive to train the priest
Psychic Horror - Spell - World of Warcraft - or ability that mitigates the damage fearbreaks do
Blessed Resilience - Spell - World of Warcraft - or coldcocks burst potential
Guardian Spirit - Spell - World of Warcraft - or guaranteed out.

It's almost as if the cloth classes based around mitigating damage instead of outright avoiding it have it slightly rougher in the first couple weeks of the season until they actually have resilience. Of course, everyone knows it's completely impossible for them to succeed (The World of Warcraft Armory).
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Old 12-23-2008, 02:43 AM   #195 (permalink)
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it's "nice", but doesn't help to get away from crippling poison (except stoneform) or hamstring, they can just be reapplied and fade has a relative long cooldown

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Dispersion - Spell - World of Warcraft - Yep no defenses here
nice again but you can still be CC'd while dispersed, also note that these two first talents you mentioned are in the shadow tree and out of reach/not viable for a disc/holy build (fade breaking movement impairing effects only works in shadowform)


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Psychic Horror - Spell - World of Warcraft - or ability that mitigates the damage fearbreaks do
again, buried too deep in the shadowtree to be of help for any healer priest


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Blessed Resilience - Spell - World of Warcraft - or coldcocks burst potential
it's either that or blessed recovery/focused will - the one reduced your chance to be critically hit, the other talents rely on you being crit first
you can still get BRec/FW to trigger after a crit while having BRes, but for these talents to work they need to stack (=you being hit by multiple crits that blessed resilience counters)


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Guardian Spirit - Spell - World of Warcraft - or guaranteed out.
it's a pve talent foremost and you won't be able to take up the rather needed pvp talents deeper in the discipline tree, it will grant you 50% more hp (that's the amount you get healed when GS triggers) but if an assist train managed to burn you down from 100-0%hp, how long does it take them to burn 50-0% and is that timespan long enough for your team to react?


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Of course, everyone knows it's completely impossible for them to succeed (The World of Warcraft Armory).
he hasn't said it is impossible tho, also note that he is a dwarf priest - the biggest bane aside from coming out alive from a stun lock is to get away from melee classes (rogues especially) and the long cooldown fear is too unreliable for that
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