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Old 12-17-2008, 05:14 PM   #151 (permalink)
TheCutlery
You means that that things that he gaves you ams like little monies what ams only for beers?
 
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The arena is pretty much a joke at the moment. It's season 1 all over again. Lets do a quick run down of how the games go.

Do you have a druid healer? Oh, sorry, you lose.
Do you have a Priest healer? Oh, sorry, you lose.
Do you have a shaman healer? Hey, you've got a chance at winning.
Do you have a paladin healer? Hey, awesome, you can win matches since your paladin can stand and spam FoL with no recourse at all. This is heavily dependant on if your dps is overpowered though.

I really don't see why DK's need to apply 45 fucking debuffs to everyone, and why they get to auto dispel HOTS with a melee swing. I don't see why they're the only class that gets to come back from the dead and fight again after you've killed them. I don't understand why a PoM pyro is a fucking insta-kill with no recourse. I don't understand why paladins get to continue to DPS while immune, and really, I just don't understand what the goddamned fuck they were thinking starting an arena season with the game in this fucking condition. If you've spent 1 goddamned day playing it in any fashion, you can see how horribly retarded broken it's become.
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Old 12-17-2008, 05:26 PM   #152 (permalink)
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Originally Posted by TheCutlery View Post
stuff
I think you're forgetting that WoW is a PvE game that threw in some PvP simply because their playerbase is so massive that they have to cater at least somewhat to the desires of the large (but comparatively small) portion that wants to PvP.

And that is to say, their motto is and has always been "let's base everything on PvE and if it fucks up PvP...oh well, we'll fix it some other time".
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Old 12-17-2008, 05:32 PM   #153 (permalink)
TheCutlery
You means that that things that he gaves you ams like little monies what ams only for beers?
 
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I think you're forgetting that WoW is a PvE game that threw in some PvP simply because their playerbase is so massive that they have to cater at least somewhat to the desires of the large (but comparatively small) portion that wants to PvP.

And that is to say, their motto is and has always been "let's base everything on PvE and if it fucks up PvP...oh well, we'll fix it some other time".
Except that the folks down at Blizzard seem to think that their Arena is some kinda "E-sport" that will be played by competitive gamers all across the world. It's not. Not even fucking close. It's a joke, and every time they change it, they make it more of a joke.

You can already see the writing on the wall with at least 1615 required for every piece other than the starter set. It's gonna be season 4 all over again after everyone realizes that they can't compete with the bullshit cheese, and then that's gonna drag the whole rating scheme straight into the shitter again.

They tried the rating shit to get more people to compete. It didn't work, and S4 was the lowest numbers of people playing by far. Shit, I don't even think you had to win a game in order to get Challenger for 5's in some battlegroups. They repeat the same mistakes with a less balanced game? Holy cow.
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Old 12-17-2008, 05:35 PM   #154 (permalink)
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I couldn't agree with you more. Makes me almost glad that nobody in my guild is willing to seriously do arenas and my old 2's partner transferred.
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Old 12-17-2008, 05:41 PM   #155 (permalink)
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I think it's at least somewhat intentional. They want matches to be over much faster so that it appeals to the ADD kids. Who i'm sure are 90% playing rogues and DK's. After all they can't televise this stuff if a game can run for 15-30 minutes! They've consistently reduced healing and healers so they won't be able to greatly extend battles.

Meanwhile PvP balancing is a lead weight on making healing classes interesting in PvE.
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Old 12-17-2008, 05:41 PM   #156 (permalink)
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the whole esport bullshit is just about marketing the game, pvp has always been a joke.
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Old 12-17-2008, 05:52 PM   #157 (permalink)
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Blizz thinks the Arena is the Counterstrike of MMO's. When any person with a clue knows PVP in WoW is horrible.
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Old 12-17-2008, 06:34 PM   #158 (permalink)
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Originally Posted by TheCutlery View Post
I really don't see why DK's need to apply 45 fucking debuffs to everyone, and why they get to auto dispel HOTS with a melee swing. I don't see why they're the only class that gets to come back from the dead and fight again after you've killed them. I don't understand why a PoM pyro is a fucking insta-kill with no recourse. I don't understand why paladins get to continue to DPS while immune, and really, I just don't understand what the goddamned fuck they were thinking starting an arena season with the game in this fucking condition. If you've spent 1 goddamned day playing it in any fashion, you can see how horribly retarded broken it's become.
I don't get why people bitch about DKs so much, they're not good for arenas but in cleave teams, and even then they're mostly support. 45debuffs? More like 3. 2 of them are diseases, 1 is magic, and everything is dispellable. Removing a hot with a melee swing that prevents you from using a powerful strike, maximum twice every 10secs, and doing a whooping 1200dmg on CRIT with the full spec to support that strike(usually doing 50-75% of the dmg in any other spec). And it's a melee strike. As for ghoul form, you lose all your abilities in ghoul form, have like 7k hp, no armor and half the ap/dmg. And it's getting nerfed next patch, just in case of.

Yeah DKs are tough as shit to kill. But they're nowhere close to rogue DPS and they're much more easily kited or CCed. They're like prot warriors pretty much. The only valid concern about DK is their ability, once everything is setup, to put out an obscene amount of burst at once. It takes ages to setup though, you need both diseases up, the target has to be snared, you probably want your trinket up to prevent a CC interupting the burst and you want your blood runes converted to death and all your runes up, and if possible a decent chunk of RP. Then yeah when you unload everything, empower rune weap and unload some more, you can do some really sick DPS. The amount of preparation good DPS on a DK requires is ridiculous when you compare it to rogues, bm hunters or even warriors/retadins.
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Old 12-17-2008, 06:39 PM   #159 (permalink)
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They're like prot warriors pretty much.
Speaking of, how viable do Prot warriors look in arenas this time around? I realize that in 2's especially and maybe 3's you are probably better off going MS, but it seems to me that they might not be a bad choice to include in a 5's team.

They're fun as hell to play, would be nice if they could actually do some work in arenas.
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Old 12-17-2008, 07:01 PM   #160 (permalink)
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I have never done Arenas, it was just never my thing. Right now my mage is at 77 and I am planning on getting back into BG's, and maybe start some arena play.

How is PoM and Pyro an instakill? Are players really getting crits that high they can wipe someone out? I don't think I've ever seen a pyro of mine go more than 5k. Or am I missing thing (obviously I am).
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Old 12-17-2008, 07:02 PM   #161 (permalink)
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Quote:
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I don't get why people bitch about DKs so much, they're not good for arenas but in cleave teams
So they're good in arena? yeap.
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Old 12-17-2008, 07:10 PM   #162 (permalink)
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So they're good in arena? yeap.
They're average at best. Oh yeah they have a lot of fancy colored spells shit, but most of it barks more than it bites. As I said, they're very similar to prot warriors, even in abilities. If you try to kill them, I'm sure it blows. If you CC them, they sit there looking pretty for 3/4 of the fight, and even when they get out they still need a huge ramp up time to become good. When I said they were good in cleave teams, I meant, it's the only real setup they can play. And there's better choices(rogues and arms war for example).

Now, the fact that currently you can just replace everything by a rogue and get better results probably doesn't help with overall balance. I wonder what kind of absurdity stacking HAT rogues would lead to.
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Old 12-17-2008, 09:33 PM   #163 (permalink)
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Originally Posted by Talineth View Post
Speaking of, how viable do Prot warriors look in arenas this time around? I realize that in 2's especially and maybe 3's you are probably better off going MS, but it seems to me that they might not be a bad choice to include in a 5's team.

They're fun as hell to play, would be nice if they could actually do some work in arenas.
It's actually kinda fun. But I have a massive rage problem. Since I don't get attacked, and my melee is ass, you end up short on rage. The charge is very helpful, but you have to balance between using it to get out of roots/snares and using it to generate rage and using it as a last ditch interrupt on a healer.
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Old 12-17-2008, 11:30 PM   #164 (permalink)
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Unholy DKs, for me as a Mage, are just a PITA. They don't hit for shit, but the damage I put on them is extremely negated. With the way resist works now, bone shield, their innate magic reduction, magic shell, etc etc, it takes a while to take one down. Think pre-nerf Demo FH Lock, but not quite as extreme. And the ghoul shit is totally annoying. They're easy to lock down, but it can totally piss you off when you just fought this dude for over a minute and finally kill him, lo and behold he pops up as a ghoul, leaps on your ass and crits you for 4k and you die. Gayyy.

Frost can be nasty with its burst. Haven't really fought any Blood ones. But I am glad that Rune Strike is getting nerfed. Not really a problem for me as a Mage, but I was fighting a DK yesterday and auto attacked him, he parried, and then crit me for 9900. I can see how melee classes would QQ about this, and imo the 150% nerf will not be enough.

Getting gibbed by Rogues sucks, I knew it would be like this when 3.0 came out and I was getting trashed before the Rogue even unstealthed client-side, like back in pre-BC when the old backstab sound haunted my soul.
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Old 12-17-2008, 11:43 PM   #165 (permalink)
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So they're good in arena? yeap.
We don't do shit for burst. We're a great support class and I think we'll be very popular in 3s and 5s, but in 2s we really need a rogue or a mage or something with high dps.
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