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| | #151 (permalink) |
| You means that that things that he gaves you ams like little monies what ams only for beers? Join Date: May 2003 Location: MN
Posts: 2,950
| The arena is pretty much a joke at the moment. It's season 1 all over again. Lets do a quick run down of how the games go. Do you have a druid healer? Oh, sorry, you lose. Do you have a Priest healer? Oh, sorry, you lose. Do you have a shaman healer? Hey, you've got a chance at winning. Do you have a paladin healer? Hey, awesome, you can win matches since your paladin can stand and spam FoL with no recourse at all. This is heavily dependant on if your dps is overpowered though. I really don't see why DK's need to apply 45 fucking debuffs to everyone, and why they get to auto dispel HOTS with a melee swing. I don't see why they're the only class that gets to come back from the dead and fight again after you've killed them. I don't understand why a PoM pyro is a fucking insta-kill with no recourse. I don't understand why paladins get to continue to DPS while immune, and really, I just don't understand what the goddamned fuck they were thinking starting an arena season with the game in this fucking condition. If you've spent 1 goddamned day playing it in any fashion, you can see how horribly retarded broken it's become. |
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| | #152 (permalink) |
| Rock & Roll Join Date: Aug 2006 Location: The Frozen North
Posts: 653
| I think you're forgetting that WoW is a PvE game that threw in some PvP simply because their playerbase is so massive that they have to cater at least somewhat to the desires of the large (but comparatively small) portion that wants to PvP. And that is to say, their motto is and has always been "let's base everything on PvE and if it fucks up PvP...oh well, we'll fix it some other time".
__________________ Give a man a fire and he'll be warm for a day; Set fire to him and he'll be warm for the rest of his life. |
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| | #153 (permalink) | |
| You means that that things that he gaves you ams like little monies what ams only for beers? Join Date: May 2003 Location: MN
Posts: 2,950
| Quote:
You can already see the writing on the wall with at least 1615 required for every piece other than the starter set. It's gonna be season 4 all over again after everyone realizes that they can't compete with the bullshit cheese, and then that's gonna drag the whole rating scheme straight into the shitter again. They tried the rating shit to get more people to compete. It didn't work, and S4 was the lowest numbers of people playing by far. Shit, I don't even think you had to win a game in order to get Challenger for 5's in some battlegroups. They repeat the same mistakes with a less balanced game? Holy cow. | |
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| | #154 (permalink) |
| Rock & Roll Join Date: Aug 2006 Location: The Frozen North
Posts: 653
| I couldn't agree with you more. Makes me almost glad that nobody in my guild is willing to seriously do arenas and my old 2's partner transferred.
__________________ Give a man a fire and he'll be warm for a day; Set fire to him and he'll be warm for the rest of his life. |
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| | #155 (permalink) |
| Registered User Join Date: Aug 2002 Location: Melbourne
Posts: 694
+1 Internets | I think it's at least somewhat intentional. They want matches to be over much faster so that it appeals to the ADD kids. Who i'm sure are 90% playing rogues and DK's. After all they can't televise this stuff if a game can run for 15-30 minutes! They've consistently reduced healing and healers so they won't be able to greatly extend battles. Meanwhile PvP balancing is a lead weight on making healing classes interesting in PvE. |
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| | #157 (permalink) |
| A Bearded Gnome | Blizz thinks the Arena is the Counterstrike of MMO's. When any person with a clue knows PVP in WoW is horrible.
__________________ PSN: Araxen Currently Playing: Eve - Talendor Vsevius(Main), Beth O(Salvage Alt)) Battlefield Bad Company 2(PC): Draft_D0dger |
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| | #158 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,512
+42 Internets | Quote:
Yeah DKs are tough as shit to kill. But they're nowhere close to rogue DPS and they're much more easily kited or CCed. They're like prot warriors pretty much. The only valid concern about DK is their ability, once everything is setup, to put out an obscene amount of burst at once. It takes ages to setup though, you need both diseases up, the target has to be snared, you probably want your trinket up to prevent a CC interupting the burst and you want your blood runes converted to death and all your runes up, and if possible a decent chunk of RP. Then yeah when you unload everything, empower rune weap and unload some more, you can do some really sick DPS. The amount of preparation good DPS on a DK requires is ridiculous when you compare it to rogues, bm hunters or even warriors/retadins. | |
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| | #159 (permalink) |
| Rock & Roll Join Date: Aug 2006 Location: The Frozen North
Posts: 653
| Speaking of, how viable do Prot warriors look in arenas this time around? I realize that in 2's especially and maybe 3's you are probably better off going MS, but it seems to me that they might not be a bad choice to include in a 5's team. They're fun as hell to play, would be nice if they could actually do some work in arenas.
__________________ Give a man a fire and he'll be warm for a day; Set fire to him and he'll be warm for the rest of his life. |
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| | #160 (permalink) |
| PoolAide Man Join Date: Feb 2005
Posts: 4,766
+88 Internets | I have never done Arenas, it was just never my thing. Right now my mage is at 77 and I am planning on getting back into BG's, and maybe start some arena play. How is PoM and Pyro an instakill? Are players really getting crits that high they can wipe someone out? I don't think I've ever seen a pyro of mine go more than 5k. Or am I missing thing (obviously I am). |
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| | #162 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,512
+42 Internets | They're average at best. Oh yeah they have a lot of fancy colored spells shit, but most of it barks more than it bites. As I said, they're very similar to prot warriors, even in abilities. If you try to kill them, I'm sure it blows. If you CC them, they sit there looking pretty for 3/4 of the fight, and even when they get out they still need a huge ramp up time to become good. When I said they were good in cleave teams, I meant, it's the only real setup they can play. And there's better choices(rogues and arms war for example). Now, the fact that currently you can just replace everything by a rogue and get better results probably doesn't help with overall balance. I wonder what kind of absurdity stacking HAT rogues would lead to. |
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| | #163 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 4,168
+11 Internets | Quote:
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| | #164 (permalink) |
| . Join Date: Dec 2005 Location: Washington
Posts: 2,473
+17 Internets | Unholy DKs, for me as a Mage, are just a PITA. They don't hit for shit, but the damage I put on them is extremely negated. With the way resist works now, bone shield, their innate magic reduction, magic shell, etc etc, it takes a while to take one down. Think pre-nerf Demo FH Lock, but not quite as extreme. And the ghoul shit is totally annoying. They're easy to lock down, but it can totally piss you off when you just fought this dude for over a minute and finally kill him, lo and behold he pops up as a ghoul, leaps on your ass and crits you for 4k and you die. Gayyy. Frost can be nasty with its burst. Haven't really fought any Blood ones. But I am glad that Rune Strike is getting nerfed. Not really a problem for me as a Mage, but I was fighting a DK yesterday and auto attacked him, he parried, and then crit me for 9900. I can see how melee classes would QQ about this, and imo the 150% nerf will not be enough. Getting gibbed by Rogues sucks, I knew it would be like this when 3.0 came out and I was getting trashed before the Rogue even unstealthed client-side, like back in pre-BC when the old backstab sound haunted my soul. |
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