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Old 12-02-2008, 07:24 PM   #166 (permalink)
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Old 12-03-2008, 12:39 AM   #167 (permalink)
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Skull Fanged Stiletto that I scammed from some newbie fucker in Innoruuk swamp. Took me like 45 minutes to convince him that I needed to hold the item to take a screenshot for my item database website.
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Old 12-03-2008, 01:11 AM   #168 (permalink)
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Weapon : Jagged Blade of War. When I saw this weapon for the first time in EC tunnels I knew I had to happen. Didn't get it until Luclin, but it was definitely worth it. I mean they were practically lightsabres, but cooler.

Item : Pegasus Feather Cloak. Being a warrior it was difficult trying to find out if Quillmane was up. I actually went out and got surround sound speakers for this camp. I figured I'd keep it cranked and wait till I hear the flapping and i would know exactly which direction to look. That ended up with many kills but no cloak. It wasn't until I decided to take a leisurely walk in the game one day and found out, as i was passing through the Karanas from the shouts in the zone that he was up. I finally killed him one last time that day and got the cloak. I walked (as in not ran) from the great divide to Quillmane to have him drop the cloak. You cannot beat that feeling.

In WoW, there The Unstoppable Force came close to this (for me at least). I think I was first on my server to get it. I got this back when you could click bodies from whatever distance to loot the AV rep stuff (which was all individual turn-ins at this time). This was also when I could leave an AV to go to bed only to wake up to see that the same AV was going in the morning. AVs felt pretty epic back then. But having a weapon that could knock people off towers/bridges/into lava was incredible. It was a damn shame they nerfed mine after a while.
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Old 12-03-2008, 02:55 AM   #169 (permalink)
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It has to be my first magic weapon - Langseax. It was a stubby little sword in the hands of a troll warrior, but those wisps in EC never knew what hit them.

Runner(s) up would be the Incarnadine BP and Worker's Sledgemallet. Ghetto invis & gate for a warrior, money.
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Old 12-03-2008, 02:58 AM   #170 (permalink)
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Weapons and Armor

Weapons: Gonna have to list 2, the first being a Bloodstained Fang. Made my rogue on EQ within the first month, ended up quitting and coming back at the start of Velious (RL stuff). Played the trade game in high hold pass and managed to turn 2 pieces of banded + a snake fang into a 9/32 magic weapon. Which was flat out obscene compared to what I had at the start. Whats sad is, years later, I didn't have to look up the stats and/or name to that weapon.

Ragerbringer - turned any rogue from average dps, who were likely using 10 or 11 damage weapons, into a massive backstabbing damage king.

Armor - Rygor armor, carried an entire suit, put it on as soon as the raid was called at the end of the night, and wore it until the next raid/exp session. Loved the way it looked on my dark elf.



Theres absolutely nothing in WoW on my character I'm attatched to like that. Its odd how leveling my shaman, I don't even bat an eye as I disenchant/vendor my old items, some of which I've worn for over 4 months.
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Old 12-03-2008, 03:37 AM   #171 (permalink)
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The only thing in WoW that comes to my mind is the old priest epic staff Benediction/Anathema. It was so good that it lasted out two whole tiers of item progression, it had sparkles and looked simply epic, and you could morph it. It was a symbol of your class; there wasn't a priest that didn't want one.

Everything else since then in WoW was quite interchangeable. Sure there were armor pieces that looked very nice (Priest T6, esp. the shoulders), but there wasn't simply the "must have" item anymore (at least for priests). In WotLK I hardly even care what there is out there. Sure, there are upgrades to my gear that drop from various instances and raid zones, but I have yet to find the thing that would make really yearn for it, like the Benediction/Anathema did.

I blame too careful balance for it. Itemization became just to predictable to be excited about it anymore.
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Old 12-03-2008, 06:08 AM   #172 (permalink)
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The only thing in WoW that comes to my mind is the old priest epic staff Benediction/Anathema. It was so good that it lasted out two whole tiers of item progression, it had sparkles and looked simply epic, and you could morph it. It was a symbol of your class; there wasn't a priest that didn't want one.

Everything else since then in WoW was quite interchangeable. Sure there were armor pieces that looked very nice (Priest T6, esp. the shoulders), but there wasn't simply the "must have" item anymore (at least for priests). In WotLK I hardly even care what there is out there. Sure, there are upgrades to my gear that drop from various instances and raid zones, but I have yet to find the thing that would make really yearn for it, like the Benediction/Anathema did.

I blame too careful balance for it. Itemization became just to predictable to be excited about it anymore.
My priest still wears it, he's level 80 and all but I would never part with Bene/Anathema even though people keep going "OMG THERE ARE BETTER STUFF OUT THERE".

So what?.

Blizzard should implement like 2.0 version of legendary (or epic like the priest): Thunderfury, Asscandy, Sulfuras, Bene, Thorindal, etc. Do a few quests battles, etc and get an upgraded version of it.

Legendaries are no longer legendaries, even greenies from WOLTK are better.
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Old 12-03-2008, 10:03 AM   #173 (permalink)
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Everything else since then in WoW was quite interchangeable.
Well, that's pretty much the same thing in both games. Raid loot has been predictable and boring ever since SoE figured out what we were doing with Donal's BP's.

But all the hate/fear loot was pretty cut and dry with the exception of the one or two 'flavor' items. How passionate you are about a game will decide how much you pay attention to the raid loot. I can name every piece of T0~T3 priest gear and T4~T7.5 paladin gear sets and their set bonuses and what pieces I had. I can name every weapon my Paladin has ever used.

By contrast I can only remember the names of like 4 or 5 items I ever had on my wizard, with the exception of the Flux Stick which will forever be enshrined as the greatest item ever created. No matter how much I hate EQ or enjoy other games, I will forever love that item. My archmage staff in WoW helps fill the void left by the loss of my Flux Stick...but it's just not the same.

It's so subjective. Some people on this board could probably list every item that dropped in NToV by heart. Me? All I remember is how glad I was that some douche bag warrior from a rival guild never got the sword he wanted off the last boss dude even after 50 kills.

Saying one game or the other had better raid loot is asinine and just flat reeks of nostalgia posting.

Anyways...

It's always been about the items that you ~don't~ get while raiding though. Illusion items like The Orb of the Sin'dorei or Guise of the Deceiver. Ant Potions and Noggenfogger Elixer for shrink. Lion Horn of Stormwind and Holgresh Elder Beads for flat out exploiting. I can name dozens of items like that from both games. That's where the fun is. Grom'tor's Friend's Cousin's Tunic - Item - World of Warcraft is full of win.
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Old 12-03-2008, 10:12 AM   #174 (permalink)
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Probbaly mentioned already, but if it hasn't, SSOY needs a /nod in this thread as well.
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Old 12-03-2008, 10:54 AM   #175 (permalink)
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Saying one game or the other had better raid loot is asinine and just flat reeks of nostalgia posting.
Grom'tor's Friend's Cousin's Tunic - Item - World of Warcraft is full of win.
I don't think it's about having better raid loot, more so that in EQ certain items were more significant to your character than anything in WoW. I don't even think nostalgia has anything to do with it. It more about how the games were designed. Would you agree or disagree that loot in EQ had a more profound impact on your success than it does in WoW?

Certain items in EQ were status symbol items, but I believe that lends itself more to the community being a thousand times smaller in that game then in WoW.
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Old 12-03-2008, 10:54 AM   #176 (permalink)
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Probbaly mentioned already, but if it hasn't, SSOY needs a /nod in this thread as well.
This and PGT were two of the most iconic weapons in vanilla EQ. If I remember correctly PGT was one of the first weapons to be turned Lore so that you couldn't dual wield them.

And of course the lines and the camps for PGT were some of the original epic camps. The one thing I miss about EQ that I wish WoW did was show a mob wielding weapons so you knew if he would drop what you wanted him to or not.
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Old 12-03-2008, 11:18 AM   #177 (permalink)
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I don't think it's about having better raid loot, more so that in EQ certain items were more significant to your character than anything in WoW. I don't even think nostalgia has anything to do with it. It more about how the games were designed. Would you agree or disagree that loot in EQ had a more profound impact on your success than it does in WoW?

Certain items in EQ were status symbol items, but I believe that lends itself more to the community being a thousand times smaller in that game then in WoW.

This.

Already mentioned it, but I don't think there are as many items in WoW as they were in EQ that were game changers, once you had them you played a completely different game. And EQ introduced a shiatload of items that changed game mechanics that were MUST have.

For example, I had a necro and once I got a prenerf CoS and Beads I just thought to myself: "How the fuck have I been playing for so long without this?". 6 expansions later I still had them and used them constantly.
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Old 12-03-2008, 12:17 PM   #178 (permalink)
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Post your all time favorite weapon in MMORPG's and all time favorite item.

1. Weapon: 2-parter. Warrior Epic in EQ was great. Especially since I scammed the GM's for the Queens Blade. Fuck that dungeon whatever it was called, I forget.

1a. Thunderfury. After 2 years of waiting for that second half of the Bindings, I get it on a chance run to MC with a new Guild. Definately the coolest weapon imo.


2. Item: Not really an item.. but an ability.. the old swirly-ball Detect Traps ability as a Rogue. Rest in Peace /sniff.
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Old 12-03-2008, 01:45 PM   #179 (permalink)
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Wrapped Entropy Spine. Not even a contest. Procced a blinding poison effect and procced pretty often. A++ for GM events. A+++ when grouping with anyone who had fear. Never could figure out exactly what triggered but but sometimes after a proc mobs would randomly say fuck this and book it as if they were feared. Stirred up so much shit with that weapon.
I had that on my rogue for a while, it worked as a belt too if I recall, introduce this if you're listening blizzard, WHIPS that also function as belts.

I'm pretty sure that if you smacked a mob and proc'd the blind... if you moved at all, the mob could not find someone to melee and would haul ass off in all directions as though it was feared.

All night long, 99% of the time in a group this weapon was fine to use. Everything would go fine and the proc unnoticed until the main tank decided to shift the mob or move for some reason when you proc'd. If that happened the mob would haul ass and the incoming massive train would cause a resounding "WTF" and everyone honestly clueless as to who was responsible.

Everytime I would laugh to myself and switch weapons incase someone got smart enough to inspect.
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Old 12-03-2008, 01:52 PM   #180 (permalink)
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The Whip/Axe combo from the PoF/PoH days for Rangers was pretty sweet. The names of the weapons escapes me. I'm surprised WoW doesn't have whips for weapons yet. I always thought they were neat.
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