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Old 04-09-2009, 10:19 AM   #9496 (permalink)
Chrisb3
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Wow is it 5 Months without a content patch now? They announced this shit months ago.

Last time they had one of these gaps at least they had several difficulty levels worth of non recycled dungeons implemented.

And I thought they had dropped the ball when I quit in January...
There has got to be a two year gap in between expansions again at this rate.

I think that maybe they have over complicated the game with difficulty modes, multiple loot tables and vehicles.
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Old 04-09-2009, 10:40 AM   #9497 (permalink)
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Yup, its been 5 months since wotlk launched in a week or so. I'd expect the next patch to be even longer sadly since more people have been moved over to MMO2, and I would guess the next patch includes both a new quest hub, 5 man, and raid instance (similar to the Sunwell patch).

I know already I'm quitting wow in a few weeks until patch 3.2, after 2-3 clears of Ulduar25 I won't have any desire to run that zone again, alganon dead or not. This week I actually fell asleep in Naxx on military trash and the raid leader booted me from the raid, lol
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Old 04-09-2009, 10:48 AM   #9498 (permalink)
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The time it has taken to release ulduar is really depressing. With every raid instance we always have some turnover, but right now about 75% of our core raiders are "waiting for ulduar". We have a huge roster full of people that will probably never see ulduar as soon as the "regulars" come back. Its not like you can punish people, the guild cleared most of naxx(up to saph) pre-bc... so doing the same content again gets old real fast. There's really no excuse for the excessive amount of time it has taken to release ulduar. Even the "bad" guilds on my server have cleared naxx 1000 times and done at least sarth 2d. From what I beta tested of ulduar, its nice .. but we will see how long it lasts.


Achievements arn't enough to keep everyone interested. After losing immortal for the 3rd time due to a lame bug, our "core" gave up on it. Who the fuck cares about a title? Theres nothing worse than killing KT and then finding out you lost immortal because a DK's pet(that isnt suppose to be able to die) died on thaddius... Or because someone crashed at the blob before patchwerk and died(which counts as a boss death).... or an iceblock was too close to the back of the room thus didnt work(yup lame).


Before someone says "LOL THEN DONT RAID 7 DAYS A WEEK", my guild raids 3 and has had all this content on farm for a long time.. Actually we havn't raided 3 days since very early on.. we generally raid 2 days a week about 3 hours a day.. its kinda nice, but getting old

Last edited by Lenaldo; 04-09-2009 at 10:53 AM..
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Old 04-09-2009, 11:27 AM   #9499 (permalink)
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Allow me to be the first of many to give a big fuck you to Blizzard for making the healing legendary only available in 25 man raids.

25 man pugs may be easy enough but having to roll against 5-6 other people for shards is going to be ridiculous.

The QQ is strong with the Blizz community so I wouldn't be surprised if they change it.
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Old 04-09-2009, 11:31 AM   #9500 (permalink)
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Are you being serious?
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Old 04-09-2009, 11:32 AM   #9501 (permalink)
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Quote:
Originally Posted by Eyashusa View Post
Allow me to be the first of many to give a big fuck you to Blizzard for making the healing legendary only available in 25 man raids.

25 man pugs may be easy enough but having to roll against 5-6 other people for shards is going to be ridiculous.

The QQ is strong with the Blizz community so I wouldn't be surprised if they change it.
They shoulda made the shards available via the 10man, but require the 25man to actually complete the whole thing.
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Old 04-09-2009, 11:34 AM   #9502 (permalink)
Heylel Teomim
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I tend to agree actually. If the 10 man progression path is really supposed to be an equally valid, entirely independent path through the content, then there oughta be a legendary available via that path as well. Even if it's a lower ilvl, the point is that they aren't really parallel paths without similar rewards (Malygos necklace having two versions, for instance).
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Old 04-09-2009, 11:39 AM   #9503 (permalink)
Vinen
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Originally Posted by Eyashusa View Post
Allow me to be the first of many to give a big fuck you to Blizzard for making the healing legendary only available in 25 man raids.

25 man pugs may be easy enough but having to roll against 5-6 other people for shards is going to be ridiculous.

The QQ is strong with the Blizz community so I wouldn't be surprised if they change it.
Pugs will not be as successful in Ulduar as they currently are in Naxx25 by a longshot. Many fights will outright block them as retards dying will lead to enrage timers, etc...

Well lead and organized pugs with mediocre players... yeah they should do fine in a month or so... faceroll Naxx25 pugs that go on now... not so much.

That said, I agree something should have been available in 10man given their 2 paths of progression mantra. The weapon looks ugly as shit.
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Old 04-09-2009, 11:41 AM   #9504 (permalink)
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Are you being serious?
Nevermind!

Last edited by Eyashusa; 04-09-2009 at 11:45 AM..
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Old 04-09-2009, 11:41 AM   #9505 (permalink)
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Originally Posted by Vinen View Post
The weapon looks ugly as shit.
Mace looks awesome.

Quote:
Originally Posted by Eyashusa View Post
Ha, I don't think you got his question.

The gay thing I don't get about it is it doesn't even require you complete Yogg-Saran on the hardest difficulty. What's that about?
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Old 04-09-2009, 11:42 AM   #9506 (permalink)
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I don't... think that's what Fadaar was commenting on or at least the point he was going for.
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Old 04-09-2009, 11:45 AM   #9507 (permalink)
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I don't... think that's what Fadaar was commenting on or at least the point he was going for.
Yeah I get it now
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Old 04-09-2009, 11:46 AM   #9508 (permalink)
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Oh noes, 10man won't yield legendaries, so legendaries might actually be somewhat rare instead of having retards using 25man gear to stomp on 10man difficulty and get tons of legendaries, legendaries which due to their ilvl might end up being worse than 25man epics.
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Old 04-09-2009, 11:56 AM   #9509 (permalink)
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Oh noes, 10man won't yield legendaries, so legendaries might actually be somewhat rare instead of having retards using 25man gear to stomp on 10man difficulty and get tons of legendaries, legendaries which due to their ilvl might end up being worse than 25man epics.
Taking that argument into consideration explain why you can obtain the legendary without doing Hard Mode Yogg-Saran on either difficulty. You could just drop 1/3 the amount of shards for the 10 man and force you to do it with Hard Mode Y-S and suddenly it's fair.

Blizzard's "parallel progression" is for shit. I'm pretty skeptical towards the statement that Uld25 is going to be harder than Uld10 this time around. I'll believe it when I see it.
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Last edited by The Ancient; 04-09-2009 at 12:00 PM..
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Old 04-09-2009, 12:25 PM   #9510 (permalink)
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Taking that argument into consideration explain why you can obtain the legendary without doing Hard Mode Yogg-Saran on either difficulty. You could just drop 1/3 the amount of shards for the 10 man and force you to do it with Hard Mode Y-S and suddenly it's fair.

Blizzard's "parallel progression" is for shit. I'm pretty skeptical towards the statement that Uld25 is going to be harder than Uld10 this time around. I'll believe it when I see it.
This was exactly my point
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