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| | #6676 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,282
+49 Internets | Or the warlock can buy a sundial + get the Grim Toll from HNax. I love it when they both proc around the sametime...mmm, big number goodness.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #6677 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,220
+39 Internets | I was obviously joking about AE deathgrip, it'd be totally useless in most situations because it'd force taunt on everything in the room almost including bosses, and it'd be retarded for pvp(well WAR does have an AE pull strat, and even though it was nerfed, I'm pretty sure it's still gay as shit). I don't think we need another taunt, but they could add one for all I care, I've never really NEEDED it, sometimes when my runes are down or DnD is down I think FUCK when I need AE threat, but I can still manage, and with bloodboil working without diseases, it should be decent for initial aggro(rare that you have both empower and blood tap down). WTB Patch Notes. |
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| | #6679 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| Quote:
That and I think that DKs have like, everything else, it's surprising this was one of the things left off the list. I too echo the sentiment that I would enjoy some patch notes >< | |
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| | #6680 (permalink) | |
| Registered User Join Date: Aug 2005
Posts: 77
| Quote:
A good example of the latter is when Skadi in Utgarde Pinnacle whirlwinds. If you taunt him, he's fairly likely to just switch targets right after and go after a clothy. If you death grip him, he'll be forced to chase after you for 3 seconds, giving the rest of the group ample time to back away. And if some idiot prox aggroes a bunch of mobs an ae taunt won't really make a huge difference anyway as it won't give you any appreciable threat. Better off just dropping a d&d between them and him, or on top of him if you're a bit slower. Frost specced DKs can just howling blast to grab them all, too. | |
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| | #6682 (permalink) | |
| Torchlight. Monster smash go! Join Date: Sep 2005 Location: Hiding from the minotaurs
Posts: 204
| Quote:
Death Grip has a much longer cooldown so I generally use Dark Command (on my twink) for normal taunts and Death Grip if stuff is running around (like the stupid archers in HoL and things like that) or Dark Command is on cooldown. And I honestly can't really remember when I last used AE taunt while tanking on my druid. | |
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| | #6683 (permalink) |
| Registered User Join Date: Aug 2005
Posts: 77
| Hmm, looking on wowhead, it does have a 3 second taunt as a secondary effect, but its very different from death grips 3 second forced attack... I swear I've seen Skadi change targets straight after a Dark Command too, so I'm not quite sure if maybe Dark Command's target switch isn't as all encompassing? I'll test it out later maybe and see if I can tell. |
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| | #6684 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,384
| You mean you use it every time you log on?! Shoot I gotta use it like once a month at the rate I'm loggin in.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #6686 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,220
+39 Internets | Quote:
The good thing about 2 single target taunt is you can use them consecutively for a longer forced taunt effect(which obviously warriors do better). I usually use DC for stuff I need to taunt, and DG to move mobs in certain conditions(get blazes off MT healer on Sarth for example, and specifically move them out of the flame wall). I also use DG for comical effect on KT every week. Pull an abomination and laugh at the trajectory, never fails. And vex yeah while your comment wasn't too serious, there's not much else to discuss and it's actually rather interesting to question why the DKs have arguable the worst taunts now(since protadin buff, before that I liked having 2 taunt more than a single 3target taunt), but you could argue they have some of the best AE tanking options, as well as ranged threat moves and AE dots, which makes the need for a real AE taunt not that important. Paladins AE taunt is also pretty shitty, it's still only 3 targets, and only if they're attacking the same person, in a situation where you'd actually need an AE taunt, that wouldn't help all that much, but, surprise, they have the 2nd best AE tanking, as well as arguably the best ranged threat move ever(avenger's shield). I think it's a tradeoff. Ask a warrior or a feral though, I'm sure they'd trade challenging shout/roar for Death and Decay any day. | |
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| | #6688 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,220
+39 Internets | Well DK: 2 single target taunt, one on 40s cooldown Paladin: 1single target and 1 friendly 3target taunt, 8 and 12sec(I think) Warrior: 1single taunt, 1 melee forced attack(45s cd?) and 1 AE taunt Druid: 1single taunt, 1 AE taunt I guess we compete with druids for the worst spot, but while DG is very good for pvp, most of the time shit is immune to the pulling mechanic in pve and its range isn't an advantage anymore since they made all taunts 30y range. |
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