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Old 02-20-2009, 12:21 PM   #6361 (permalink)
Venjenz
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The DK vs other tanks thing is pretty silly.

I have done the healer gig with all 4 different kinds of tanks, in a pretty broad cross section of encounters, and playing main healer for a DK versus war/pally/bear is like night and day different. Keeping a DK upright is about as mentally challenging as raising the fishing skill.

That's why I made one to replace my tankadin. Easier to stick with the flavor of the month than wait for Blizzard to stop their tankadin hate. whatever. At least holy priests still have some market value.
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Old 02-20-2009, 12:55 PM   #6362 (permalink)
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If I didn't have a guild full of people I love playing with I'd probably have come to the conclusion that 5 hours of content a week isn't worth the monthly fee by now.
No offense but if 20 hours of entertainment every month for 15 bucks is too steep for you then you're one cheap ass motherfucker.
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Old 02-20-2009, 01:08 PM   #6363 (permalink)
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Ideally, every mmo should have enough content for every player to play 16-20 hours a day (with time for sleep of course). All aspects of a real life should be in the game, ensuring there is exciting content for people like Rusty Dagger to enjoy ever waking hour.

Holy shit, I got it. Why don't all the people whining about content go out, buy some glasses, and draw a health bar and mana bar up in the corner. Then you can just walk around the mall with a real life HUD! Then there's an endless amount of content!! Download all the UI sound effects from WoW onto your ipod and play them at appropriate times.


Does no one else see the strange and addictive nature of MMO's that people can essentially "beat" the existing content, and instead of going "that was fun, I'm gonna put my subscription on hold for a month or 2 until Ulduar is out!" people are instead whining that "BLIZZARD DIDNT KEEP ME ENTERTAINED, I AM CANCELLING MY FIFTEEN DOLLARS!!!"


You bought a video game. You beat the bosses. Blizzard is not here to provide you with a full-time alternate reality. It's a video game that happens to be online with other people, so you pay for a monthly server subscription.


Oh fuck!! I've watched every movie on netflix and I still have time left in my day, fucking netflix better release more movies soon or I'm gonna cancel my 9 dollar a month subscription! I CANT BELIEVE THEY ABUSE ME LIKE THIS!!!!
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Old 02-20-2009, 01:11 PM   #6364 (permalink)
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Originally Posted by Venjenz View Post
The DK vs other tanks thing is pretty silly.

I have done the healer gig with all 4 different kinds of tanks, in a pretty broad cross section of encounters, and playing main healer for a DK versus war/pally/bear is like night and day different. Keeping a DK upright is about as mentally challenging as raising the fishing skill.

That's why I made one to replace my tankadin. Easier to stick with the flavor of the month than wait for Blizzard to stop their tankadin hate. whatever. At least holy priests still have some market value.



This. The biggest problem with DK in current content is that they essentially scale inversely to the content available. The harder the boss hits, the better DK tanks are and since the hard hitting bosses are the only "challenging" content even available it makes it so DK's shine. Paladins are better trash tankers because they can frontload a bunch of threat and block mitigates a large amount of the damage when mobs are hitting for 3 k. Then you get to the boss that hits for 12 k and suddenly block isn't that big a deal, you can either go with the paladin who is blocking 1.5k or the DK who gets hit less, puts out an obscene amount of threat assuming they know how to press rune strike, and takes less damage if the do manage to get hit.


To sum it up, my 23/45/3 DK in blues has more armor, more oh shit buttons, and more hp then my paladin in nearly full naxx 10/25 gear and puts out nearly the same amount of threat on AE pulls and single target bosses. The only time where my Paladin really "shines" is on AE trash pulls and bosses like Loatheb and Thaddius where block is a major factor and even then the challenge of the fight isn't keeping the tank up so you could bascially have a fury warrior tank them if you really wanted to.



I honestly don't foresee a major DK tanking nerf in the future either because DK is essentially the hunter of WotLK, 90% of them suck so bad that they can't afford to nerf the class while the other 10% absolutely dominate because the class has every tool necessary to be amazing for a person with more then 2 brain cells.
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Old 02-20-2009, 01:32 PM   #6365 (permalink)
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PTR 3.1.0 Character Copy now available
Nothing is official yet, but both european and american PTR Copy pages are now online and the amount of copies available has been reset. Even if it's not officialy 3.1.0 yet. I suggest that you copy your characters while you can because 3.1.0 is coming and tonight we dine in hell!

US PTR
https://www.worldofwarcraft.com/char...l?locale=en_US

EU PTR
https://www.wow-europe.com/ptr/character-copy.html
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Old 02-20-2009, 01:38 PM   #6366 (permalink)
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PTR 3.1.0 Character Copy now available
Nothing is official yet, but both european and american PTR Copy pages are now online and the amount of copies available has been reset. Even if it's not officialy 3.1.0 yet. I suggest that you copy your characters while you can because 3.1.0 is coming and tonight we dine in hell!

US PTR
https://www.worldofwarcraft.com/char...l?locale=en_US

EU PTR
https://www.wow-europe.com/ptr/character-copy.html
I press the "Copy" button for the character and it just restarts the process. I don't think it's truly up yet.
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Old 02-20-2009, 01:46 PM   #6367 (permalink)
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Originally Posted by c8fe View Post
I honestly don't foresee a major DK tanking nerf in the future either because DK is essentially the hunter of WotLK, 90% of them suck so bad that they can't afford to nerf the class while the other 10% absolutely dominate because the class has every tool necessary to be amazing for a person with more then 2 brain cells.
This.

They need a caster DPS hero class that is equally broken as the DK. The whining would be legendary.
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Old 02-20-2009, 01:49 PM   #6368 (permalink)
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Quote:
Originally Posted by Vinen View Post
I press the "Copy" button for the character and it just restarts the process. I don't think it's truly up yet.
I got the success message with it so I don't know.
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Old 02-20-2009, 01:50 PM   #6369 (permalink)
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Worked fine for me.
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Old 02-20-2009, 01:52 PM   #6370 (permalink)
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I press the "Copy" button for the character and it just restarts the process. I don't think it's truly up yet.
Worked for me.
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Old 02-20-2009, 01:53 PM   #6371 (permalink)
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Worked fine for me.
Worked for me this time.
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Old 02-20-2009, 02:02 PM   #6372 (permalink)
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Originally Posted by c8fe View Post
I honestly don't foresee a major DK tanking nerf in the future either because DK is essentially the hunter of WotLK, 90% of them suck so bad that they can't afford to nerf the class while the other 10% absolutely dominate because the class has every tool necessary to be amazing for a person with more then 2 brain cells.


+1

I just wish our DK main tank would spec properly for 2h instead of using his zomgdwtanking build for both 2h and DW, and I also wish he would macro rune strike to everything. He hardly uses it, so I have to watch my threat (when I'm not specced into subversion) on essentially every fight. He also forgets to go into frost presence quite a bit, but that's another issue entirely. Fucking retard.



Edit: Also, fuck the RNG on Sapphiron for never dropping Circle of Death.

Last edited by 001001102; 02-20-2009 at 02:10 PM..
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Old 02-20-2009, 02:03 PM   #6373 (permalink)
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Good god, get a new Main Tank.
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Old 02-20-2009, 02:03 PM   #6374 (permalink)
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Wait for each page to load fully or you'll break it.
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Old 02-20-2009, 02:03 PM   #6375 (permalink)
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The sense of advancement in WOW is gone.

A thread came up on the WOW Forums about attunement and the debate of course brought back the thoughts of the Onyxia key quest chain, the MC attunement, the BWL attunement, the MC quest chain to douse the fires and spawn Rag, ect...

For those of you playing WOW today you are well aware that these types of things don't exist in the current content being released. The thread was started because it turns out that Ulduar is not going to have attunement of any sort and as such continues a shift away from the types of tasks a person had to do to move forward through raid content in WOW's original content.

Now I am not going to sit here and say the quests were hard and that they were not faintly disguised time sinks, or that they could not get pretty annoying at times trying to get a group for the jailbreak on your 3rd alt or getting a group to go through UBRS yet again. But the thing is I miss these types of things because at the end of the day after all the annoying hassle and trials of getting the attunement you actually felt a sense of progression and advancement in the game.

In WOTLK as a level 80 who has cleared all the content I cannot think of a single thing that has made me feel like I have progressed any farther then the DK who dinged level 80 AOEing gnolls down near K3. The first step into Naxx was not something to feel proud of, it amounted to nothing more then flying up and into it. Clearing Naxx with my guild was mildly amusing but it was not moving us forward in much of a real fashion but for the Iris from Sapp allowing us to summon Maly. Killing Archavon, Sarth, or even Maly were small things.

Compared to the epic feeling of working through BRD to attune to MC, doing the Hydraxan quest chain to finally be able to douse the flames and summon Ragnaros, and the final unlocking of the new content of BWL. These types of quests and chain attunements made me feel alot more progressed as a level 60 stepping into BWL for the first time then that level 60 who dinged ages ago in the plaguelands. You felt a sense of advancement and accomplishment that I feel is now lacking in WOW.

ATM right now in wow nothing really drives me forward like the old content did, and it is mostly because they took away the quests and the tasks that are required to actually get into that next area or level of the game. Nowadays the mobs are just a bunch of scattered loot pinatas with open doors saying "come kill me and get your purps". Without the quests like the Ony chain attunement most of those mobs hardly give us a reason for even killing them in the first place.

Getting decked out in epic gear does not give me a sense of progression or accomplishment or a sense of moving forward in the game, I feel like right now all the doors open to me are the doors that were open 2 months ago when I dinged level 80, I have gotten nowhere, I am at the exact same place only with 1500 more attack power and a few more points of +crit. And with the release of Ulduar, which is just going to swing the doors wide open and say "come one come all, get your all new purps this way folks" I am less then excited, more mobs just sitting there waiting to be killed, no new quest with a interesting storyline, no requirement to go into Halls of Stone to collect a special key that opens up a new chamber in the Halls of Lightning behind Loken where he has placed the map to the entrance of Ulduar where his brother is now kept captive. I mean, just something that feels like a step forward.

You would think with the Son's of Hodir questline that they could have added more steps to the questline that are opened when 3.1 is released and started at King Jokkum where he says "word of Thorim has come to me, it seems he is being held captive in the depths of Ulduar, the long resting place of the Titans, it would seem it is they who lent their power to Loken and allowed him to defeat his brother. The entrance to Ulduar has long been lost, even to us, but clues of it's location may be found in the Halls of Stone, a explorer and historian named Brann is said to be studying the ancient ruins and may be able to help you in gaining the clues you need to find Ulduar and find the fate of Thorim". And so you go to Halls of Stone, Brann helps you find a new chamber of HOS that is created and becomes active at 3.1

And so starts a long interesting quest that teaches you about Ulduar as you progress through various stages and gets you excited and ready for the instance and makes you feel like you actually took a journey just getting into Ulduar rather then jumping on your flying mount once 3.1 is released and zoning into the instance 5 minutes after the patch. This is what WOW of old would have done, this is part of what made me have fun and feel a sense of progression in the past in the game, and they are moving away from it trying to appease people who do not want to actually have to expend any effort whatsoever into the game.

And look where we are at, 25+ guilds on every single server pretty much have killed every raid mob in the game and are now twiddling their thumbs waiting for more content instead of making the progression slower and more meaningful and rewarding as WOW once had in their raid content.

WOW might already be a lost cause, but I hope that I am not alone in the way I feel about this and I hope that all the future games such as the 38 Studios game, EQ3, ect... don't take this cue or think this is what all the players want now and go along the same road. Some of us still like the storyline, the progression, the reasoning behind the actions. Some still want to make the whole journey of the LOTR instead of skipping the whole storyline, instantly get warped to Sauron, kill him, and loot your epics.
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