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| | #3827 (permalink) |
| Registered User Join Date: Aug 2002 Location: Azeroth
Posts: 357
| well fuck there goes my guilds way of doing rauzovious... the thing i liked about this encounter with a mage tank (we have 2 priests who have shit attendance, low pop horde server can go fuck itself) was that it was a harder way of doing it yet was an option if you found yourself in the shitty aforementioned recruiting problem i dont want achievements or "hard modes", i want different but equally viable strats to the same bosses |
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| | #3828 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,507
| Quote:
Heck, I know. 20 years ago, I was working on automated frigate fire. You have an incoming missile, and 3 separate flights of possible hostiles coming in, any of which can launch a couple additional missiles. Which one do you shoot first, knowing exactly your chances of hitting and the maximum rotation rate of your turrets for aiming? And unlike a guild, you can't tell your fire officers that they suck after the wipe ![]() (OTOH, I agree about the reaction rather than bot-level automation. I was talking about "real AIs", not the scripted bot things we see in WoW) | |
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| | #3832 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| The funny part is that spells need to be specifically flagged to be spell-stolen. It isn't like a Mage can just gank anything off of any mob. The fix is easy and will only impact Raz or trash clears I suppose but they could alternately just give them an attack that dispels the effect on melee to stop solo efforts. No doubt it will be dealt with via a surgical I-Beam though. |
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| | #3833 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Quote:
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| | #3834 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,269
| Quote:
I have seen many cases of when my Alliance had some tenacity when they sure as hell did not appear to have fewer players. Of course Black Dragonflight Horde are terrible, so they could either just be getting slaughtered so badly that most of us are either dead or running back, or our jackass Horde players could be harvesting nodes during the fight. Probably both. Speaking of Wintergrasp bugs, (of which there are many) one I've noticed is that our Alliance ALWAYS have the workshops first no matter who is defending. They never have to capture them at the start. I've also seen Alliance get siege vehicles in literally less than 60 seconds. And this was late at night where they couldn't possibly have killed 12 players in anywhere near that time. | |
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| | #3837 (permalink) | |
| Idiot Prodigy Join Date: Apr 2003
Posts: 1,143
| Quote:
Add that in with Incanter's Absorption, an arcane talent that raises your spell dmg by 10% of the amount of damage absorbed for 10 seconds, and this is why he is nuking for 200k.
__________________ ![]() wat? | |
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| | #3839 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,744
| Does anyone else think enchant prices are becoming retarded? The prices of all enchanting mats except Dream Shards are going UP, not down. Abyss Crystals are 250g and GCEs are 40g on my server, which means a Fury Warrior who wants 2x Berserking is spending 6000 gold just on his weapon enchants. This is going to get even worse when 3.0.8 is released, as both new recipies cost 5 Abyss Crystals to purchase, sucking even more of the supply out. |
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| | #3840 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 1,047
| Its largely due to the lack of disenchant able greens once you hit 80 and run out of quests. Theyve made dust and GCE's so rare now that theyve become the defining factor in the prices of enchants. All they need to do to fix it is an ability to prospect dream shards for dust and essences. So many blues from instances get DE'd so the market is flooded with dream shards. |
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