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Old 10-28-2008, 12:44 PM   #46 (permalink)
AlekseiFL
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Originally Posted by Zappo_Crappo View Post
11 million subscriptions and 11 players are not the same thing.
I Suggest you Read the offical site, agree with your point, but mistake is on Blizzard's end not mine.

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Old 10-28-2008, 01:19 PM   #47 (permalink)
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You Wow fans must be so excited. This means WoW is almost as popular as other cool stuff like Crocs, SUVs, Coldplay, Starbucks, nose rings, black eye liner, over-sized sunglasses, ipods, and McDonalds. Congratulations on your support for the man in his attempts to subvert our autonomy with mainstream mediocrity. Enjoy your blissful march into pop culture oblivion.
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Old 10-28-2008, 01:23 PM   #48 (permalink)
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Old 10-28-2008, 01:24 PM   #49 (permalink)
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Originally Posted by headspace View Post
You Wow fans must be so excited. This means WoW is almost as popular as other cool stuff like Crocs, SUVs, Coldplay, Starbucks, nose rings, black eye liner, over-sized sunglasses, ipods, and McDonalds. Congratulations on your support for the man in his attempts to subvert our autonomy with mainstream mediocrity. Enjoy your blissful march into pop culture oblivion.
Bitter WAR fanboi spotted.
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Old 10-28-2008, 01:31 PM   #50 (permalink)
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Bitter WAR fanboi spotted.
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Old 10-28-2008, 01:34 PM   #51 (permalink)
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Originally Posted by headspace View Post
You Wow fans must be so excited. This means WoW is almost as popular as other cool stuff like Crocs, SUVs, Coldplay, Starbucks, nose rings, black eye liner, over-sized sunglasses, ipods, and McDonalds. Congratulations on your support for the man in his attempts to subvert our autonomy with mainstream mediocrity. Enjoy your blissful march into pop culture oblivion.
You keep representin' for da people and stick it to "the man" of the video game industry. /gangsigns

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Old 10-28-2008, 01:36 PM   #52 (permalink)
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Originally Posted by Zehn - Vhex View Post
Sci-fi will always have a problem because you either need aiming and a large plurality of gamers suck at aiming and with server ping times being what they are it only makes it worse. Or you have auto-targeting and then all you're really doing is replacing a staff and fireball with laser rifle and laser rounds. It's a cosmetic change. A welcome one no doubt but it provides no functional difference.
Spellborn has aiming. Or will have aiming. Or it'll never be released.
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Old 10-28-2008, 02:08 PM   #53 (permalink)
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Originally Posted by headspace View Post
You Wow fans must be so excited. This means WoW is almost as popular as other cool stuff like Crocs, SUVs, Coldplay, Starbucks, nose rings, black eye liner, over-sized sunglasses, ipods, and McDonalds. Congratulations on your support for the man in his attempts to subvert our autonomy with mainstream mediocrity. Enjoy your blissful march into pop culture oblivion.
pffft. conformist.
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Old 10-28-2008, 02:11 PM   #54 (permalink)
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Unlike a lot of past MMOs, WoW has undergone huge changes with each expansion. These complete overhauls of the game's philosophy and design make it seem very "new" once again and helps to maintain its momentum. People might talk about WoW as a 3 year old game, but really its far more new than that with every expansion building heavily on the genre. EQ expansions added content, but did very little in terms of improving the gameplay mechanics and game design, and therefore had a completely different life cycle.

We have not seen this sort of re-designing on other large scale MMOs.
Huh? WoW has released one expansion in 4 years and finally has another coming out soon. One thing it has NOT done is remain fresh. And nothing in that one expansion was "new" whatsoever other than arena. WoW's success has continued to steamroll because it had a solid and polished game to start with that both gamers and non-gamers alike could access and enjoy. It really hasn't introduced much that is "new" to the genre at all since release, just continues to put out more of the same that has been so successful for it already.

Its funny you mention EQ, because EQ puts out expansions more frequently and often tries to incorporate gameplay mechanics that really are new to the genre. But thats just the difference between the king and the games that are trying to steal subs from it. Those games lagging far behind have to try, while the king just puts out more of its tried and true formula.
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Old 10-28-2008, 02:16 PM   #55 (permalink)
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wow 5 negatives already..... I must have hit close to home for some of you = P
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Old 10-28-2008, 02:27 PM   #56 (permalink)
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Old 10-28-2008, 02:29 PM   #57 (permalink)
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The fact that WAR is considered the only close competition to WoW pretty much says it all. WAR is fun but the production value comes nowhere near even day 1 release WoW. Every other big budget MMO has one or more of the following problems:

- too high systems specs
- mediocre art/animations
- bad interface
- no hook in the beginning
- and, most importantly imho, bad combat controls compared to the near-FPS fluidity of WoW combat

90% of most MMOs is combat, yet just about every MMO has clunky combat controls. Why?

Anyway, I'm sticking with WAR despite the bugs because it is still fun and has superior PVP potential. Not to mention I couldn't stomach another game of AV/EOTS/AB/WSG or getting a set of Zone 1 PVE gear so I can go clear Zone 2.

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wow 5 negatives already..... I must have hit close to home for some of you = P
No, it was just that your post was idiotic. WoW may not be your cup of tea, but it is undeniably a well-produced, well-designed game for the most part.

Last edited by Froofy-D; 10-28-2008 at 02:34 PM..
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Old 10-28-2008, 02:30 PM   #58 (permalink)
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Originally Posted by Pharazon View Post
Huh? WoW has released one expansion in 4 years and finally has another coming out soon. One thing it has NOT done is remain fresh. And nothing in that one expansion was "new" whatsoever other than arena. WoW's success has continued to steamroll because it had a solid and polished game to start with that both gamers and non-gamers alike could access and enjoy. It really hasn't introduced much that is "new" to the genre at all since release, just continues to put out more of the same that has been so successful for it already.

Its funny you mention EQ, because EQ puts out expansions more frequently and often tries to incorporate gameplay mechanics that really are new to the genre. But thats just the difference between the king and the games that are trying to steal subs from it. Those games lagging far behind have to try, while the king just puts out more of its tried and true formula.
You must have totally misunderstood what he said. He didn't suggest they've added anything new to the genre, he said the way gameplay evolves from vanilla to TBC to Lich King makes it feel new and keeps things interesting enough to play. I agree with him.
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Old 10-28-2008, 02:45 PM   #59 (permalink)
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I have said this many times.

Eve+ Fantasy setting where lands/keeps are controlled allowing for control of resources.

Let the players control the environment; with that control having consequence.

Ironically, many of the rulesets that Ultima Online once had might end up being the next big thing. It just has to be done in a way that large programing errors do not ruin the entire game.
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Old 10-28-2008, 02:52 PM   #60 (permalink)
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Originally Posted by headspace View Post
You Wow fans must be so excited. This means WoW is almost as popular as other cool stuff like Crocs, SUVs, Coldplay, Starbucks, nose rings, black eye liner, over-sized sunglasses, ipods, and McDonalds. Congratulations on your support for the man in his attempts to subvert our autonomy with mainstream mediocrity. Enjoy your blissful march into pop culture oblivion.
yup, a new expansion for the card game was just released!
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