Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 10-22-2008, 01:14 PM   #16 (permalink)
kasey
Internet to post ratio soon 1:1
 
kasey's Avatar
 
Join Date: Aug 2002
Location: somewhere close.... -1547 Internets
Posts: 1,836
Quote:
Originally Posted by Wilfan View Post
According to the rumors, autobalancing failed in EVE China. Apparently 1-2 big out-of-game guild/corps/clans/whatever took over the game, didn't really fight among each other, then people got bored and left the game. Again, just rumors.

OTOH autobalancing works almost too perfectly in the main EVE.
Why didn't the devs jump into huge GM-powered golden titans and zerged the hell out of any insects who dare to stop fighting among eachother? Or give huge bonuses for certain areas. Man. Starting a war is a problem? I thought we are humans.
__________________


,,I,, >< ,,I,,
kasey is offline   Reply With Quote
Old 10-22-2008, 01:22 PM   #17 (permalink)
kudos
80° when I tell a bitch please
 
kudos's Avatar
 
Join Date: Jun 2002
Posts: 1,661
-11 Internets
EQ did it perfectly when it came to factions. You have good/bad cities but allow all players to group.
__________________
Pissing off Everquest players since 1999-2009

kudos is offline   Reply With Quote
Old 10-22-2008, 02:16 PM   #18 (permalink)
Siddar
Registered User
 
Join Date: Jan 2003
Posts: 320
-30 Internets
I like the idea of better exp for side that has a lower population. Make the bonus large enough and you will shift population around quiet rapidly.

Also allowing people to change sides would help ballance things out while still keeping the postives of haveing opposing factions in PvP.
Siddar is offline   Reply With Quote
Old 10-22-2008, 04:18 PM   #19 (permalink)
Mippo
Tuco's real life pic!
 
Mippo's Avatar
 
Join Date: Mar 2002
Location: Ranger
Posts: 1,705
-123 Internets
There is no reason to have sides. It only creates problems.

Everquest had the best pvp, and their original system is still the best that's been made in an MMORPG and that's sad considering other games were supposed to LEARN from previous game's mistakes, not introduce new mistakes that didn't exist.

You make the various cities of evil / good, but allow people to group with each other if they so choose. There are more players available to do the content, more players to group with, and people ALWAYS create their own factions.

If you want to create open RvR you can simply do it based around guilds or alliances as opposed to forced factions. Take the zone of Dragonwake, and whichever guild maintains control of the zone, give that guild a reward. For example, put a dungeon in Dragonwake that can ONLY be accessed by the guild that controls Dragonwake.

Put other dungeons in various tier 4 zones with different levels of loot and let people get their own dungeons, and the server will create its own power structure. You could also create different incentives to controlling a zone other then Dungeons. Just grant incentives for players to fight over the areas, and they will do so.

This can easily be accomplished without creating the balance issues of classes on different factions, or any potential population issues.
Mippo is offline   Reply With Quote
Old 10-22-2008, 07:53 PM   #20 (permalink)
DJk_zero
Registered User
 
Join Date: Apr 2002
Posts: 1,364
Quote:
Originally Posted by Pyros View Post
Or you can design your game without factions. Guilds and alliances are enough, you don't need artificial "sides", that only leads to issues. You just make a FFA world, and it autobalances itself, to a certain extent.
Ding ding ding.

If you let the players create their own sides, they will generally take more ownership of things and become more involved. Teams and factions are doomed to fail in one way or another, and are probably the hardest of all to balance correctly.
DJk_zero is offline   Reply With Quote
Old 10-22-2008, 08:06 PM   #21 (permalink)
Fammaden
Treats objects like women.
 
Fammaden's Avatar
 
Join Date: Jun 2003
Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,216
+31 Internets
Send a message via ICQ to Fammaden Send a message via AIM to Fammaden Send a message via Yahoo to Fammaden
Quote:
Originally Posted by kudos View Post
EQ did it perfectly when it came to factions. You have good/bad cities but allow all players to group.
I always thought so too. The cities and NPC's gave you the feel of being "good or bad" and you could even work to adjust factions. Yet you could group with players. If you had a hardcore roleplaying population they could choose on their own to enforce rules, but no one really did that AFAIK, and the discord system was worthless. Maybe the discord book idea could work with some tweaking in a different system but in EQ it was pretty much game over to even try going PK. Doing it like WoW just nullifies the whole issue. No one has a real choice in the matter so the faction sides become totally arbitrary, shallow and worthless.
__________________
Fammaden - Wizard - Saryrn (Retired)

WoW: Shaman/Mage/Hunter
Fammaden is online now   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6