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| | #1082 (permalink) |
| Support Beam Join Date: Dec 2003
Posts: 1,977
+56 Internets | One would hope that the monthly fee would go into progressing the story/events on a monthly cycle, since it's a "storytelling" game. If AC1&2 can do it, no excuse for newer games not to give it a shot, especially when they're pimping their story as their main focus.
__________________ Alt Army-Over 9,000 Games Last edited by Kuro; 08-25-2009 at 08:55 PM.. |
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| | #1084 (permalink) | |
| Analyst and Therapist Join Date: Aug 2006
Posts: 3,065
| Quote:
I actually laughed when the developer commented that it took team work to kill the Jedi because of how little damage he did to the demo characters.
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| | #1085 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 378
| so the recurring subscription fee is for financing the extensive and continuing storyline, which would not be possible on a normal game's budget. That's fine, I'd probably pay 15 a month to play mass effect if it meant constant story and content updates. But why market this game as an mmo? I've hardly seen any talk of features involving or taking advantage of a large population or community, which there undoubtedly will be in a star wars game(mmo?). |
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| | #1086 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,871
+6 Internets | Quote:
So that's really what they are showing off. Not what do they do the same, but what makes them different. They mentioned they'll have raiding and pvp, someone talked about armor sets. So I imagine they'd steal a lot from WoW in that regard. Hopefully not talk to mythic. So that's why they don't want to focus on that, because they know that just meeting blizzard's level of polish is already a huge task. Let alone a big difference. | |
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| | #1087 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 378
| Usually when an mmo tries to distinguish itself from others, it does so by emphasizing differences that atleast tangentially involve MMO elements. This one stuck out to me as avoiding or disregarding discussion of MMO elements significantly more than the rest. |
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| | #1088 (permalink) | |
| had the chance to ask the world to dance Join Date: Feb 2005 Location: Midlothian
Posts: 248
+2 Internets | Quote:
DO YOU LOVE WOW? DO YOU LOVE STAR WARS? GET THEM BOTH TOGETHER FOR ONLY $15/MONTH!! | |
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| | #1089 (permalink) | |
| Brazilian 0_o Join Date: Feb 2004
Posts: 387
+5 Internets | Quote:
Day one game anyway, but the closest we should have of a SW meet WOW should be Starcraft the MMO... ![]() | |
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| | #1091 (permalink) |
| Brazilian 0_o Join Date: Feb 2004
Posts: 387
+5 Internets | Ok ok like in a year from now or more hehe... But I don't think SWTOR will feature player flight at launch. The Bounty Hunter move ("death from above" the dev said I think) looks just like a special animation - but that's fine had no real flight from any Bioware games and I love them all, still it will be a selling point for WoW next year. |
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| | #1092 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 9
| Does anyone else see this as a huge obstacle to this game's success. Several Bioware releases, most notably KOTOR, have been pretty buggy (at least for single player games). What happens when a company with a track record for developing buggy single player games decides to program in that most bug ridden of all mediums, the MMO? |
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| | #1093 (permalink) |
| Internet Villain Join Date: Oct 2006
Posts: 1,341
| You might be thinking of buggy as shit KOTOR 2, which Bioware had no hand in making. I don't remember anywhere near the bugs in the original game, or any other Bioware title for that matter.
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