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Old 08-24-2009, 12:45 AM   #1051 (permalink)
Treesong
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What have you done in any game that took thought and strategy at level 8? I would love to know.
Well, learning your way around in Blackburrow and not dying every 5 minutes took some thought. Learning your way around in the Qeynos Aquaducts required even more thought, that was a true maze. Even after a really good map became available about 6 months after release it is still hard to navigate.

This map here: Qeynos Catacombs -- EQ Atlas

I see what you mean though when it comes to combat.

Last edited by Treesong; 08-24-2009 at 12:50 AM..
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Old 08-24-2009, 01:37 AM   #1052 (permalink)
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I am moist with anticipation.







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Old 08-24-2009, 01:51 AM   #1053 (permalink)
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Interesting that the simplified, primitive graphics work because of the context they're in. Those character models nearly look as simple as freerealms...

Everything shown looks good, but of course you're not going to be excited when you do crotchkick #19988.

I really didn't get a sense of it as an MMO at all, is it a single linear experience? Looks heavily scripted which adds up to heavy instancing.

I suppose even if it was a wow clone in every aspect other than what we've seen here it's not another high-fantasy game.
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Old 08-24-2009, 04:58 AM   #1054 (permalink)
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It looks very good. Stylistically it looks like a combination of WoW and Mass Effect and just makes me wish that Bioware was doing a Mass Effect MMO rather than this...

Still it looks pretty damn good and a site for sore eyes after Galaxies.
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Old 08-24-2009, 06:05 AM   #1055 (permalink)
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The sith warrior looks strangely hunched forward when running with his lighsabre drawn, didn't like that animation at all.

I hope there is some way to skip/rush through voiceover-dialogue scenes, if I have to wait and listen to it all i'll probably cut my wrists.
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Old 08-24-2009, 06:18 AM   #1056 (permalink)
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I hope there is some way to skip/rush through voiceover-dialogue scenes, if I have to wait and listen to it all i'll probably cut my wrists.
Perhaps a Bioware game isn't for you then, they love fleshing out stories.
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Old 08-24-2009, 07:37 AM   #1057 (permalink)
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Originally Posted by Horse View Post
Interesting that the simplified, primitive graphics work because of the context they're in. Those character models nearly look as simple as freerealms...

Everything shown looks good, but of course you're not going to be excited when you do crotchkick #19988.

I really didn't get a sense of it as an MMO at all, is it a single linear experience? Looks heavily scripted which adds up to heavy instancing.

I suppose even if it was a wow clone in every aspect other than what we've seen here it's not another high-fantasy game.
I agree. This game looks like it will be wonderful for the folks that don't want to play more than 20 hours or so per week and have maybe 1-4 friends to share that time with. And some of which are running newer integrated graphics.

Huge fan base, casual friendly, lower level tech friendly, decent stylizied graphics, good story, solid Dev. rep, hmm...sounds familiar.
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Old 08-24-2009, 07:53 AM   #1058 (permalink)
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I agree. This game looks like it will be wonderful for the folks that don't want to play more than 20 hours or so per week and have maybe 1-4 friends to share that time with. And some of which are running newer integrated graphics.

Huge fan base, casual friendly, lower level tech friendly, decent stylizied graphics, good story, solid Dev. rep, hmm...sounds familiar.
I really enjoy a good story line and have no problems actually reading my quests. Im still on the fence in the art direction it has taken but as long as it performs well I will be happy.
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Old 08-24-2009, 08:21 AM   #1059 (permalink)
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The game is meant to be solo'd the whole way through. It honestly makes me smile that they are actively discouraging PUGs. Don't want a retard to ruin your epic story? Get some friends to play with. Don't have friends? Go make some. Friends are retards? You are probably a retard too and will laugh when they do something stupid.
Heh, yeah I was thinking about this too. Can you imagine the intra-guild nerd rage when a guildie gets the chance to make a decision and fucks up your entire story line?

And if you thought the Leeroy Jenkins Youtube shennigans were something when he was wiping a group, imagine when he makes a bad decision and changes the entire leveling process of your character from then on?

I hope that Bioware sticks to their guns and actually makes decisions matter in SWTOR but I wouldn't be surprised if they are forced to waffle a bit and put in a "Do-Over" button at the end of the flashpoints due to community outrage.
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Old 08-24-2009, 08:34 AM   #1060 (permalink)
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I imagine it will be the group leader or raid leader who really makes the major choices.
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Old 08-24-2009, 09:40 AM   #1061 (permalink)
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I imagine it will be the group leader or raid leader who really makes the major choices.
That or possibly a built in vote type system where everyone can choose and the option that gets the most wins.
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Old 08-24-2009, 10:03 AM   #1062 (permalink)
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What have you done in any game that took thought and strategy at level 8? I would love to know.
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Old 08-24-2009, 10:50 AM   #1063 (permalink)
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Quote:
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What have you done in any game that took thought and strategy at level 8? I would love to know.
Orc hill was a motherfucker of a newbie area. Everyone in tattered cloth, with maybe some leather pieces thrown in. You and your entire group could seriously catch an ass whooping if you were stupid.
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Old 08-24-2009, 10:55 AM   #1064 (permalink)
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Breaking low level humanoid camps was fun. Flash of Lighting the healer-types so they went gallavanting off while you tried to kill the others before they returned, then having roamers path into the camp while your little group desperately tried to stretch its minimal resources.

And bugger-all if the Pathing Gods sent the Healer the wrong way and it found another camp.

Being a noob in EQ was fun and hectic.
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Old 08-24-2009, 02:57 PM   #1065 (permalink)
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If they let you re-run most of the instances I don't see any reason why it should influence your character storyline, I imagine they will be more isolated scenarios. What about lying to your superiors about the death of the captain whether you killed him or not? Other classes will never see that and it keeps the story intact and gives you "meaningful choice", whatever that means ...
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