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| | #812 (permalink) |
| Registered User Join Date: May 2004 Location: California
Posts: 1,405
| And then George Lucas killed him off by a weaker jackass who Windu should have seen was already corrupted. Anyhow! Slightly off-topic, but has anyone seen Fanboys? Pretty hilarious Star Wars-related movie with a shit ton of cameos from modern actors and Star Wars original trilogy actors. The ending had me lol because we knew what the answer was ![]() As for SW:TOR, I'm really hoping it turns out well. I honestly don't need a "WoW competitor"; just a cool Star Wars game that will hold my interest and have fun gameplay. Someone said it earlier, but a Guild Wars style Star Wars PVP game would be so fucking badass. |
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| | #813 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,168
| Well, to be fair he soundly defeated Darth Sidius in 1 on 1 combat.. it was the unseen betrayal by Anakin that killed Mace.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #814 (permalink) | |
| Registered User Join Date: Nov 2002 Location: MA
Posts: 288
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| | #815 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 91
| I am speechless seeing all this Starwar Nerdage coming from some of the FH vets here... who would'a thunk! ![]() I know they only have 3 classes revealed + however they are going to do Sith and jedi (assuming they will be classes) thats 5, leaving 3 more to go. I am hoping to see a monkish, hand2hand combat type class - that would be nice. But I dont think there are any recorded monk style fighters in Starwar canon BBY or ABY. |
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| | #816 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | Let's get some prediction going for what the next classes might be. Here's my guess: Trooper - Bounty Hunter Smuggler - Assassin Jedi Warrior - Dark Jedi Jedi Master - Sith Lord I predict Jedi Warrior/Dark Jedi will be the physical melee versions (though they’ll still have some force powers obv.) representing iconic characters like Luke Skywalker, Darth Maul, etc. Then Jedi Master/Sith Lord will be sort of like caster types, with force “spells” including healing powers. They’d represent Yoda, Emperor Palpatine, etc. Jedi Master will probably heal or inspire others and gain power from doing so, thus increasing his own damage. Sith Lord will be the opposite, needing to deal damage first in order to empower himself and his allies. This would technically be stretching things for the sake of the gameplay, but its the only viable path I can think of atm. The game needs healers that are cooler than “medic”, and it wouldn’t hurt to have a caster dps archetype rolled into that. Granted this is coming from a guy without a huge amount of Expanded Universe knowledge and I didn't even finish the first KOTOR. Just tossing out possibilities. |
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| | #817 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,236
| Quote:
all the classes will have some basis on fairly established Starwars archetypes I'm sure. Assuming trooper/bh are sortof mirrors. heavy armed, some melee, some ranged. Starwars versions of Heavys in TF. Its probably safe to assumed sith will have a mirror for Smugglers, which fit the rogue archetype. Sith Assassin probably. Jedi/Sith. Given the Kotor sentinal/counseller/guardian concept, its possible Jedi/sith may be more then one class in themselves. Or those will just be spec options. Leaving 1 more mirrored pair. Healer? Engineer/summoner type? Considering companions are already stated and droids, don't be surprised if one class is a battledroid pet class. | |
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| | #818 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,236
| Quote:
Again, notice all the gameplay at E3. healers were never mentioned. they did a level 8 instance with no healing. When they introduced the trooper class, they made mention of heavy armor, high ranged dps, and melee abilities. I am inclined to think this hints at a 3 talent tree design. Its worked very well in d2, wow, war, titans quest, and a good number of games. Its a great concept, and I would certainly use it if I were making a game system. Additionally, I think this plays into as stated, guardian,counselor,sentinel jedi. There's your 3 talent specs for Jedi and dark jedi. And, after I said it, I think an engineer class is going to be the fourth. | |
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| | #820 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,168
| Considering it's a solo play game, with some minor group elements, why do you need healers? Sure you may have some class that can create and repair shields.. maybe it's a tradeskill. Might have some minor medical abilities available to every class as well. But there should be no need for the traditional trinity in this game.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #821 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I'd rather they avoid healing altogether and instead just use the overshield concept for health. Quickly regenerates when you're not being attacked (or not at all if in combat) so combat is more about trading off who is being focused on to extend combat rather then "Mash heals on tank, hope you can out-dps the rage timer" That being said... I doubt we'll see Jedi split up like that. There's simply too few Force powers for that to really happen and half of them would have to be shared. Like Caliane stated it's more likely we'll see talent specs then two seperate Jedi classes. Engineer/Slicer could be a possible 4th mirror though and sounds like a most likely candidate. |
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| | #822 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | Quote:
The reason I don't think there will be an engineer/pet class is because everyone can have companions anyway, which will probably be controlled similarly to pets with squad commands. Edit: Also, the reason I thought Jedi might be split is because it is unquestionably, absolutely going to be the most played class. If there's only one per side there'll be a large imbalance. If you do two Jedi-types per side you can at least spread things out a bit. If they just do it by specs, you end up with a WoW ret paladin situation where 90% of the Jedi want to be lolsaber spec and just DPS the shit out of everything. On the other hand, if there's a more sorcerous force-user that actually has a fun healing mechanic then you might see some people more willing to go that route. I'm thinking they'd still get to use lightsaber-style fighting but also mix in a lot more force powers. Also, I realize there aren't that many known force powers to split between them, but you can be almost sure Bioware will be making up new stuff. Last edited by Grave; 06-10-2009 at 04:59 PM.. | |
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| | #824 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | I agree, it would work for a more fast-paced, action-oriented game, which I don't think anyone would complain about from Star Wars. I'm just not sure that's the direction they're going with it. The brief glimpse of the UI I caught looked like traditional HP/Mana, but I guess some sort of super-regen at times is possible. |
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