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Old 05-26-2009, 03:03 PM   #586 (permalink)
etchazz
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i have all the respect in the world for bio-ware. they have a pretty solid track record. however, everything in the past 20 years that has george lucas' name attached to it has been epic fail.

i really hope they find a way to make a great game. if it's a true open world MMO it will be awesome. if it's more like D&DO, it will suck hard.
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Old 05-26-2009, 04:29 PM   #587 (permalink)
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Is CoH an mmo then? Cause by faith's definition it's not.
It was borderline. The concept of enclosed zones is so 1999.
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Old 05-26-2009, 09:14 PM   #588 (permalink)
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It was borderline. The concept of enclosed zones is so 1999.
It's not even that. Each zone was an instance as well. And they maxed out and spawned iterations.
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Old 05-27-2009, 01:40 AM   #589 (permalink)
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It's not even that. Each zone was an instance as well. And they maxed out and spawned iterations.
That was used a lot in EQ2 as well. Each zone would spawn its clones as it filled (given that mechanic, I still don't understand why they would keep "servers")
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Old 05-27-2009, 02:21 AM   #590 (permalink)
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Originally Posted by Zerai View Post
Is CoH an mmo then? Cause by faith's definition it's not.
I would say it is tbh, even with my definition. CoH/CoV had vast zones where you could run missions, solo grind, meet up while watching other groups kill the mobs next to you. DDO on the other hand had (at release, dunno today) tiny tiny tiny city blocks that were instanced themselves as soon as 10-30 ppl was in it because it could not handle "the load" meaning you would never see more then 10 ppl at the same time. Also those city blocks were just there to sell off loot and run between instances that were 30 feet from eachother.

In my oppinion its in the "feeling" (and I know thats not a good definition) that your not alone or your group is not alone. Its about being able to see that you are actually playing the game with a large number of other people. Think about how Velious was with people huddling at the zoneline to Velks while you could look down the cliff to see a druid kite a drake and see other groups move up towards you. Or STV where there was full war on (if you played on a PVP server) or you had to compete for the damn spawns because 20+ people were around you looking for the poor tigers.

If they want to make an "epic" StarWars game, they have to let us see eachother, not huddle in a 10 ppl cantina-instance to organize for the basement instance.
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Old 05-27-2009, 03:49 AM   #591 (permalink)
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Any game that was not UO or EQ1 was indeed an evil sin. Its not our fault the last half decade was a mediocre semi shitty mainstreamed parade of watered down kids games with no adult interaction( <3 hyperbole).
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Old 05-27-2009, 08:47 AM   #592 (permalink)
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UO, EQ and WoW are the only MMOs that have held more than passing interest for me despite playing nearly all of them, think there are a lot of people out there who would agree and are ready for #4.
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Old 05-27-2009, 04:52 PM   #593 (permalink)
Runnen
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Originally Posted by etchazz View Post
i have all the respect in the world for bio-ware. they have a pretty solid track record. however, everything in the past 20 years that has george lucas' name attached to it has been epic fail.
While I do agree that many, many Lucasarts games have been pure fail since Lucas decided to put the Star Wars brand on everything, some games in the above time frame have been very good to excellent.

Dark Forces
Jedi Knight
X-Wing VS TIE Fighter
X-Wing Alliance
Knights of the Old Republic
Republic Commando
The Force Unleashed

Hell, even the old "Super Star Wars" games on SNES, and the LEGO Star Wars games have been uber fun and good games all around.

If I had to name some "epic fail" Star Wars games I'd say :

Masters of Teras Kasi
Knights of the Old Republic II (the premise was great, but the game was rushed, content cut, and riddled with glitches)
Star Wars Galaxies (I heard the update made the game a bit more interesting, but that's like putting make-up on a corpse)

Let's hope this trend is going to break eventually, but so far it looks promising (and the last game, The Force Unleashed, was great fun).
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Old 05-27-2009, 08:39 PM   #594 (permalink)
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Star Wars Galaxies (I heard the update made the game a bit more interesting, but that's like putting make-up on a corpse)
Other way around. SWG pre-New Game Enhancement was more like an unconscious guy that was hit by a car (the car being WoW). What the devs of the game did was blow off the guy's head with a shotgun, then sewed on another head...

I have confidence in Bioware, but I'm kinda bored with amusement park type games instead of the immersive types
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Old 05-30-2009, 07:06 PM   #595 (permalink)
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Old 05-30-2009, 07:58 PM   #596 (permalink)
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So glad they're focusing on Animations. Graphics are always fine and dandy, but if wow has showed us any thing it's how important animations are.
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Old 05-30-2009, 08:00 PM   #597 (permalink)
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Very entertaining video. I've always known, as everyone has, that they need to up play the other classes so it's not "Jedi Wars" and based on the video, they're doing that quite well.
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Old 05-30-2009, 10:07 PM   #598 (permalink)
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Those animations looked great, very nice vid, thanks. The weapons looked awesome, however I have never been a fan of the "pewpew" sounds of laserguns. In SWG they always sounded anemic to me and here too. Never really liked them in the movies either tbh.

Here's hoping for some more conventional weapons + sounds. Gimme the sound of Dooms rocketlauncher or double-barreled shotgun anytime! I am not very knowledgable about SW lore and canon, so not even sure if weapons like that are possible.

Or maybe add some subwoofer vibes to some of these lasers.

"Pewpewpew", you're it!
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Old 05-30-2009, 11:07 PM   #599 (permalink)
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I am not very knowledgable about SW lore and canon, so not even sure if weapons like that are possible.
I just have to believe that an galactic assembly of thousands of races, stretching across lightyears with hundreds of worlds, the majority of which have mastered interstellar travel, has planet size space stations with world killing death beams, a planet that's essentially one big city, at SOME point in their history of at least one of these planets, mastered ye olde gun powder and chemical propellants and explosives.

Before the hyperdrive engines, you gotta have some villager at some point go "hey, this stuff burns FAST when I light on fire, faster than wood at least, hell if I mix these 2 powders, they just explode when lit!!".

The progression HAS to be there.

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Old 05-30-2009, 11:54 PM   #600 (permalink)
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The weapons looked awesome, however I have never been a fan of the "pewpew" sounds of laserguns. In SWG they always sounded anemic to me and here too. Never really liked them in the movies either tbh.
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