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| Registered User Join Date: Oct 2004 Location: Florida
Posts: 142
+2 Internets | EQ2 GU49 Live !! Kiara Dark Elfness Joined: Jul 14, 2008 Messages: 861 Online SPECIAL EVENTS During "Raising the Banner": A team of dedicated excavators and researchers have begun to uncover a remarkable find in the dunes of Sinking Sands. They have numerous tasks for any recruits willing to help defend the site, excavate relics, maintain their assisting clockworks and provide crafted supplies for the team. They cannot fathom how important this project is and how it is fated to reshape the world of Norrath for years to come! GUILD HALLS Construction of the Guild Halls has been completed. Guilds of qualifying levels can now purchase halls in a variety of locations. Smaller halls can be found in North Qeynos, South Freeport, Kelethin, Neriak, and Gorowyn. Medium halls are found in South Qeynos and North Freeport, and large halls are found off the shores of Antonica and Commonlands. Click on the corresponding doors, or mariner bells on the docks, to access these new structures. With the work completed on the coastal fortresses in Antonica and Commonlands the involved parties have retired to their cities and the guards have been recalled to the barracks. MULTICORE SUPPORT EQII now runs better with more than one CPU. The game automatically detects if you have more than one CPU. There is an option to control whether the game uses multicore mode in the Options Window under Display -> Performance. If you're running multiple clients on the same computer you may want to disable multicore mode. Game clients prefer running on CPUs other than the first CPU. Setting the multicore option has no effect on machines with one CPU. HOUSING & HALLS You can now pay upkeep on your house or guild hall up to 12 weeks in advance. Wall-placed house items now use a different method to stick to the wall that should keep them from disappearing into the world geometry. The payments tab has been renamed to "History" and will now display payments and credits to the escrow account. The deposits tab will only display contributions to the escrow account from players. GAMEPLAY The experience requirements for levels have been significantly lowered primarily affecting the 20 thru 70 level range. Along with the experience changes, the drop rate for Adept I spells has been increased slightly. QUESTS The Invasion of the Vale quest is now a more appropriate level for its difficulty. The Shattered Vale in Antonica now has an escape point inside it. GUILD RECRUITMENT Guilds will no longer appear in the guild recruiting list if they don’t have any recruiters online. MENTORING Mentoring other players now grants greater achievement reward for the mentor. 0-5 level difference: 0% bonus 6-10 level difference: 50% bonus 11-20 level difference: 100% bonus 21-30 level difference: 150% bonus 31-50 level difference: 200% bonus 51+ level difference: 300% bonus This bonus is only applied to achievement experience gained through combat or loot items, not through quests or exploration. Mentors will now receive experience when their apprentice has disabled combat experience. ITEMS Most house items can now be scaled in size, by using shift + mousewheel while moving or placing them. Picking them up again will reset the size to default. Shift and the + and - keys on the numpad also work. You can no longer turn auto consume on while using a griffon or sokokar. Bayle’s Amulet and the Trinket of the Venerated Fanatic can now be mounted and used as a house item. SPELLS Spells which do not expire have been made uninterruptable. There are some exceptions which include spells which summon pets or have limited uses. Bruiser Divide and Conquer should now properly apply hate to the entire encounter. Fury Natural Mask should now gray out when casted. Ranger Thorny trap should now work properly for evil rangers on pvp servers. ACHIEVEMENTS Defiler Enhance: Fuliginous Sphere will now work correctly. Sorceror Ward of Sages should now toggle properly. Templar Blessings is now toggleable and has a recast of 2 seconds. SHADOWS Shadows should no longer disappear unexpectedly. TRADESKILLS Merchants in the Maj'dul courts are now selling a wider range of ancient teachings recipes. Alchemy Rare cure potions have been removed and standard cure potions have been upgraded to cure the appropriate levels of effects. This in turn should help reduce some of the demand for dusts. Carpentry With the advent of scalable furniture, carpenters no longer require recipes that make items of different sizes. The following redundant recipes were removed: comely teak table, small teak table, large light cedar table, vale briarwood guest bed, large vale briarwood corner bar, small redwood room divider, small tynnonium brazier, small purple lilies, small white lilies, embellished rug, eccentric alder chair. Existing items will not be affected. Carpenters studying the architecture of Unrest have designed a number of new recipes for furnishings in a similar style, to replace the redundant recipes that have been retired. Tailoring Artisans have designed some new recipes for threadbare and sackcloth vests, and will continue to work on more vest-type cloth armor appearances for the future. Scholars Merchants in the courts of Maj'dul are now stocking some additional "Ancient Teachings" recipe scrolls. PVP Illusionists on their epic quest should no longer take lose faction with Freeport when using the Lucan illusion and then removing it. The additional experience multiplier for PvP kills has been reduced slightly. USER INTERFACE Status values on the housing window will now display separators so large numbers are easier to read. There is now an option in the Persona window to block voice invites. ZONES Veeshans Peak The gem drop rate of Veeshan's Peak has been slightly increased to account for the more frequent patterns. Each of the bosses in Veeshan's Peak now drop an additional gem. The Taskmaster in Veeshan’s Peak has made new use of his arcane knowledge! Raiders Beware! Kelethin A few of the fae in Kelethin react to a good aligned arasai now. |
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| | #5 (permalink) |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 4,056
| Multicores were disabled because of speed hacking I think...
__________________ Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #10 (permalink) |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,519
| Are you two bots? Reading these notes it's incredibly depressing, like they're just trying to keep up, and have no interest anymore in pushing the envelope. Minor fix after minor fix. No substance. As I look through these patch notes, I see things that were asked for years ago. And I mean *years*. And most of it wasn't that important then, and far less so now. Invasion of the Vale fixed? That'd be like EQ1 saying they've now made the muffin and milk quest slightly easier during Shadows of Luclin. That it's even mentioned is embarassing. I feel like I went from reading Frank Herbert's Dune series, to reading his Herbert Jr. Dune series. But at least you all have Guild Halls now, something asked for back when Guild Wars came out. I suppose Sim-City and farming resources qualifies as "fun" in a PvE game where risk/reward isn't a problem. What's the point of a Keep other than a place to hang out? And worse, hurting community by providing yet another place where players can avoid each other. So, let's recap the game from a players perspective, shall we? EQ2: Captain Varos takes you from the Isle of Refuge into Norrath proper. You level up, and meet the Sage of Ages. He sends you on a quest which leads you to Vox and Nagafen who are trying to create a Prismatic. What's that Timmy? Yes, Varos, Darathar, and the Sage of Ages are all the same person. It's scary how Nagafen mentions Kerafyrm "disappearing act", and the way he seems to almost revere the mighty prismatic. Desert of Flames: Okay cool. Oasis, Desert of Ro. Good stuff. Here's a bland, boring, brown city called Maj'Dul where you can grind out insane amounts of faction. Yes, Lockjaw is now a raid event even. Two Dragons who no one has ever heard of before are in bipedal form. How does this relate to Everquest? Could it mean Kerafyrm, Nag, even Vox might be running around masquerading? Hmm, maybe even Lucan could be a dragon. Who is this GodKing? Oh, he's some guy who worships a dead-god no one has ever heard of in EQ history. Who cares, lets just kill him. The Peacock club, hrmm. Here's a strange group of folks who clearly are important. Nope, they're all dead. But who are the Freethinkers? They seem pretty emotional to be Freethinkers, but whatever... Kingdom of Sky: Best expansion ever. The dragons return! Kerafyrm has an army more powerful than anything we've ever seen! Lord Vyemm--err wait, is that really Vyemm? He looks entirely different. Hey! Who made this dragon's model! Whatever..moving along. Here's the endgame, another character no one has ever heard of before, maybe it's the Dracolich? Nope, just another undead dragon in a zone named after a historic place in EQ lore, but not really the same place, just a coincedence. More tidbits from Naggy that lead nowhere whatsoever. Echoes of Faydwer: The biggest museum piece ever. Remeet Mayong. Remeet the High Elves, once indolent, now furious! Unrest is a scaaaary carnival. Come fight Wuoshi, who's now serving the Gods. Sure, EQ1 explained the entire point of the series is that the Gods and Dragons are at eternal war with each other, but just ignore all that...clearly the Machines are returning and Marty and Daniel are behind it all. Maybe at the end Leto will return riding a giant worm through the machine streets. Kunark: Fun. Go to VP, find Trakanon there. I give up. Hint: Endgames provide continuity. However you choose the brilliant course of having minor midgame events determine the story. So where do we go from here? The Void. A minor place for mid levels in EQ2 vanilla, and a group zone in EoF. It'd be like having Najena behind all the troubles of EQ1. A new event in Desert of Flames! Yes, that's right folks, an expansion from 2005 they're just now finally getting around to explaining. Yes folks, it was all about the Void, they just didn't want to tell you that back then. What? You didn't know the Godking and Anashti were the two most important characters in EQ history? For shame. Maybe you shouldn't of spent so much time factioning in Maj'Dul, and should've been digging in the desert! I'm willing to bet good money now the Void/Shadows showed up on Luclin, and that's why it was destroyed. The void/shadows may just end up being the worse Deus ex Machina ever. I still read the EQ2 boards avidly awaiting the day they collectively pull their heads out of their ass, and ask each other, "What's that smell?". The best thread I saw recently were the EQ2 Designers arguing over what Age the Combine Empire took place. They finally decided the right hand doesn't know what the left is doing--- and yes, it's all EQ1s fault. Guys, get your shit together and bring back the raids, bring back the Foozles, and for fuck's sake if you're going to delve deeply and pedantically into Lore, hire real writers. You're wasting money on kids who think alliteration is still in vogue, and stories need to mirror every generic fiction out there. It's the most overused formula in history: Boy grows up to be Man, Man finds powerful Artifact, Hubris ensues! Where's the passion? Where's the tragedy? You can't manufacture it. You've already developed a great array of characters in the past. A writers dream come true. Instead, you've thrown them in the dumpster (along with Vhalen) to create something entirely new that had no basis in the past. Hubris indeed. Mayong, Kerafyrm, Nagafen, Vox, Lucan, Najena, Seru, the Coldain, The Gods, Frozen Jesus, Kedge, Al'Kabor, you name it. Every single one of these characters have been relegated to museum pieces or worse, pointless vague encounters that left every player feeling like, "What was the point?". Instead you're focused on a minor faction from EQ1, and a god no one could give a fuck about. It's time to stop pasting Cusathorn's posts on your refridgerator as a way of rationalizing the shit you produce and get back to work. To this day everyone I play with agrees EQ2 still has the best engine out there. It's got a decade of Lore-- going to waste. It's time to roll up your sleeves and truly get to work. Because frankly, the whole name Everquest went from solid-gold to a bit of a joke overnight. Turn it around. Quickly. As for folks worried they may have to read another of Jait's angry verbal-vomit (Alliteration courtesy of Doomcooky!) on EQ2 in the future, I hereby promise the next time I post it will be to clap them on the back and congratulate them. I think we'll be waiting a long time though. Last edited by Jait : 10-07-2008 at 03:07 PM. |
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| | #12 (permalink) | |
| Full Retard Join Date: May 2005 Location: Florida
Posts: 1,489
| From the man who brought us this: Quote:
__________________ Cthulhu for President. Why vote for a lesser evil? | |
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