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Old 10-01-2008, 11:08 AM   #16 (permalink)
meStevo
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WoW copy this please, also copy the guild system, throw in guild achievements while you're at it.
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Old 10-01-2008, 11:54 AM   #17 (permalink)
Itzena
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And collectables, and player housing, and and and.
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Old 10-01-2008, 12:01 PM   #18 (permalink)
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Why did it take so long for an mmo, any mmo, to come up with an idea like this? Let's go Mythic get on this shit fast. I got a lot of alts to go through! lol
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Old 10-01-2008, 12:04 PM   #19 (permalink)
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The number of things EQ2 got right is only equaled by the number of things they got wrong.

The game that is always *almost* there. :/
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Old 10-02-2008, 06:00 AM   #20 (permalink)
Wilf McQuade
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Originally Posted by Kuro View Post
The number of things EQ2 got right is only equaled by the number of things they got wrong.

The game that is always *almost* there. :/
qft
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Old 10-02-2008, 01:47 PM   #21 (permalink)
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The number of things EQ2 got right is only equaled by the number of things they got wrong.

The game that is always *almost* there. :/
Sony is the king of spending millions of dollars to give ideas to other mmo companies to profit off of.
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Old 10-02-2008, 03:21 PM   #22 (permalink)
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Have to disagree about exp bonus for number of capped characters it just seems to help existing players and may well influcence negatively changes that would benefit new players. The old player with lots of game knowledge blazeing through old content on a alt with a 50% exp bonus is simply going to view things differently then a new player doing the same thing without a bonus for the first time.

Would be better to just increase the exp rate at lower levels 50% for everyone.
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Old 10-02-2008, 04:42 PM   #23 (permalink)
meStevo
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Originally Posted by Siddar View Post
Have to disagree about exp bonus for number of capped characters it just seems to help existing players and may well influcence negatively changes that would benefit new players. The old player with lots of game knowledge blazeing through old content on a alt with a 50% exp bonus is simply going to view things differently then a new player doing the same thing without a bonus for the first time.

Would be better to just increase the exp rate at lower levels 50% for everyone.
The point of it is to get those with the maxxed toons out of the lower level areas though, no? It's a reward for dedication, and if you can level an alt in EQ2 instead of trying WAR or WoW then you're still paying SoE. Those people have done and experience those areas in theory.

When they release a new 1-whatever level expansion, add a new race, etc, then I'll completely agree with your point there (outside of the +50% for all).
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Old 10-02-2008, 06:34 PM   #24 (permalink)
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The point of it is to get those with the maxxed toons out of the lower level areas though, no? It's a reward for dedication, and if you can level an alt in EQ2 instead of trying WAR or WoW then you're still paying SoE. Those people have done and experience those areas in theory.

When they release a new 1-whatever level expansion, add a new race, etc, then I'll completely agree with your point there (outside of the +50% for all).
Retaining old players is a losing battle I'm sure both SoE and Blizzard have player retention numbers well plotted out and can tell you with in a few % points just how many existing players will quit playing over the next two years. Those numbers barring a major screw up of NGE proportions are set in stone. Keeping a mmog healthy requires a constant stream of new players period. Catering to older players is all fine and good as long as it doesn't harm newer players this change has that risk.

Newplayer_1 Hey what mmog should we play?
Newplayer_2 I heard EQ2 was cool why not that?
Newplayer_1 I heard that older players get a 50% exp bonus while leveling and then go on game forums and attack new people who say exp rate is to slow at low levels.
Newplayer_2 Well that doesnt seem very fair they are already way ahead and then they get to move ahead even faster because there already ahead.
Newplayer_1 Yea.
Newplayer_2 What about WoW that gameis suposed to be huge.
Newplayer_1 Yea I heard there is away to link are accounts and get 300% exp bonus plus give each other extra levels.
Newplayer_2 Sweet lets play that one!!!

Last edited by Siddar : 10-02-2008 at 07:02 PM.
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Old 10-02-2008, 07:05 PM   #25 (permalink)
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Blizzard already nerfed the 1-60 xp by 30% and will do the same to 60-70 shortly, and the game has no shortage of good solo content for those levels. Combined with rest xp levelling is already pretty fast. And even better this applies to new and old players alike allowing both to get into the more populated level brackets.

Last edited by Shinrai : 10-02-2008 at 07:20 PM.
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Old 10-03-2008, 08:40 AM   #26 (permalink)
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While the XP bonus per max level character idea is money and should be immediately jumped on by every MMO with a pulse it (as already stated) does nothing to fix EQ2's sub problems.

Which is simply that the 20 - 60 content is absolute crap. Total shitfest crap.

At this point, re-doing all that content is just not feasible. I would suggest the following ..

1) Allow any pre-existing account to auto-level 1 toon to level 60 with reasonable soulbound gear for that level (a'la /testbuff and should probably make every ability Adept IV's at the least). Offer a free month on these accounts.
2) Allow any new account to auto-level 2 toons to level 60 with gear (this is to allow new people to check out a couple of classes).

EQ 2 actually has a lot going for it. I enjoyed my time in it and I see the attraction of the more realistic 'feel' it has going for it.

The three killers for EQ 2 atm are (imo)

1) Catching new people up (see above).
2) The retarded amount of button mashing but we know they will never fix that.
3) Zoning. Although this probably isn't such a big deal.

If you do this midway through an expansions lifecycle then it will increase your retention into the new expansion.

I would contend that there are enough people out there looking for a PVE alternative to WoW that would make this worth their while.
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Old 10-06-2008, 06:54 PM   #27 (permalink)
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Originally Posted by Lusiphur View Post
While the XP bonus per max level character idea is money and should be immediately jumped on by every MMO with a pulse it (as already stated) does nothing to fix EQ2's sub problems.

Which is simply that the 20 - 60 content is absolute crap. Total shitfest crap.

At this point, re-doing all that content is just not feasible. I would suggest the following ..

1) Allow any pre-existing account to auto-level 1 toon to level 60 with reasonable soulbound gear for that level (a'la /testbuff and should probably make every ability Adept IV's at the least). Offer a free month on these accounts.
2) Allow any new account to auto-level 2 toons to level 60 with gear (this is to allow new people to check out a couple of classes).
Going from 70-80 in Kunark was pretty fun. Unfortunately, I could never crawl my way out of a casual raid guild because I picked an sk for a main and, after college, never had time to level another character. I don't think soe would ever do any of what you suggest, but I would definitely restart my account if they did.

You're right though, 20-50/60 fucking sucks. I never had an alt over level 40.
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Old 10-06-2008, 11:20 PM   #28 (permalink)
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Probably why they're shrinking the xp required to level between 20 & 70. I could be wrong, but that seems to be what's being said.
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Old 10-06-2008, 11:33 PM   #29 (permalink)
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This is great. I've never been one to play alts, but if I get an exp bonus on top of increased exp, why not!? Maybe I'll pick something other than a SK and actually be able to raid! Woo!
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Old 10-07-2008, 10:25 AM   #30 (permalink)
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Tis sad SK's are gimped on the raid front- in EQ1 sk's carved out a nitch in raiding that took years- from crappy dmg, weakass tank (vanilla -> end of kunark) to a great offtank and /free/ dps- as they could tap themselfs thru most AoEs etc- fast agro takers and keepers etc- well once sony was like "Yeah we meant for Shadowknights to be like that...err KNIGHTS! to be like that* whisper copy all this agro crap from SK's to pallys devs noa!* yeah we will be explanding upon this...balance" it started degregating SK's into well what they are now in EQ and EQ2 and unfourtunatly nothing of that is kept in EQ2...I love my SK, its awsome- can solo almost everything I want exp/quest wise sometimes even heroic--groups are great I can do whatever I need to- but raids. lulz
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WoW is just a big loot pinata. Everyone is a winner. Nobody ever really loses. Even losers in PvP get loot.

Its the special Olympics theory of video gaming.
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