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Old 09-25-2008, 06:48 PM   #46 (permalink)
Naj
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Originally Posted by Diatribe View Post
I want TAUNT to work on RvR. If I'm a tank and while I'm not doing insane dps, I want to be at least able to pull someone off my healer for a second or two (long enough for them to perhaps heal themselves) and possibly let others kill them.
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Old 09-25-2008, 06:50 PM   #47 (permalink)
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The visual bug in general when mobs are attacked is awful. They will look like they are standing around and then 5 seconds later, be on top of you.
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Old 09-25-2008, 06:56 PM   #48 (permalink)
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Intentional because of what?
The lack of enemy information is deliberate, they don't even want you knowing classes easily (this one is easily worked around), let alone what they are targeting (this one is not).

And why would you want to play Phoenix Gate anyway? :P There's a reason MT pops instantly and the others rarely pop at all.
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Old 09-25-2008, 07:12 PM   #49 (permalink)
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I'm talking about TARGET OF TARGET.

You target someone and you see who they're targeting. This would help healers (like me) in PvP. I don't need to see the class.
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Old 09-25-2008, 07:22 PM   #50 (permalink)
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And I'm saying that Mythic doesn't want you to have that information. And since they even restrict you from much more trivial information than that, it would indicate that something like TOT is highly unlikely to become available.
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Old 09-25-2008, 07:26 PM   #51 (permalink)
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Getting stuck in combat. Happened to me several times. Last time was after a scenario. Drop back into town and queue up again and when the menu comes back, cannot join while in combat.
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Old 09-25-2008, 07:39 PM   #52 (permalink)
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Originally Posted by Vorph View Post
And I'm saying that Mythic doesn't want you to have that information. And since they even restrict you from much more trivial information than that, it would indicate that something like TOT is highly unlikely to become available.
That's retarded. Then they need to create a raid window that's actually up-to-date and not incorrect when it comes to hp.
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Old 09-25-2008, 07:55 PM   #53 (permalink)
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Originally Posted by Kuriin View Post
That's retarded. Then they need to create a raid window that's actually up-to-date and not incorrect when it comes to hp.
It's not retarded, they don't want tot in the game, end of story. This isn't wow, the API suite will never be as expansive as wow, and they don't want all the combat automation that wow suffers from nor the information freely run around. They don't want enemy cast bars as well, and for good reason (look at what the joke that is arena has turned into).
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Old 09-25-2008, 08:05 PM   #54 (permalink)
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Is it just me or do Top tier renown abilities cost too much? Costs 30 points for 12% heal crit chance? Thats 30 of the toughest renown levels.

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at RR80, feels like alot of wasted effort to me.
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Old 09-25-2008, 08:16 PM   #55 (permalink)
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No Target of Target is really killing it for me also. They can still restrict automation all they want, but after years of always having Target's target (and target's target target) active I see absolutely no good reason to take it out. Seem just like a natural UI function to me. Restricting information is almost always a bad idea. ToT is a very strategically important piece of information, and leaving it out makes it worse for better players.


No more soloing for better exp/renown in SCs. Better handling of buffs/debuffs' now it just turns in to a huge blob under my target, which sucks.
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Old 09-25-2008, 08:18 PM   #56 (permalink)
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Well, it works out to 3 willpower = 0.4% crit. It only seems bad because you can't start buying it until you're already RR40.

I'd say wounds is the only overpriced one; it costs twice as much per point as any other stat. I'm pretty sure I'd rather have toughness from renown and just get wounds from gear.

Zealot Renown Builder - WARDB is what I'm leaning towards, with the +5% renown in scenarios and objectives while still leveling RR.
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Old 09-25-2008, 08:32 PM   #57 (permalink)
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- You need to be able to que from anywhere. There is no reason whatsoever not to
- Make it so when I right click in the map screen it backs out one level. I shouldn't have to click the "Split" option then double click the other area
- Put a real, visible barrier up that goes away when the scenario starts
- No mounts in T2 scenarios
- Higher server caps
- Item linking in chat
- Dressing room a la WoW
- Take the mail server off of the 486
- Fix issues with map not properly displaying teammates/flag position
- Make dead teammates show up as some other icon on the minimap
- Add ability to bind keys to specific spells/macros without having to drag them to a bar
- Fix assist so that it works
- Get rid of the god damned EULA agreement. Make it only come up with something changes. Ditch the initial logos too. We know who made the game, thanks.
- When you boost people in Scenarios, boost them to max possible level (ie 11 for T1, 21 for T2, etc.) Just to level x8 isn't enough.
- Enable the use of spells/abilities via macros
- Stop making it so the camera rotates when you die.
- Fix the CTDs. At the very least, make it so you have a 5 minute grace period if you disconnect in regard to the que.
- Add a self target key. For example, if I have JoeBob targeted by I hold CTRL while using a heal/buff, it hits me instead. For DoKs to be efficient, you need to change targets very frequently and this would be a fantastic boon.
- Fix the mouse clicking issues and add sticky targeting option. Also, add name plates.
- Make the buffs scaleable, movable, and seperatable (????) from debuffs. Also, add an option to filter out only buffs you can cast; ie, if there is another DoK in my group and I've not buffed and he is using the AC Covenent, the only buff I see is that.

That's all! I'm sure a lot are doubles, but if any Mythic folks are reading this , I think it helps to hear it often so they know what is most desireable.
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Old 09-25-2008, 08:36 PM   #58 (permalink)
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Make it so when I right click in the map screen it backs out one level. I shouldn't have to click the "Split" option then double click the other area
Mouse wheel does this.
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Old 09-26-2008, 02:59 AM   #59 (permalink)
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Engineer-specific things I'd love to see addressed:

1) Why does flak jacket fade after 20 hits? It doesn't even double my armor at level 20 (and that's been about the scaling since I got it so I don't think it suddenly turns uber at higher levels). Having it fade after 20 hits makes it entirely impractical to keep up when you're at grenade range or less.

Solution: Make it a permanent buff, one hour duration, or re-itemize engineers into medium armor.

2) Turrets are pretty much a waste of time in scenarios; they die in a couple of hits (unless you waste a tactic slot on giving them better durability, in which case it might take three or four) and don't do enough damage to compensate for their fragility and lack of mobility.

Add in the fact that they take a 110 whopping action points to recast, and I'm better off spending my time and action points on other things, which is unfortunate considering how class-defining turrets are clearly meant to be.

Solution: increase turret durability significantly and/or reduce the amount of AP required to cast them.

I don't think those two things would make engineers overpowered, and would eliminate some of the things that add lots of tedium to what is otherwise a very fun class.

(also, fix the gun turret audio bug in the next patch, kkthx)
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Old 09-26-2008, 03:09 AM   #60 (permalink)
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Quote:
Originally Posted by Jayblah View Post
User-Interface

A. Macros
1. Add mouse right-click support (particulary with respect to unitframes), allowing the game to permit the creation of click-casting addons similar to Clique.
2. Macro functionality needs to be expanded:
a. Permit macros to contain common aliases such as %t (prints the target's name to chat), or %c (prints the target's class to chat), etc.
b. Allow macros to cast an ability. There is no difference between clicking a hotkeyed macro, and clicking the default skill-icon placed on your hotbar. A click is a click. A prime example of a well-done macro system that allows for user-friendly macros whilst not permitting complex scripts can be found in World of Warcraft.
c. Allow macros to have functions such as positional modifiers. An example of such a macro would be as follows:
Code:
/cast Coordinated Strike /cast [position: back, side] Blindside
Such a macro would allow you to hit your hotkey and cast Blindside if meeting the skill's positional requirements, else it would cast Coordinated Strike.
Another example of a macro that should be supported:
Code:
/cast Coordinated-Strike /cast Hack
The above macro would use Coordinated Strike upon keypress, and Hack on a subsequent keypresses (one action per keypress) until Coordinated Strike has refreshed its cooldown, upon which the cycle could repeat.
As others have mentioned by now I'm sure, Marc and developer posts have said none of this will be possible due to limited API, and that this is intentional.

To be honest, I agree with them on this issue. When it comes to PvP, players should be on as equal footing as possible. Even if all players could get all the mods, players shouldn't feel compelled to get mods just to compete with the same tools as others. If something is supposed to be in the game, then Mythic should incorporate it into the default client.
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