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Old 09-25-2008, 04:49 PM   #31 (permalink)
Oblio
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I don't think this has been mentioned yet ... Guild Notes. I believe they were in during BETA, where did they go? While we are on the subject of the Guild Window, it is very buggy Titles/Privileges do not always stay once assigned and I often times cannot promote people.
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Old 09-25-2008, 05:06 PM   #32 (permalink)
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1. Too many scenarios and too little players, yes I am talking about high pop servers too. Your population cap sucks and there isn't enough players to fill up the numerous servers available. Go play on a med pop server and tell me how alive it feels to play there. Why the fuck is there so many servers anyway?
What the fuck was Mythic thinking with 6 scenarios to pick in t3, and 6 more in t4? There should be more emphasis on open RvR, so many objectives are keeps are barren in many servers because of scenarios. If I wanted to PUG BGs and get a headache from losing due to imbeciles, I can go do that in WoW. Instead I have no other decent income of renown besides scenario because it is more rewarding than Open RvR.

2. Your stupid action bar timers and GCD are still bugged and annoying as hell, stop trying to be original, just copy WoW.

3. I ran out of ignore list space after ignoring 5 gold sellers. I get a blue wall of text every 2 mins from them, thanks for doing a shitty job on large servers like Dark Crag.

4. Don't bother releasing more PvE dungeons because they will not be comparable to WoW, we are not here to PvE, your PvE content will always be mediocre so don't even try anymore.

5. Give us a target of target window, there is no reason not to.
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Old 09-25-2008, 05:17 PM   #33 (permalink)
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Fix the Open Party list on Open RvR servers so that not every group is classified as "RvR" just because we are permaflagged on those servers. It's currently very hard to find an Open Party for the activity you are interested in (RvR/PQ/PvE) without joining each group in the list and checking the map to see where they are.
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Old 09-25-2008, 05:23 PM   #34 (permalink)
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1) Fix the mail system. There should never be a delay to Open, Receive Item, or Delete a mail; especially when the server has yet to hit primetime.

2) Include a Target of Target system. I'm not sure if it's because the developers (the people who make the Add-ons) are incapable of doing it, or if it's not allowed. But, trying to heal someone when you don't know who is taking damage is REALLY ANNOYING. Especially in PvP when targeting someone is such a pain in the ass.

3) Give more options with Windowed Mode. Why the fuck do I have to choose a resolution to use windowed mode? Copy WoW, please. I would like to stretch it as far as I want or just do whatever the hell I please.

4) Fix the LFG system. Sometimes it bugs out and it doesn't show you what PQ or RvE (location) the group is at.

5) Is there any way to lock the chat screen? Holy hell, that is annoying having it move by accident while in combat.

6) Remove the "EYE GOUGING HEART ATTACK INDUCING ENRAGE" bullshit. I realize Public Quests are meant to grouped, but forcing people to use a warband because the boss (normally a hero) deals far too much damage after a few enrages. Or, just lower the damned HP.

7) Reitemize renowned gear and influence gear.

8) PUT IN A /AFK SYSTEM. I AM SICK AND TIRED OF SEEING PEOPLE AFK IN FUCKING SCENARIOS WITHOUT DOING ANYTHING ABOUT IT.

9) Remove the scenarios and just have ONE scenario PER tier. This way, a full server doesn't have to wait 5 minutes to 6 hours to get into a scenario (Phoenix Gate, for instance). This will allow Open PvP, where it's supposed to be.

10) Remove the chicken debuff. I get it. You don't want higher levels killing noobs; that's fine and dandy. Just make it so that when they kill the noobs, they receive no RPs or EXP. This is a game about War.

11) Have flightpaths in more cities.

12) FIX THE DAMNED TERRAIN. I am so tired of trying to get up a ridge that looks very plausible just to walk up, but I have to walk 5+ minutes OUT of the way to get around it.

13) Fix the "This NPC/Monster is not targetable" bug.

14) Make it so that that people can't block other people. This is reminding me of Everquest when people would block the exit in SolB and train the exit; thus killing everyone.
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Last edited by Kuriin : 09-25-2008 at 05:26 PM.
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Old 09-25-2008, 05:40 PM   #35 (permalink)
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Quote:
Originally Posted by Kuriin View Post
14) Make it so that that people can't block other people. This is reminding me of Everquest when people would block the exit in SolB and train the exit; thus killing everyone.
That is a major feature of RvR and is no going anywhere.
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Old 09-25-2008, 05:50 PM   #36 (permalink)
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I'm not talking about enemies. I'm talking about friendlies.
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Old 09-25-2008, 05:50 PM   #37 (permalink)
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Originally Posted by Arrr View Post
PVE CONTENT
Already fixed: Wrath of the Lich King In Stores 11.13.08
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Old 09-25-2008, 05:51 PM   #38 (permalink)
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That is a major feature of RvR and is no going anywhere.
I'd expand upon this and get rid of the 2 seconds then warp mechanic that exists.

For those that don't know, if you block someone that is trying to run through you for 2 seconds they magically appear behind you, instead of remaining blocked.
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Old 09-25-2008, 05:52 PM   #39 (permalink)
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Originally Posted by Kuriin View Post
2) Include a Target of Target system. I'm not sure if it's because the developers (the people who make the Add-ons) are incapable of doing it, or if it's not allowed. But, trying to heal someone when you don't know who is taking damage is REALLY ANNOYING. Especially in PvP when targeting someone is such a pain in the ass.
Impossible to do with lua, and intentional.

Quote:
5) Is there any way to lock the chat screen? Holy hell, that is annoying having it move by accident while in combat.
Right click the middle of the window and select lock. There's an addon that's a bandaid fix for the chatbox moving when you relog.

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6) Remove the "EYE GOUGING HEART ATTACK INDUCING ENRAGE" bullshit. I realize Public Quests are meant to grouped, but forcing people to use a warband because the boss (normally a hero) deals far too much damage after a few enrages. Or, just lower the damned HP.
Not sure what you mean here. I've never had a problem with a Hero boss, most (all? Don't think I've seen a hero that was hard to kill yet) can be 2- or 3-manned. Lords are the mean motherfuckers, and I agree that they need to be toned down. Either they 1-2 shot tanks of the correct level, or they have so much hp you need a goddamn army to beat the timer.

Quote:
7) Reitemize renowned gear and influence gear.
What's wrong with inf gear? I skip a few chapters here and there because there's nothing I want, but overall it seems pretty good to me.


Quote:
9) Remove the scenarios and just have ONE scenario PER tier. This way, a full server doesn't have to wait 5 minutes to 6 hours to get into a scenario (Phoenix Gate, for instance). This will allow Open PvP, where it's supposed to be.
Allowing people to queue for all scenarios from anywhere in that tier is a much better idea imo. Why limit content?


Quote:
10) Remove the chicken debuff. I get it. You don't want higher levels killing noobs; that's fine and dandy. Just make it so that when they kill the noobs, they receive no RPs or EXP. This is a game about War.
Ugh, no. You've got plenty of people to kill of your level, or you can play Open RVR and grief people 20 levels below you if you really want to.

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14) Make it so that that people can't block other people. This is reminding me of Everquest when people would block the exit in SolB and train the exit; thus killing everyone.
Er, player collision a key part of the combat engine/strategy. It's only active while you're in RVR and actually in combat anyway.

Last edited by Vorph : 09-25-2008 at 05:54 PM.
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Old 09-25-2008, 05:59 PM   #40 (permalink)
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Impossible to do with lua, and intentional.
Intentional because of what?

Quote:
Allowing people to queue for all scenarios from anywhere in that tier is a much better idea imo. Why limit content?
This might fix the issue; being allowed to pick whatever scenario you want depending on your tier. The reason why I say this is because I'm on a full populated server and it still takes quite a while to get into Phoenix Gate.

Quote:
It's only active while you're in RVR and actually in combat anyway.
I'm more or less talking about friendly targets, not enemy targets. This isn't as bad as some of the other things I mentioned above.
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Old 09-25-2008, 06:03 PM   #41 (permalink)
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Everything to do with the combat system needs to be more responsive. This is better than it was in Preview Weekend, but it's still quite a bit away from WoW (at release...). I don't think I've played a game from any genre with a better engine than WoW.

The devs need to make this the first goddam priority. Combat is what you spend most (ALL) of your time doing; it should be fucking rock solid. Trying to cast more than 2 spells in a row + triggering your morale ability is a mess of cooldowns and flashing icons. This is ridiculous.

Luckily, the rest of their game has a solid foundation, so I've got super high hopes for the future if the devs step it up.
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Old 09-25-2008, 06:38 PM   #42 (permalink)
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Chat channels: MAKE THEM ZONE-WIDE!

So I'm fighting over the tier 2 keep in Barak Varr on my engie alt last night, and it's obvious we don't quite have enough people to take out the keep lord (seeing as there's a decently sized destro group up there defending). In any sane game, I'd be able to ask around in zone general if anyone else wanted to join in to drive the greenskins out of our tower. But guess what? It turns out that general only works for the immediate area surrounding the keep. This kind of chopping up the zones is supposed to help community and world RvR how exactly?
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Old 09-25-2008, 06:43 PM   #43 (permalink)
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Fix the visual bug with roots. Currently if I root something that's running after me they will continue to run after me. Server side they are actually rooted since when I turn and cast they "warp" back to where they would be when I rooted them but its a pain in the ass havin to guess how far I am from them before turning and casting.
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Old 09-25-2008, 06:44 PM   #44 (permalink)
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I want TAUNT to work on RvR. If I'm a tank and while I'm not doing insane dps, I want to be at least able to pull someone off my healer for a second or two (long enough for them to perhaps heal themselves) and possibly let others kill them.
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Old 09-25-2008, 06:47 PM   #45 (permalink)
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I want TAUNT to work on RvR. If I'm a tank and while I'm not doing insane dps, I want to be at least able to pull someone off my healer for a second or two (long enough for them to perhaps heal themselves) and possibly let others kill them.
You must be playing WoW, there's plenty of ways for a tank to save a healer.
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