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| | #31 (permalink) |
| Lurking since '05 Join Date: Dec 2006 Location: Las Vegas
Posts: 92
| I don't think this has been mentioned yet ... Guild Notes. I believe they were in during BETA, where did they go? While we are on the subject of the Guild Window, it is very buggy Titles/Privileges do not always stay once assigned and I often times cannot promote people. |
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| | #32 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 146
| 1. Too many scenarios and too little players, yes I am talking about high pop servers too. Your population cap sucks and there isn't enough players to fill up the numerous servers available. Go play on a med pop server and tell me how alive it feels to play there. Why the fuck is there so many servers anyway? What the fuck was Mythic thinking with 6 scenarios to pick in t3, and 6 more in t4? There should be more emphasis on open RvR, so many objectives are keeps are barren in many servers because of scenarios. If I wanted to PUG BGs and get a headache from losing due to imbeciles, I can go do that in WoW. Instead I have no other decent income of renown besides scenario because it is more rewarding than Open RvR. 2. Your stupid action bar timers and GCD are still bugged and annoying as hell, stop trying to be original, just copy WoW. 3. I ran out of ignore list space after ignoring 5 gold sellers. I get a blue wall of text every 2 mins from them, thanks for doing a shitty job on large servers like Dark Crag. 4. Don't bother releasing more PvE dungeons because they will not be comparable to WoW, we are not here to PvE, your PvE content will always be mediocre so don't even try anymore. 5. Give us a target of target window, there is no reason not to. |
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| | #33 (permalink) |
| Procrastinator Join Date: May 2004 Location: Sweden
Posts: 106
| Fix the Open Party list on Open RvR servers so that not every group is classified as "RvR" just because we are permaflagged on those servers. It's currently very hard to find an Open Party for the activity you are interested in (RvR/PQ/PvE) without joining each group in the list and checking the map to see where they are. |
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| | #34 (permalink) |
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,178
| 1) Fix the mail system. There should never be a delay to Open, Receive Item, or Delete a mail; especially when the server has yet to hit primetime. 2) Include a Target of Target system. I'm not sure if it's because the developers (the people who make the Add-ons) are incapable of doing it, or if it's not allowed. But, trying to heal someone when you don't know who is taking damage is REALLY ANNOYING. Especially in PvP when targeting someone is such a pain in the ass. 3) Give more options with Windowed Mode. Why the fuck do I have to choose a resolution to use windowed mode? Copy WoW, please. I would like to stretch it as far as I want or just do whatever the hell I please. 4) Fix the LFG system. Sometimes it bugs out and it doesn't show you what PQ or RvE (location) the group is at. 5) Is there any way to lock the chat screen? Holy hell, that is annoying having it move by accident while in combat. 6) Remove the "EYE GOUGING HEART ATTACK INDUCING ENRAGE" bullshit. I realize Public Quests are meant to grouped, but forcing people to use a warband because the boss (normally a hero) deals far too much damage after a few enrages. Or, just lower the damned HP. 7) Reitemize renowned gear and influence gear. 8) PUT IN A /AFK SYSTEM. I AM SICK AND TIRED OF SEEING PEOPLE AFK IN FUCKING SCENARIOS WITHOUT DOING ANYTHING ABOUT IT. 9) Remove the scenarios and just have ONE scenario PER tier. This way, a full server doesn't have to wait 5 minutes to 6 hours to get into a scenario (Phoenix Gate, for instance). This will allow Open PvP, where it's supposed to be. 10) Remove the chicken debuff. I get it. You don't want higher levels killing noobs; that's fine and dandy. Just make it so that when they kill the noobs, they receive no RPs or EXP. This is a game about War. 11) Have flightpaths in more cities. 12) FIX THE DAMNED TERRAIN. I am so tired of trying to get up a ridge that looks very plausible just to walk up, but I have to walk 5+ minutes OUT of the way to get around it. 13) Fix the "This NPC/Monster is not targetable" bug. 14) Make it so that that people can't block other people. This is reminding me of Everquest when people would block the exit in SolB and train the exit; thus killing everyone.
__________________ Live like you'll die tomorrow, Dream like you'll live forever Last edited by Kuriin : 09-25-2008 at 05:26 PM. |
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| | #37 (permalink) |
| Internets are for faggots Join Date: Apr 2002
Posts: 1,067
| Already fixed: Wrath of the Lich King In Stores 11.13.08
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| | #38 (permalink) |
| Internets are for faggots Join Date: Apr 2002
Posts: 1,067
| I'd expand upon this and get rid of the 2 seconds then warp mechanic that exists. For those that don't know, if you block someone that is trying to run through you for 2 seconds they magically appear behind you, instead of remaining blocked.
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| | #39 (permalink) | |||||||
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,883
| Quote:
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Last edited by Vorph : 09-25-2008 at 05:54 PM. | |||||||
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| | #40 (permalink) | |||
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,178
| Quote:
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__________________ Live like you'll die tomorrow, Dream like you'll live forever | |||
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| | #41 (permalink) |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,551
| Everything to do with the combat system needs to be more responsive. This is better than it was in Preview Weekend, but it's still quite a bit away from WoW (at release...). I don't think I've played a game from any genre with a better engine than WoW. The devs need to make this the first goddam priority. Combat is what you spend most (ALL) of your time doing; it should be fucking rock solid. Trying to cast more than 2 spells in a row + triggering your morale ability is a mess of cooldowns and flashing icons. This is ridiculous. Luckily, the rest of their game has a solid foundation, so I've got super high hopes for the future if the devs step it up. |
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| | #42 (permalink) |
| Registered User Join Date: May 2006
Posts: 1,068
| Chat channels: MAKE THEM ZONE-WIDE! So I'm fighting over the tier 2 keep in Barak Varr on my engie alt last night, and it's obvious we don't quite have enough people to take out the keep lord (seeing as there's a decently sized destro group up there defending). In any sane game, I'd be able to ask around in zone general if anyone else wanted to join in to drive the greenskins out of our tower. But guess what? It turns out that general only works for the immediate area surrounding the keep. This kind of chopping up the zones is supposed to help community and world RvR how exactly? ![]()
__________________ It's turtles all the way down. |
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| | #43 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 101
| Fix the visual bug with roots. Currently if I root something that's running after me they will continue to run after me. Server side they are actually rooted since when I turn and cast they "warp" back to where they would be when I rooted them but its a pain in the ass havin to guess how far I am from them before turning and casting.
__________________ Kyra, Sorc, Averheim R33/RR26 |
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| | #44 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 82
| I want TAUNT to work on RvR. If I'm a tank and while I'm not doing insane dps, I want to be at least able to pull someone off my healer for a second or two (long enough for them to perhaps heal themselves) and possibly let others kill them. |
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