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Old 09-15-2008, 11:58 PM   #61 (permalink)
Korioni
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Well it's beta...


Blizzard doesn't give a fuck about making their beta servers playable for anyone, and they damn well shouldn't. They care about making the beta servers unstable to figure out how to make the live servers stable.

Any proper beta should play like shit. Causing your own servers to have as many problems as possible is how you learn that they're there.
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Old 09-16-2008, 03:30 AM   #62 (permalink)
GuardianX
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Originally Posted by Korioni View Post
Well it's beta...


Blizzard doesn't give a fuck about making their beta servers playable for anyone, and they damn well shouldn't. They care about making the beta servers unstable to figure out how to make the live servers stable.

Any proper beta should play like shit. Causing your own servers to have as many problems as possible is how you learn that they're there.
yes...and no...

yes you want to know about the problems and how to solve them, no because their problem was self made and a known problem (too many people on one server).

yes you want to know about bugs and you want them to report them asap...but with the amount of mouth-breathing fucktards that are wow's general population not much gets reported in a helpful way anymore. Case in point there was an XP bug when stormpeaks first opened and caused a vehicle quest to give XP when players killed NPC's using the vehicles. What happened? Everyone and their brother went and exploited the quest to the point of servers crashing once every 10 seconds. Was it good that they found the bug? Ofcourse...could it have been handled with better care from a lower player base of the original Alpha / WWI / blizzcon testers? I'd like to think so.

Honestly when I heard the news that they are going to release nov 13th I kind of laughed a little inside and then said "yeah...thats gunna get delayed". Unless blizzard plans on releasing a halfassed game they will delay it until dec at least and thats when I expect it.
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Old 09-16-2008, 05:40 AM   #63 (permalink)
Sharmai
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Alright. I want to give a quick PTR review of the two classes and several specs I've played. And maybe others can comment on their experiences and future expectations of the class. *Disclaimer - its beta. Everything can change in a heartbeat.

Enhance Shaman

My enhance shaman gear is green weapons and some blues. 3 Epics including sunwell neck, alchem stone (upgraded), kara helm.

So far his damage is still badass which is good! The problem now is his survivability has still not gone up. One of the greatest things I was hoping for was a greater HP pool and/or spamable CC for my shaman. I can understand that he doesn't need to have tools better then other classes but at the same time he still dies way to fast while pulling aggro even faster. Even stacking stam doesn't get me to the 12-15k HP range that would make me comfortable.

Against other classes in PvP he is still a joke but in group PvP he can own people fast if they are stupid enough to let him live. A couple of hunter shots will take out most shaman fairly quickly.


Overall: I don't think we will be getting into PuG's any more or less then we currently do. There we definitely be some competition for the slot we would normally take so we actually might get into PuG's even less then before.

Feral Druid
Wow was I disappointed. My feral druid is well geared in kara + craftable t4/5 epics + eng epic helm. When i grind sunwell island mobs with him its usually pounce, shred x2 (ooc proc = shred 3) maim or execute. This cycle works so well that if I get low on health I can actually kill mobs before they die and regain my health while grinding. It was fast and efficient BEFORE..... now it makes me want to cry.
My DPS has taken a severe hit with WOTLK. I specced every talent for a cat druid (skipping ALL tank talents) and still I couldn't pull of a single pounce, shred x2 let alone x3 combo. I felt like I was taking a ton more damage then I usually did on sunwell and had to go back on my live druid for awhile and grind just to be sure. It really felt bad and I was not impressed at all. I am not happy here.

Overall: Not happy. Feels nerfed from TBC. Possibly with gear changes and ugprades things will change but right off the bat he is underwhelming.

BOOMKIN
Good lord have mercy. My boomkin had a semi-resto set that in wotlk had most of his items converted to spell power so he has a few CLOTH epics. His spelldamage is HORRIBLY low at only 658 yet I was REGULARLY 3 SHOTTING sunwell island mobs. Something that my feral druid should have been doing in his sleep was actually happening on my boomkin while horribly, extremely, undergeared. I could grind out many mobs under the new mana regeneration model and when I got low I could just innervate. Moonfire starfire x3 = win. moonfire + wrath + root +wrath spam = never get close to me win. Boomkin + root + mana regen = instant resto set when needed.

Overall: This is the place to be as a druid. let me run it down.
1. Mana regeneration is only going to get better as I get real leather gear
2. Spell damage is low but I still own
3. Can switch to resto and have a just as powerful resto set already equipped

Some negatives are pvp but since I am so extremely undergeared it remains to be seen if I can survive anyone.




Ret Paladins
Mine is still not over the character copy yet but I got ganked by more then a few of these guys. WTF is up with their damage? Paladins are rogues in plate right now stunning you from 100-0 easy with a dozen tricks still in their bag if you happen to get lose. From their ret tree I see they can do a small 3 person party heal on 10 sec CD and a raid wide(?) mana regen buff as well as a haste buff from Ret aura to all it affects. And then they still have all their other paladin tricks.

Its be said that they have a damage nerf coming so if the nerf is big then the won't be worth mentioning in wotlk but if it isn't then WOTLK paladins are going to be rocking hardcore.
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.
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Old 09-16-2008, 06:31 AM   #64 (permalink)
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It is defiantly being rushed out to counter Warhammer. Considering the state of the expansion on the Beta there is no way they are even close to finished. Ideally I am sure they would have waited till January like they did for TBC, but I think they felt they were just running out of time.

I think a prime example is on Beta right now I am doing more damage as a prot warrior then an Arms warrior.
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Old 09-16-2008, 07:26 AM   #65 (permalink)
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Originally Posted by Sharmai View Post
Feral Druid
Wow was I disappointed. My feral druid is well geared in kara + craftable t4/5 epics + eng epic helm. When i grind sunwell island mobs with him its usually pounce, shred x2 (ooc proc = shred 3) maim or execute. This cycle works so well that if I get low on health I can actually kill mobs before they die and regain my health while grinding. It was fast and efficient BEFORE..... now it makes me want to cry.
My DPS has taken a severe hit with WOTLK. I specced every talent for a cat druid (skipping ALL tank talents) and still I couldn't pull of a single pounce, shred x2 let alone x3 combo. I felt like I was taking a ton more damage then I usually did on sunwell and had to go back on my live druid for awhile and grind just to be sure. It really felt bad and I was not impressed at all. I am not happy here.

Overall: Not happy. Feels nerfed from TBC. Possibly with gear changes and ugprades things will change but right off the bat he is underwhelming.
They still havent done anything to cat DPS, they just keep repeating "we'll fix the numbers", "we'll fix the numbers", but nothing, nada.
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Old 09-16-2008, 07:31 AM   #66 (permalink)
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a question, did they ever implemented the possibilty to switch between 2 talent sets?
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Old 09-16-2008, 07:33 AM   #67 (permalink)
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Anyone else getting errors when they try to log onto their WoW account on the WoW website?
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.
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Old 09-16-2008, 07:59 AM   #68 (permalink)
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the account servers are down for maint this morning
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Old 09-16-2008, 10:40 AM   #69 (permalink)
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Originally Posted by Sharmai View Post
Ret Paladins
Mine is still not over the character copy yet but I got ganked by more then a few of these guys. WTF is up with their damage? Paladins are rogues in plate right now stunning you from 100-0 easy with a dozen tricks still in their bag if you happen to get lose. From their ret tree I see they can do a small 3 person party heal on 10 sec CD and a raid wide(?) mana regen buff as well as a haste buff from Ret aura to all it affects. And then they still have all their other paladin tricks.

Its be said that they have a damage nerf coming so if the nerf is big then the won't be worth mentioning in wotlk but if it isn't then WOTLK paladins are going to be rocking hardcore.
It's a simple problem, unlike any other dps class we have all the tools we'll have at 80 already without any stat degradation. We're putting out lvl 80 damage at level 70 (quite possibly insane if you have a top tier weapon from t6 which will last until Naxx).

The question is ret paladins at level 80 are for the first time pretty fun at level 80, and will they nerf that to balance a month of live before wotlk comes out?
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Old 09-16-2008, 10:48 AM   #70 (permalink)
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It's a simple problem, unlike any other dps class we have all the tools we'll have at 80 already without any stat degradation. We're putting out lvl 80 damage at level 70 (quite possibly insane if you have a top tier weapon from t6 which will last until Naxx).

The question is ret paladins at level 80 are for the first time pretty fun at level 80, and will they nerf that to balance a month of live before wotlk comes out?
They have stated on response to why certain achievements and titles won't be available anymore due to how easy the current content will become with the power levels players will have at the onset of the patch. Maybe they'll nerf it if the pvpers start to whine, but they have otherwise covered their bases in terms of these issues. At least I think so?
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Old 09-16-2008, 12:24 PM   #71 (permalink)
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what exactly is the problem with ret paladins doing more damage then a rogue?

i didnt read the memo that said

ROGUES DO MORE DAMAGE THEN PALADINS EOD.
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Old 09-16-2008, 12:37 PM   #72 (permalink)
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Originally Posted by Korioni View Post
Well it's beta...


Blizzard doesn't give a fuck about making their beta servers playable for anyone, and they damn well shouldn't. They care about making the beta servers unstable to figure out how to make the live servers stable.

Any proper beta should play like shit. Causing your own servers to have as many problems as possible is how you learn that they're there.
What could they possibly be learning, at this point, from overloading the servers by a large multiple more than will ever be allowed on any server due to a queue, and cramming so many people in an area that it is unplayable due to overcamping as well as latency.

I surely could learn more about IT but I'd believe the solution to those problems is throwing more hardware at it coupled with a healthy bit of "you can't do a fucking thing to reduce latency in those situations."
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Old 09-16-2008, 12:38 PM   #73 (permalink)
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Originally Posted by Emrok View Post
what exactly is the problem with ret paladins doing more damage then a rogue?

i didnt read the memo that said

ROGUES DO MORE DAMAGE THEN PALADINS EOD.
The fact that rogues are a pure DPS class and can only DPS?
Paladins have heals, an invulnerability shield, etc.
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Old 09-16-2008, 12:44 PM   #74 (permalink)
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Originally Posted by Emrok View Post
what exactly is the problem with ret paladins doing more damage then a rogue?

i didnt read the memo that said

ROGUES DO MORE DAMAGE THEN PALADINS EOD.

Just a hunch but when class 1 does raw dps with minor buffs and group util and class 2 does more raw dps with major buffs and group util, there's something out of whack.

Rogues also have 3 trees dedicated to, essentially, DPSing where paladins choose between 3 roles. While you may think that DPS=DPS and that stuff is irrelevant, people play rogues specifically to DPS and while they have some flexibility in how they do it, they're doing the same thing.

What you're insinuating is that it'd be perfectly fine to be the best dps, or choose to be a good tank or healer. And we can't have that, now can we?
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Old 09-16-2008, 12:50 PM   #75 (permalink)
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The role switch line is tired and used up. Give it up. Ret pal is a valid dps class.

However. The fact that the ret pal does have significant group utility on top of the best dps is what is wrong. And the burst to kill someone inside a stun is stupid. Rogues shouldn't have that either. No one should.
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