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Old 09-10-2008, 11:29 PM   #31 (permalink)
DamonSRI
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Hi guys, sorry it crashed right on stage. It was the worst feeling in the world.
It was a great opportunity for us to be selected as a finalist at TechCrunch 50. Thank you for everyone's feedback. I really want to make a Kaos a game we all want to play. I know the model sounds different but we are sure it will work.

The only thing I regret was not getting a picture with Mark Cuban wearing a Miami Heat shirt =(
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Old 09-11-2008, 12:37 AM   #32 (permalink)
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Originally Posted by DamonSRI View Post
Hi guys, sorry it crashed right on stage. It was the worst feeling in the world.
It was a great opportunity for us to be selected as a finalist at TechCrunch 50. Thank you for everyone's feedback. I really want to make a Kaos a game we all want to play. I know the model sounds different but we are sure it will work.

The only thing I regret was not getting a picture with Mark Cuban wearing a Miami Heat shirt =(
Good luck Damon,

I wish you guys all the luck in the world and will be watching to see the game develop over the next year. Anyone who's passionate about online gaming, RPG's and trying to get a creation like this out there gets my support.

Cheers.
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Old 09-11-2008, 09:33 AM   #33 (permalink)
Zehn - Vhex
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User generated content is fine when you can pick and choose what you want to take part of (CS maps/mods and my 2.5gb Oblivion mods directory attest to that).

But when I wake up one day to find the enchanted forest with the beautiful princess and deadly dragon was replaced by some useless fuck who made it the penis mushroom maze with a anthropomorphic bunny rabbit and a sex swing at the end...

Yeah, fuck user generated content.

Oh, and talking about business models is best reserved for board rooms and powerpoint presentations. It makes for dry viewing unfortunately. 8(
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Old 09-11-2008, 10:50 AM   #34 (permalink)
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The guy speaking at least seemed to know a lot about MMO's, he referenced everything from UO to Auto Assault.
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Old 09-11-2008, 11:16 AM   #35 (permalink)
Regime
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Originally Posted by Locithon View Post
The guy speaking at least seemed to know a lot about MMO's, he referenced everything from UO to Auto Assault.
rofl I guess thats a plus.
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Old 09-12-2008, 03:24 PM   #36 (permalink)
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Originally Posted by Surlok TP View Post
90% of what makes most Source FPS games great these days is the user generated content, and 99% of that is garbage , of course, but the 1% makes up for it....

It makes me kind of sad to realize that the MMO community has completely dissolved any hope of this ever leaking into the genre.
You can have the best of both worlds in the form of monthly design contests. Every month have a contest (not unlike WoW fan art) and have the following:

- design 3D monster/character
- design 3D prop (chair, table, etc.)
- design 3D equipment (sword, shield, etc.)
- design a zone
- design 2D art (UI schemes, book pages, portraits, etc.)

Specify all submissions must be in XYZ format (or even, if you are cool, distribute your character/zone tool creation tool like UnrealEd or HL2 Hammer). The designers take a look at submissions every month and the best goes in game (with some cleanup by devs if necessary).

In this manner your MMO could get a ton of free content and some random wannabe game designer gets something on his portfolio/resume. Don't see why game companies don't do this. There is no downside that I can see.

Like youtube, you would be making money on content people make for free. Actually, they would be paying you a monthly fee to make content for you.
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Old 09-12-2008, 05:41 PM   #37 (permalink)
DamonSRI
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Originally Posted by Froofy-D View Post
You can have the best of both worlds in the form of monthly design contests. Every month have a contest (not unlike WoW fan art) and have the following:

- design 3D monster/character
- design 3D prop (chair, table, etc.)
- design 3D equipment (sword, shield, etc.)
- design a zone
- design 2D art (UI schemes, book pages, portraits, etc.)

Specify all submissions must be in XYZ format (or even, if you are cool, distribute your character/zone tool creation tool like UnrealEd or HL2 Hammer). The designers take a look at submissions every month and the best goes in game (with some cleanup by devs if necessary).

In this manner your MMO could get a ton of free content and some random wannabe game designer gets something on his portfolio/resume. Don't see why game companies don't do this. There is no downside that I can see.

Like youtube, you would be making money on content people make for free. Actually, they would be paying you a monthly fee to make content for you.
Exactly Froofy. Its a user filled world. We are really adapting the web model to building the world. The first game built for gamers by gamers. There is always the issue of quality. Its crowed sourcing at its best. The potential is immense. Instead of players waiting for 3 to 5 years to what we HOPE is going to be a killer game (also after a 30 million dollar budget goes down the drain). We can create these worlds faster for less and iterate quicker.

Is it the rise of the gamers? really hope so.
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Old 09-12-2008, 05:47 PM   #38 (permalink)
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Originally Posted by DamonSRI View Post
Exactly Froofy. Its a user filled world. We are really adapting the web model to building the world. The first game built for gamers by gamers. There is always the issue of quality. Its crowed sourcing at its best. The potential is immense. Instead of players waiting for 3 to 5 years to what we HOPE is going to be a killer game (also after a 30 million dollar budget goes down the drain). We can create these worlds faster for less and iterate quicker.

Is it the rise of the gamers? really hope so.
I'm confused, I posted about it being sad that it wasn't using said model, because someone else affiliated with the game/team? said it wasn't, and now you are saying it is, or am I misreading?
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Old 09-13-2008, 01:55 PM   #39 (permalink)
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They gave Damon like 3 minutes to speak, epic lame.
You don't need alot of time to pitch to angel investors once you actually have their attention. By the time you're actually in front of investors, you're selling them on your passion, determination and adaptability, not your ideas or business models.
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