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Old 09-10-2008, 04:32 PM   #16 (permalink)
spronk
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asking gamers what the game should be like is a brilliant move sure to succeed
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Old 09-10-2008, 04:33 PM   #17 (permalink)
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He's on now
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Old 09-10-2008, 04:37 PM   #18 (permalink)
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lol the game wont load
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Old 09-10-2008, 04:38 PM   #19 (permalink)
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Quote:
Originally Posted by spronk View Post
asking gamers what the game should be like is a brilliant move sure to succeed
It is a nightmare is what it is, you get people like Furor envolved sure. You get people like Dumar and most of the mindless crap you see on any mmo forum you in trouble. Who ever has the job to read everything and pull the good ideas must have no life and a broke F5 key when they are done.
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Old 09-10-2008, 04:39 PM   #20 (permalink)
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/facepalm stupid techcrunch hardware =p
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Old 09-10-2008, 04:40 PM   #21 (permalink)
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Blame Vista imo
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Old 09-10-2008, 04:50 PM   #22 (permalink)
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Sorry, going to have to give the over-all presentation 2 thumbs down. Technical issues aside, there was no information in the slides about what your game is, you focused on subscription models and what the MMO market is like.

Also you should have made a demo area of a real starting area, instead of using one of your "normal" levels.

this is the first time I've heard that Kaos is going to be designed like "wikipedia" style, and if this is the case, I would never be interested in playing it.
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Old 09-10-2008, 04:50 PM   #23 (permalink)
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You wouldn't bitch about Scott coming on here and posting a link to him speaking live somewhere.
What about Brad?
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Old 09-10-2008, 05:14 PM   #24 (permalink)
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Originally Posted by Zarcath View Post
Sorry, going to have to give the over-all presentation 2 thumbs down. Technical issues aside, there was no information in the slides about what your game is, you focused on subscription models and what the MMO market is like.

Also you should have made a demo area of a real starting area, instead of using one of your "normal" levels.

this is the first time I've heard that Kaos is going to be designed like "wikipedia" style, and if this is the case, I would never be interested in playing it.
I have to agree with your sentiments on the presentation. It's about the business model because TC asked us to present our business model, and not our game (/sadface). Our original pres. had a lot more game and a lot less business-side, and they told us to switch it.

That having been said, I see a lot of split opinions on the "wikipedia" style moderated content discussion. Like I said above, it's NOT user generated content (which we can all agree is garbage), it's more of a feedback system.

Damon will be around and I'm going to make him post. I'm really into this model and think it will work in our favor and in the favor of new developers who can't get a foot in the door. I trust the opinions here and would love to have a real discussion on the model and see if we've misunderstood the audience, merely failed on the presentation of it, or both. So far I'm hearing more good than bad but not in this thread, which is to be expected =)

About the game, we can talk about it and what you thought of the brief glimpse of the demo if you'd like, but I can't expect any real feedback on such a small sample.
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Old 09-10-2008, 05:29 PM   #25 (permalink)
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If you guys are very confident at this stage of dev, the best thing you could do is find some arm-chair developers and get some success stories going. Less of you guys telling the consumer how great your consumer feedback will be, and more consumers actually saying how they like the system.
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Old 09-10-2008, 06:19 PM   #26 (permalink)
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I'm looking forward to Damon Grow speaking, he is very good at grabbing your attention.

He can talk forever if you give him the chance. I would 100% recommend you watching it in about 20minutes.
Yes, yes he is. And yes he can. His ambition is exceeded only by his ability to talk! These guys at SRI are warriors. Hope all goes well for them.
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Old 09-10-2008, 06:21 PM   #27 (permalink)
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Sorry, going to have to give the over-all presentation 2 thumbs down. Technical issues aside, there was no information in the slides about what your game is, you focused on subscription models and what the MMO market is like.
Well, the audience for this was mostly investors I believe.
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Old 09-10-2008, 06:57 PM   #28 (permalink)
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The start:
http://www.fohguild.org/forums/mmorp...ed-pk-guy.html

Damon was smart to talk about his business model. That's what investors care about. Anyone can sell hamburgers, but how do you become the next McDonald's?

Anyways, Don Dodge seems to like SRI for investment opportunity. That's good news for Damon.

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Old 09-10-2008, 07:04 PM   #29 (permalink)
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They gave Damon like 3 minutes to speak, epic lame.

I was dieing for Damon's classic talks where he gets you pumped up for his game. The stuff he plans to throw in is something I would love to subscribe to.
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Old 09-10-2008, 07:12 PM   #30 (permalink)
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Like I said above, it's NOT user generated content (which we can all agree is garbage)

90% of what makes most Source FPS games great these days is the user generated content, and 99% of that is garbage , of course, but the 1% makes up for it....

It makes me kind of sad to realize that the MMO community has completely dissolved any hope of this ever leaking into the genre.

Having said that, the game looks nice, I like the art. Unfortunately,because it's a cry game, I'll never play it. The engine is abusive and even in 5 years I can't see it being better because as abusive as it is now, I can't see how an MMO would run well on it even with better hardware. Most people by now know that a great deal of WoW's success rests on the fact that it can play on a 8 year old computer with tin cups for a modem. The Cry engine is still pretty bleeding edge, and while it's a nice thought to say hey it'll run like shit but it'll evolve with the hardware, we all know that doesn't happen, as it just ends up being broken by trying to modify something designed to run on X hardware, over the course of years. EQ2 still doesn't play well on Modern rigs because of it's now aging engine, even though it should.
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